My main concern about adding country specific setups and additional difficulty levels is user support. We are already getting some pretty bitter comments about cheating AI and impossible river crossings which may be to some extent due to the impact of various diff level settings and AI advantages. As Copper Nicus pointed out, certain AI advantages result in ahistorical setups which goes against one of the overall design objectives of the mod and in the worst case it can actually break the AI (additional IC -> resource shortages -> economy meltdown -> 0 org units).
Of course the absolutely "safest" option for extra difficulty is to simply give the opponent nations some extra tech. This is already done when a major nation player picks a higher diff level in the setup event (free tech is given to that nations historical opponents), however this is already causing some issues in MP games As I'd like to keep the MP/SP versions of the mod as absolutely close as possible we'll need to think hard about design choices here.
Of course the absolutely "safest" option for extra difficulty is to simply give the opponent nations some extra tech. This is already done when a major nation player picks a higher diff level in the setup event (free tech is given to that nations historical opponents), however this is already causing some issues in MP games As I'd like to keep the MP/SP versions of the mod as absolutely close as possible we'll need to think hard about design choices here.