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Generalisimo

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do you know if there is a command:
command = { type = ideology which = paternal_autocrat }
or, if there is not, how do i change the government to paternal_autocrat?

another thing, what does the command:
command = { type = regime_falls }

thanks.
 

McNaughton

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ARGH!

Now THIS event won't work! The event fires, but nothing appears to happen. France still has claims on all of their provinces and when the Allies capture a French province it still is automatically given to the French.

How can I get it so that France gives up all claims on the French Metropolis so when the Allies land the territory will remain the nationality of the country that took it instead of giving it to France and eliminating any chance of a successful landing?

Thanks.

Code:
########################################
# Free France gives control to England #
########################################
event = { 
	id = 320000
	random = no
	country = ENG
	
	trigger = {
		exists = VIC
		atwar = GER
	}
	
	name = "Fall of France"
	desc = "With the Fall of France, England takes oporational control of the Allies."
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = {
		name = "OK" # Give responsibility of Continental France to England
		command = { type = addcore which = 538 } #Brest
		command = { type = addcore which = 539 } #Lorient
		command = { type = addcore which = 537 } #Saint-Malo
		command = { type = addcore which = 532 } #Cherbourg
		command = { type = addcore which = 531 } #Caen
		command = { type = addcore which = 522 } #Rouen
		command = { type = addcore which = 518 } #Lille
		command = { type = addcore which = 528 } #Amiens
		command = { type = addcore which = 520 } #Sedan
		command = { type = addcore which = 529 } #Reims
		command = { type = addcore which = 556 } #Chaumont
		command = { type = addcore which = 533 } #Rennes
		command = { type = addcore which = 534 } #Le Mons
		command = { type = addcore which = 526 } #Orleans
		command = { type = addcore which = 527 } #Paris
		command = { type = addcore which = 524 } #Auxerne
		command = { type = addcore which = 918 } #Poitiers
		command = { type = addcore which = 535 } #Cholet
		command = { type = addcore which = 922 } #La Rochlle
		command = { type = addcore which = 948 } #Bordeaux
		command = { type = addcore which = 950 } #Bayonne
		command = { type = addcore which = 525 } #Troyes
		command = { type = addcore which = 544 } #Dijon
		command = { type = addcore which = 543 } #Nancy
		command = { type = addcore which = 554 } #Metz
		command = { type = addcore which = 555 } #Strasbourg
		command = { type = addcore which = 542 } #Colmar
		command = { type = addcore which = 545 }
		command = { type = addcore which = 915 }
		command = { type = addcore which = 917 }
		command = { type = addcore which = 923 }
		command = { type = addcore which = 926 }
		command = { type = addcore which = 927 }
		command = { type = addcore which = 928 }
		command = { type = addcore which = 929 }
		command = { type = addcore which = 930 }
		command = { type = addcore which = 931 }
		command = { type = addcore which = 935 }
		command = { type = addcore which = 936 }
		command = { type = addcore which = 937 }
		command = { type = addcore which = 944 }
		command = { type = addcore which = 945 }
		command = { type = addcore which = 947 }
		command = { type = addcore which = 949 }
		command = { type = addcore which = 951 }
		command = { type = trigger which = 320001 }
	}
}


########################################
# Free France gives control to England #
########################################
event = { 
	id = 320001
	random = no
	country = FRA
	
	trigger = {
		event = 320000
	}
	
	name = "Fall of France 3"
	desc = "With the Fall of France, England takes oporational control of the Allies."
	style = 0
	
	date = { day = 1 month = january year = 1936 }
	offset = 1
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = {
		name = "OK" # Give responsibility of Continental France to England
		command = { type = removecore which = 538 } #Brest
		command = { type = removecore which = 539 } #Lorient
		command = { type = removecore which = 537 } #Saint-Malo
		command = { type = removecore which = 532 } #Cherbourg
		command = { type = removecore which = 531 } #Caen
		command = { type = removecore which = 522 } #Rouen
		command = { type = removecore which = 518 } #Lille
		command = { type = removecore which = 528 } #Amiens
		command = { type = removecore which = 520 } #Sedan
		command = { type = removecore which = 529 } #Reims
		command = { type = removecore which = 556 } #Chaumont
		command = { type = removecore which = 533 } #Rennes
		command = { type = removecore which = 534 } #Le Mons
		command = { type = removecore which = 526 } #Orleans
		command = { type = removecore which = 527 } #Paris
		command = { type = removecore which = 524 } #Auxerne
		command = { type = removecore which = 918 } #Poitiers
		command = { type = removecore which = 535 } #Cholet
		command = { type = removecore which = 922 } #La Rochlle
		command = { type = removecore which = 948 } #Bordeaux
		command = { type = removecore which = 950 } #Bayonne
		command = { type = removecore which = 525 } #Troyes
		command = { type = removecore which = 544 } #Dijon
		command = { type = removecore which = 543 } #Nancy
		command = { type = removecore which = 554 } #Metz
		command = { type = removecore which = 555 } #Strasbourg
		command = { type = removecore which = 542 } #Colmar
		command = { type = removecore which = 545 }
		command = { type = removecore which = 915 }
		command = { type = removecore which = 917 }
		command = { type = removecore which = 923 }
		command = { type = removecore which = 926 }
		command = { type = removecore which = 927 }
		command = { type = removecore which = 928 }
		command = { type = removecore which = 929 }
		command = { type = removecore which = 930 }
		command = { type = removecore which = 931 }
		command = { type = removecore which = 935 }
		command = { type = removecore which = 936 }
		command = { type = removecore which = 937 }
		command = { type = removecore which = 944 }
		command = { type = removecore which = 945 }
		command = { type = removecore which = 947 }
		command = { type = removecore which = 949 }
		command = { type = removecore which = 951 }
	}
}
 

