Copying and pasting a post here, from one i made in the Modifications forum.
It's not all entirely relevant, but hey... you guys should have a look.
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This, is completely a wish, and most likely impossible.
Though, its a great idea, and should be looked into, if not here, and now, then possibly for mods, and if thats not possible, then HoI2, or some precursor.
Anyways, my idea is basic.
It stem's from British actions during the war.
I believe that commanders should get negative penalties to attack efficiency. The way they could do this could be simple.
If a commander loses a battle, maybe they could take a large hit to their experience/skill.
This would put a lot of emphasis into continuing those costly battles that did happen. (We wouldn't want to make our General's worse, and they wouldn't of wanted to lose)
Another way this could happen, would be if it were possible to make temporary traits, for individual units/Armies.
Say we have Auchinleck in charge of the Eighth Army. He loses, two battles to Rommel, and his attack/defense efficency could be lowered by 10-20% with the Eighth Army, or any of the divisions there. (Because they lose confidence in him)
Therefore, you would need to replace him, withsomeone else, and move Auchinleck to another Army and other divisions.
These traits could also be temporary, lets say, 5% efficency hurt for every battle lost with a Mg, and 5% for a Lt. Gen, 10% for a General, and 15% for a Field Marshal. However, these penalties would only last with the divisions for... say a month (starting at defeat).
On the same note, an efficency modifier could be added on the opposite effect, for a General that does well and wins.
(Same numbers and everything)
I'm, getting excited just thinking about it!
That would throw a very, VERY, interesting (and realistic) twist into the game.
I know that this is probably impossible to use now, but I think Paradox should dearly consider this for future games, WW2 or not.
=) What do you guys think?