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Ghost_dk

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Pal said:
Playing Core 0.82 as Germany, I noticed an event trigger bug.
When Germany proposes non-aggression-pacts to Baltic states, in my game Norway went with "Sign pact", but I got the event "Norway refuses" :confused:

Sorry if that´s a known bug, I didn´t go through all those pages in this thread :p

It is know. There were some errors made in the text when doing transision to text.csv but the effect is correct.

Ghost_dk
 

HistoryMan

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Scandinavian non-agression pacts

One thing I noticed about these is, it costs you a bundle of influence to activate the event, but you get nothing back, even if they agree. I edited all the events to give you +1 Influence back if they sign up - you still end up loosing Influence overall, in general (unless you get some very ahistorical results). Signing a non-agression pact with Turkey nets you +1 Influence - I can't see why these pacts shouldn't do as well.

Tim
 

EricGS

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0.81 so I don't know whether these have been fixed.

Playing as Japan

1. The French-Siamese war still happens even if Japan has occupied the whole of French Indochina after the Vichy event. Even worse once Japan intervenes, Vichy then gets 3 Militia units in Japanese territory.

2. If Japan Puppets NatChi (through the peace event, can't remember its name) before any other wars break out, it isn't included in the Japanese-Soviet Neutrality as Manchuko is. This has just completely ruined my current game.

3. Even if Germany has created a Serbian Puppet state, the events that give Bulgaria all of Serbia except Belgrade still fires.

4. If there has been no Ribbentrop-Molotov pact the Germans get Partisan attacks in Byelorussia and Ukraine when the only hold Eastern Poland and haven't crossed the pre-war border - although they are at war with Russia.

Have fun,
Eric.
 

Zerli

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EricGS said:
0.81 so I don't know whether these have been fixed.

Playing as Japan

3. Even if Germany has created a Serbian Puppet state, the events that give Bulgaria all of Serbia except Belgrade still fires.

Eric.

This is WAD. Serbia was a sham of an independent state as created by Germany. Early on (during the winters of 1940 and 1941) partisan activity got so bad that the Serbian government was on the verge of losing control. Germany essentially took over all major government roles from them and sent additional troops to the country, to keep it under control.

However, continued partisan in 1942 and 1943 made Germans reconsider, especially they were feeling the pinch on the Eastern Front. To release the garrison troops stationed there, Germans handed over control of most of Serbia to Bulgarian occupation troops.

German player gets to decide if this event chain goes forward or not. The rewards for letting it go forward are manpower (soldiers released from occupation duties) and moderate amount of DI.

As an aside, this also helps control the rampant Serbian troop construction. If left unmolested, Serbia build a large stack of divisions by the time Soviets roll around, which is entirely ahistorical.

Zerli
 

Pal

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Core 0.82

The Lend-Lease-Events fire even when USA are axis and occupy half of the British Islands...
Also if playing as any allied country, declaring war on NatChi produces weird results as they join Axis and then are both allied and at war with Japan...
 

JRaup

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Pal said:
Core 0.82

The Lend-Lease-Events fire even when USA are axis and occupy half of the British Islands...
Also if playing as any allied country, declaring war on NatChi produces weird results as they join Axis and then are both allied and at war with Japan...


The L-L events can easilly be fixed with an additional trigger. As for teh NatChi situation, it doesn't sem that wierd to me, but is a bug in the way the autoalliances work.
 

Andrew EAGLE

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France annexed by Vichy and NWO

I played as Germany (VH/F) with med diff. in CORE (082)
In mid 41 the NWO event for UK fires.
So UK is now German puppet as Vichy is. Australia and SA leave the allies. The same moment the US enter the alliance with the last remaining ally, Canada.Vichy annexes France. :rolleyes:

Prob some events for France still fire (!! France not Vichy !!)
Vichy still gets Events for decreasing consumer goods (wine rationed..)
Vichy AI (if it exists) doesn´t do anything !? maybe Vichy should get new AI after annexing France
Puppets of UK (Oman & Yemen) are still at war with the axis

I attacked the SU in 42. I influenced Persia to enter the axis.
When Persia got beaten by SU, an event fires that makes Persia a member of the allies, but the UK is member of the axis so Persia switches sides and is again axis :wacko:
Land lease for SU happens.

some other minor bugs like wrong names of transports with norway event (but i got to have a look at this one)

oh and finally in 44 the assasination of hitler event fires
i dont think this event should happen when the war in the west is won and the only enemy is the SU (remember no war with the allies !!)

Thanks (hope you can archive some entries of this thread anytime)
 

unmerged(14683)

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Andrew EAGLE said:
I played as Germany (VH/F) with med diff. in CORE (082)(...)

Thanks for your input. Adjusting the triggers of old events to work (or in this case - not fire at all) well with newly included ones seems to be never ending task... Still, I like it more then reports about CTDs or broken save game files. :)
 

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Copper Nicus said:
Thanks for your input. :)

WOW thats what i call a fast reply !!!
BTW never had a broken save game :)

Keep up the great work.
(I´m COREaddicted since 0.2)
 

unmerged(8544)

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BUG? With "Belgium throws in the towel" event.

This event didn't work well for me. I tried to make it fire but it just wouldn't. All other events in the New Order West file are firing but this one.

I compared this event with the one "Holland throws in the towel" and noticed that the trigger of the one for Holland is the 5108 event and not the 5100 event. So I changed that in the Belgium event and now it is working.