McNaughton

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I think that the problem I have is that these territories are still French National Territories. Even with giving up their claim to them, they are still national territories and will always return to France.

I can secedeprovince them to England, but even if Germany controls them they are given to England. Any way that I can change the National provinces? I have looked at all possible events, but cannot find anything that will help, maybe there is something not mentioned at Harvard's HoI Hacking site?
 

unmerged(2826)

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I think it has to do with the civilwar command...
 

unmerged(11934)

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Originally posted by Generalisimo
do you know if there is a command:
command = { type = ideology which = paternal_autocrat }
or, if there is not, how do i change the government to paternal_autocrat?

another thing, what does the command:
command = { type = regime_falls }

thanks.

Hi General... Long time no talk...

To change the Ideology you must change the head of state to a minister with the ideology you want... That's the way...


Extro :)
 

unmerged(2826)

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Mc Naughton, I think I might know the solution for that problem with the French core provinces: there would be a FRA tag used from 1936 until the Vichy event wich would return after France is liberated(Paris etc.); after the Vichy event this France becomes split between Vichy (VIC) and the Free French (some Uxx). I think the problem with the coreprovinces is that France (FRA) owns them from 36 until the Vichy event and thus has claims on those provinces for some reason (if you remove them the FRA from 36 will not work correctly I think); so with adding a new nation, the Free French one, I think you could avoid this. Maybe I'm wrong but I think it's worth the try.
 

Generalisimo

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Originally posted by Extro
Hi General... Long time no talk...

To change the Ideology you must change the head of state to a minister with the ideology you want... That's the way...


Extro :)
thanks :D

and you know what the "regime_falls" do?
aslo, how to create a transport unit with "add_division" command? i tested with the common way:
command = { type = add_division which = transport }
but it didn't worked... :(
 

MateDow

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Tech Tree Question

I see that many of the tech trees have 14 levels. Is this a hardwired limitation or can it be exceeded? I haven't seen any evidence one way or the other on this. MDow
 

Steel

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Two questions on event commands:

The command type = vp value = x doesn't seem to work. Starting a game, firing an event that gives VP to Germany and then surrendering gives the same end-game score as if the event hadn't fired (110). Any ideas or is this one for the bug forum?

The command type = infrastructure which = id value = x doesn't seem to work as I would expect. Using a value = -15 it reduced the province infra from 50 to 0 (not 50 to 35) and this was only temporary, ie recovered within some weeks. Any ideas?
 

Generalisimo

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Originally posted by Steel

The command type = infrastructure which = id value = x doesn't seem to work as I would expect. Using a value = -15 it reduced the province infra from 50 to 0 (not 50 to 35) and this was only temporary, ie recovered within some weeks. Any ideas?
yes, i got an idea, it doesn't work, post it in the bug forum :D

i have the same problem if you, instead of modding the province.csv, you add a line to *.inc file of the country you want, modding their infra/IC/etc, that will mod temporarily the infra/IC/etc, not permanently. :(
 

jdrou

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Originally posted by Generalisimo
yes, i got an idea, it doesn't work, post it in the bug forum :D

i have the same problem if you, instead of modding the province.csv, you add a line to *.inc file of the country you want, modding their infra/IC/etc, that will mod temporarily the infra/IC/etc, not permanently. :(
In the .inc file try changing maxic and maxinfra as well as ic and infra. I don't know if the event engine will allow those, though.
 

