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ltccone said:
As the situation was historically in 1940 the Germans had no chance. However we have the chance to change history. We start in 1936 and can do many things different than Germany historically did.

Off course..
But this event checks, if German land units are present on the island. If they are here, UK can't seize the island. Fair enough? :p ;)
 
Pkunzipper said:
It seems historical to me...After all Bulgaria is your ally, so if you refuse their demand they will be upset! Next time roll over Bulgaria from the start! :D
Bulgaria wasn't allied with me, yet I still took the dissent hit. Sure, I could have overrun Bulgaria before Greece, but then the SU would DoW me, and I wanted to secure the rest of Europe first.
 
Executor said:
Bulgaria wasn't allied with me, yet I still took the dissent hit. Sure, I could have overrun Bulgaria before Greece, but then the SU would DoW me, and I wanted to secure the rest of Europe first.
Then it seems a bug in that event...it should check if Bulgaria is part of Axis...
 
Copper Nicus said:
CORE uses it's own convoy effectiveness parameters, in that part we are quite independent from the 1.06. :)

What exactly does convoy effectiveness cover? Does it cover damage done to ships intercepting the convoy? It seems silly that a battleship can take damage from an undefended convoy. An org penalty I can understand, but not actual damage at least not at the rate that it is now. Could the "attack" value of a convoy be modded down? Or is this something that is in the HoI teams court?


Thanks,

Talliarthe
 
Talliarthe said:
What exactly does convoy effectiveness cover? Does it cover damage done to ships intercepting the convoy? It seems silly that a battleship can take damage from an undefended convoy. An org penalty I can understand, but not actual damage at least not at the rate that it is now. Could the "attack" value of a convoy be modded down? Or is this something that is in the HoI teams court?


Thanks,

Talliarthe

Answering on the last 2 questions - yes, it can be done. There is parameter called convoy_def_eff (or something similar) in save game files and it's adjustable via technologies.

On the other questions - as far as I know, it affects level of losses taken by the enemy in convoy battles. Some time ago there was discussion about that on scenarios&modifications sub-forum, but I can't find it now... :(
 
Copper Nicus said:
Answering on the last 2 questions - yes, it can be done. There is parameter called convoy_def_eff (or something similar) in save game files and it's adjustable via technologies.

On the other questions - as far as I know, it affects level of losses taken by the enemy in convoy battles. Some time ago there was discussion about that on scenarios&modifications sub-forum, but I can't find it now... :(

Could it be possible to adjust the convoy_def_eff in the starting .inc files?

Ghost_dk
 
Remember that convoys game mechanics were revised in 1.06 so any discussion prior to that patch may be invalid. Also remember that just because you didn't sink any escorts doesn't mean that a convoy was undefended.
 
Thessaloniki to Bulgaria and other things

I designed the handover of Thessaloniki to Bulgaria event. Originally I debated whether to place a check on Bulgarian membership in the Axis in the event.

Basically, here we have a problem of practicality and game balance. In history as it happened, by early 1941 Bulgaria had given military access to Germany, and was leaning heavily towards entry into Axis, but had not yet signed the treaty.

After the fall of Greece, Germany was not particularly interested in further conquests in Asia Minor, such as Turkey or other Middle Eastern countries further east. Bulgaria was still quibbling on its alliance, so when Bulgarians requested control of port of Thessaloniki and surrounding area, Germans accepted, and Bulgaria entered Axis not much later.

Therefore, historically, Thessaloniki was a bargaining chip, used to negoatiate Bulgarian entry into the Axis. To model this in game, I assumed that by the time Greece is overun, Bulgaria would not be in Axis yet. So the event for Thessaloniki gives Germany enough DI to ask Bulgaria to join Axis (with a proper foreign minister), if you chose to hand it over. Even though you can use events to model alliance entry, I felt that was open to serious exploitation, so I avoided that route.

Currently, the event checks that Bulgaria is neutral (not allied with Comintern or Allies), but does not require that Bulgaria be an Axis member. The key point is to remember that even though Bulgaria was formally an Axis member, it never supported German war efforts in more then a token way. Bulgarian troops never fought in large numbers anywhere except in Serbia, against the partisans, and only inside Bulgarian occupation zones. So even though formally an Axis member, Bulgaria essentially remained a friendly non-aligned country. In 1944, when the Red Army crossed the Danube, Bulgarians folded and switched sides... :)

Anyway, I suppose that we can make this event fire only for Axis Bulgaria, but that would miss the historical wrangling that happened over this important port and territory.

The second argument to keep the event as it is is to make Germany pay a (small, +1) dissent price for keeping an important province for ahistorical land attacks in Asia Minor... :)

I am currently researching a series of events related to occupation of Greece. I am trying to find a nice map of Greek occupation zones, since it was jointly occupied by German, Italian, and Bulgarian troops. Does anyone have any useful information here?

Zerli