Code:
event = { 
	id = 5135
	random = no
	country = BEL

	trigger = {

		event = 5108 # New Order

		NOT = { 
			OR = {
			war = { country = GER country = ENG }
			war = { country = GER country = FRA }
			war = { country = GER country = USA }
			war = { country = GER country = SOV }
			     }
		}
	}

What do you think?

Also in the NWO chain of events Oman ends up being alone at war with the Axis. Shouldn't it be made puppet by someone?

Opinion: I think that Germany should puppet Yemen and Oman and not the UK, and maybe UK should also give its provinces in Arabia to Germany. I say this because it is a highly strategical position and it seems weird that after loosing soo badly against Germany the UK would still maintain its power over these lands.
 
Last edited:

Oorlog

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Early war

I started a game as Britain, and soon after the germans reoccupied the rhineland war broke out, because of France did not like that, end of alliance. Poland decided to press for territorial claims, so germany declared war on Poland.

Here it comes! As soon as war broke out between Ger and Pol, an event (my guess) happend stating that Ger and USSR had Molotov Ribbentrop agreement. Now that can't be, neither Molotov nor Ribbentrop were in office in march 1936 :eek:
 

Hal9k

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Playing latest version of Core with Germany I finally managed to beat the SU to a bitter peace at the Ural in Summer 44. Finnland was annexed by SU in 42 but I retook it some months after.

After agreeing to my terms SU owns Finnland once again. Dont know whether this is intended but I wouldnt accept a ceasefire on these terms.
 

unmerged(14683)

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Hal9k said:
Playing latest version of Core with Germany I finally managed to beat the SU to a bitter peace at the Ural in Summer 44. Finnland was annexed by SU in 42 but I retook it some months after.

After agreeing to my terms SU owns Finnland once again. Dont know whether this is intended but I wouldnt accept a ceasefire on these terms.

It's known problem - SU can't give independence to Finland, because your troops are occupying FIN territory.

Load a save game from before the Bitter Peace and liberate Finland using diplomatic options.
 

SEMPER FI

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Free Italian Units

I’m not sure if this is a C.O.R.E. or regular HOI bug. It’s 1941 and I’m playing Germany with Italy and various minors as allies. I invaded Yugoslavia with the help of some Italian Expeditionary Forces and conquered it. However, when Croatia and Serbia are formed, the Italian Expeditionary Forces located in Banja Luka transfer to the German Force Pool. Upon their return to the map, they are for all practical purposes German units. You just need to upgrade them. I received about 12 free divisions of various types when this happened. :rolleyes:
 

Ghost_dk

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SEMPER FI said:
I’m not sure if this is a C.O.R.E. or regular HOI bug. It’s 1941 and I’m playing Germany with Italy and various minors as allies. I invaded Yugoslavia with the help of some Italian Expeditionary Forces and conquered it. However, when Croatia and Serbia are formed, the Italian Expeditionary Forces located in Banja Luka transfer to the German Force Pool. Upon their return to the map, they are for all practical purposes German units. You just need to upgrade them. I received about 12 free divisions of various types when this happened. :rolleyes:

Yes I heard reports like that before. Seems it is a Vanilla HOI bug related to liberation.

Ghost_dk
 

ArmdChair

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Help! My game just crashed and I can't get up.

Playing Japan, v0.82 SP, April 20th, 1943. Not so long ago the Soviets DoW'd the Axis (of which I am not a part). The Germans choose that 'Annihilation' option.

I received a "Database Mismatch (type = 6/id 4300) already used!" message (as the game froze up, then CTD).

Is there some quick way to repair that error in the autosave file so I can continue this game?

Thanks in advance.
 

HistoryMan

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Ukraine (and possibly other ex-Soviet) event problems

First of all, there are 3 UKR events in core_EEurope (702002,003,004) that say they are triggered by German events - the listed German event numbers all refer to Yugoslav/Croatian events - and I cant see any German events that trigger these UKR ones. I think the numbering got a bit lost somewhere

Secondly, when UKR, BLR, etc are created, whilst they enter an Alliance with Germany, they don't give it Military Access ! Which is weird, given that you just drove through them... and now have German controlled provinces beyond them. May I suggest adding a line to all the events that create these states to add Access ? Especially as it costs 5 DI to ask otherwise !

And Finally.. they show up as Allies, not Puppets ? Is this the intention ?

Thanks in advance Tim
 

JRaup

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HistoryMan said:
First of all, there are 3 UKR events in core_EEurope (702002,003,004) that say they are triggered by German events - the listed German event numbers all refer to Yugoslav/Croatian events - and I cant see any German events that trigger these UKR ones. I think the numbering got a bit lost somewhere

Secondly, when UKR, BLR, etc are created, whilst they enter an Alliance with Germany, they don't give it Military Access ! Which is weird, given that you just drove through them... and now have German controlled provinces beyond them. May I suggest adding a line to all the events that create these states to add Access ? Especially as it costs 5 DI to ask otherwise !

And Finally.. they show up as Allies, not Puppets ? Is this the intention ?

Thanks in advance Tim


There are more to the liberation of the Ukraine et al than just the Yugoslav events. You have to have the right Occupation policy for the USSR, and then teh Yugoslav events come into play. It is still possible that the events have become bugged in some form, but they seem to be firing correctly for me.

Giving Germany MA is supposed to be redundant, as being in the Alliance in theory automatically granst this as being part of the alliance. If you are seeing serious problems keeping your units supplied beyond these liberated nations, the issue may not be with MA but with some other over looked aspect. I suppose it could be added in, but I don't believe it to be necesary.

As for being allies, yes that is correct. They get puppeted later on by event.
 

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The nuclear powered merchant vessel tech is bugged. It activates attack transport instead.