Generalisimo

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Originally posted by jdrou
In the .inc file try changing maxic and maxinfra as well as ic and infra. I don't know if the event engine will allow those, though.
i have used this in the .inc file:

province = { id = 112 ic = 10 }

but this is just temporary :(
do you have any other command?
 

jdrou

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Originally posted by Generalisimo
i have used this in the .inc file:

province = { id = 112 ic = 10 }

but this is just temporary :(
do you have any other command?

province = { id = 112 ic = 10 maxic = 10 }

similarly:

province = { id = 112 infra = 0.340 maxinfra = 0.340 }

(Haven't actually tried this in a scenario file but it is in the savegame that way.)
 

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What am i missing here....

#########################################################################
# Free France loses control of Lebanon to Vichy
#########################################################################
event = {
id = 432010
random = no
country = FRA

trigger = {
exists = VIC
exists = LEB
}

name = "Vichy Gains Control over Lebanon"
desc = "Vichy moved quickly to assert its claim to the French position in the Levant"
style = 0


date = { day = 1 month = january year = 1938 }
offset = 10
deathdate = { day = 30 month = december year = 1941 }

action_a = {
name = "Accept loss of influence" # Vichy gains French position in Lebanon
command = { type = end_mastery which = LEB }
command = { type = trigger which = 432012 } # Vichy control in Lebanon
}
}


#########################################################################
# Vichy Gains Control over Lebanon
#########################################################################
event = {
id = 432012
random = no
country = VIC

#Triggered by 432010

name = "Vichy Gains Control over Lebanon"
desc = "Vichy moved quickly to assert its claim to the French position in the Levant"
style = 0

action_a = {
name = "Establish Vichy Control" # Vichy gains French position in Lebanon
command = { type = make_puppet which = LEB }
command = { type = trigger which = 902005 } # Impact of Vichy control in Lebanon
}
}


#########################################################################
# Vichy Gains Control over Lebanon : Lebanon Impact
#########################################################################
event = {
id = 902005
random = no
country = LEB

#Triggered by 432012

name = "Vichy Gains Control over Lebanon"
desc = "Vichy moved quickly to assert its claim to the French position in the Levant"
style = 0

action_a = {
name = "Accept new masters" # Vichy gains French position in Lebanon
command = { type = end_access which = FRA }
command = { type = access which = VIC }
command = { type = dissent value = 20 }
}

action_b = {
name = "Remain Loyal To Free France" # Fight attempt by Vichy to take over
command = { type = end_puppet }
command = { type = war which = VIC }
command = { type = alliance which = FRA }
command = { type = access which = FRA }
command = { type = headofstate which = 99029 }
command = { type = headofgovernment which = 99030 }
command = { type = foreignminister which = 99031 }
command = { type = armamentminister which = 99032 }
command = { type = ministerofsecurity which = 99033 }
command = { type = ministerofintelligence which = 99034 }
command = { type = dissent value = 20 }
}
}


OK here is the situation - LEB is a separate nation that is puppeted by FRA in '38. War breaks out and Vichy is created. This event is to start a chain that switched LEB being puppeted by FRA to being puppeted by VIC, causing a change in govt in LEB. Can not get the event to fire even a year after VIC is created. Something must be amiss here, but damned if I can find it. Any help appreciated. (A parallel set of events for Syria is also being created, and it too failed to fire in my testing.
 

Generalisimo

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maybe instead of this for the first event:

trigger = {
exists = VIC
exists = LEB
}


you could check for this:

trigger = {
event = 2800 # The Vichy Regime
}


or, if that doesn't work, change "The Vichy Regime" event (2800) and add this line:

command = { type = trigger which = X}

being "X" a new "flag" event that only says: "Lebanon discuss to join with which alliance", then you edit the event 432010 to check for this:

trigger = {
event = X
}


this, only if you want some offset, if you don't bother that the event for Lebanon will trigger as soon as "The Vichy Regime" had just happened, then trigger 432010 from the event 2800 and forget about event X. ;)
 

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do you know if it is necessary to add to this clauses:
date = { day = 23 month = december year = 1936 }
offset = 30 # Check for trigger conditions every 30 days
the clause:
deathdate = { day = 30 month = october year = 1939 }
as far as i know, the only side effect of not adding that is that it will only check for the trigger conditions on the specified date, and nothing more (applying the offset of course).

can someone confirm that? :confused:
 

unmerged(2826)

your favourite future Dictator
Apr 10, 2001
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A question: how or where can I learn to type these events or AI's as I don't have a clue at the moment...
 

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check Havards page for some info on that...
you can take a look at the AI files... but i must tell you that it is a hard work to do something with that ...:eek:

EDITED: also REMEMBER that too much AI files makes the game too deterministic and predictable, just 2 AI for any country is enough (in special cases we can have 3, but more has no sense).
 
Last edited:

unmerged(2826)

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Can you give me a link to his page please? Also I think I'm gonna try something out with more then 3 AI's; it might work but it's a lot to type here...