limit to number of control triggers?
G'day Extro,
The last week or so I've been modding 1.03 to try and give it some balance and the like, and have got a scenario that I'm pretty happy with and runs alright, and just needs a little balancing. The scenario has pretty much all of Bolted 1.02c, plus another say 2/3rds again of events, many with control triggers in them.
This morning though I thought I'd get ambitious and tried to write a set of basic AI switching events in an attempt to get the UK and the USA to coordinate landings in Europe and the Pacific - this involved an awful lot of control triggers, as the set of events needed to confirm each landing was secure before the AI switched and moved onto the next target. For the life of me I couldn't get it to load though, and thought that maybe I just needed a bit more experience and put it to the side.
The next event I tried to put in though was much more line and length - it checked for allied (so an OR trigger for AST, CAN, SAF, NZL, USA or ENG control) control of Rome and Taranto, then it checked for Italian control of Venezia and if everything turned up positive then it transferred ownership of the province to Germany (as because the AI doesn't like moving through puppets much at the moment I figured events like this would be the best way of having Germany meet allied forces in Italy, rather than Munich! That said, once they get the AI supporting its allies I'd still be keen to use a similar command as part of a routine setting up an Italian puppet state. When I tried to load it though, it fell over (ie; got two-thirds of the way through loading the scenario and went 'ping' and stopped). I've posted a thread in the general mods column but then I came across this thread.
I think this is something that's worth resolving. I've spent a couple of hours playing around and seem to have narrowed it down to not having enough room for control triggers, and if this is the case it's something whoever puts CORE together will need to be awake to.
Just wondering what your thoughts are, given that you're pretty experienced at this kind of thing?