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BarMonger said:
Dunno if this is the right thread, but I'm seeing weird behaviour by the german and french Ai when I'm not playing as either one of them (or as SU).
I've tried with Denmark, Sweden, Yugoslavia and Italy, and its the same.

What happens is that in early 37 (havent really noticed the exact date) germany and france goes to war (this always happens when I play) and that kinda ruins the game. The german AI doesnt stand a chance against the world in 37 (although france for some odd reason isnt part of the allies either), as they quickly declare war on the benelux countries to invade france, bringing the allies on them as well.

So I'm left with a crippled germany spending most of the first years slowly taking france. Now this could be a good idea for a plot change, but I dont understand why it always happens when I dont play as any of the aforementioned nations. It kinds screws up my italy game, as I want to grab as much of france as i can.

Also, germany always gets the vichy option in these games, and total conquest when I'm SU.

Is it jsut some freak coincident, or am I missing something here?

It's not standard situation. Sometimes war is started due to the Rheinland Crisis, but it happens in 1936, not 1937. :(

Seems like some rare and random thing... Too bad you don't have log of game, we could be able to find, what have started this early war.

Nevertheless, it's extremely rare to see war before the 1939, especially if it's not connected with Rheinland Crisis.
 

BarMonger

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Copper Nicus said:
It's not standard situation. Sometimes war is started due to the Rheinland Crisis, but it happens in 1936, not 1937. :(

Seems like some rare and random thing... Too bad you don't have log of game, we could be able to find, what have started this early war.

Nevertheless, it's extremely rare to see war before the 1939, especially if it's not connected with Rheinland Crisis.


It could very well have occured in 1936, I just noticed that they were always at war in early '37.
Its prolly the Rheinland thing (what exactly is that, and what triggers it in the game I never noticed it as Germany myself), although the fact that France isnt in the allies also seems odd.
but guess you answered my original questions, thanks :)

Also, how can I see what events have sparked and stuff like that (a log as you mentioned)?
 

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BarMonger said:
It could very well have occured in 1936, I just noticed that they were always at war in early '37.
Its prolly the Rheinland thing (what exactly is that, and what triggers it in the game I never noticed it as Germany myself), although the fact that France isnt in the allies also seems odd.
but guess you answered my original questions, thanks :)

Also, how can I see what events have sparked and stuff like that (a log as you mentioned)?

You can read it in the game on the history table (under one of the function keys, F8? I'm not sure...).

This event happens, if Germans move their units to Saar province (Rheinland) in 1936-1937 period. France got option to react with force, but there is very slim chance for that (less then 5%).
 

unmerged(25663)

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William "superman" Lee

Wow,

Sombody seriously miss-keyed on the usa leaders list. We now have General William "superman" Lee. He is a logistics wizard, offensive doctrine, Winter specialist, trickster, engineer, fortress buster and panzer leader!

What a man. The greatest american general since Benidict Arnold.

hee hee
 

unmerged(25898)

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Many events happen x+5 times per multiplayer game even if they should happen only once. When game is saved and loaded later, game doesn't remember what events have allready happened. Like switzerland buys 109s from germany after every reload, germany wolkswagen event and many others pop up always after loading the multiplayer game.

Is there any way to prevent this?
 

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Fromagee said:
Many events happen x+5 times per multiplayer game even if they should happen only once. When game is saved and loaded later, game doesn't remember what events have allready happened. Like switzerland buys 109s from germany after every reload, germany wolkswagen event and many others pop up always after loading the multiplayer game.

Is there any way to prevent this?


Sorry, vanilla HoI synchronization bug... :(
 

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Vector said:
Wow,

Sombody seriously miss-keyed on the usa leaders list. We now have General William "superman" Lee. He is a logistics wizard, offensive doctrine, Winter specialist, trickster, engineer, fortress buster and panzer leader!

What a man. The greatest american general since Benidict Arnold.

hee hee

CORE uses default HoI (PicPack 0411) leaders list...
Maybe suggesting that to Birch23 (he is main coordinator of leader modifications) can help here? Try this thread...
 
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BarMonger said:
It could very well have occured in 1936, I just noticed that they were always at war in early '37.
Its prolly the Rheinland thing (what exactly is that, and what triggers it in the game I never noticed it as Germany myself), although the fact that France isnt in the allies also seems odd.
but guess you answered my original questions, thanks :)

Also, how can I see what events have sparked and stuff like that (a log as you mentioned)?

France can leave the Allies from an event dealing with the extension of the Maginot line. This led to an interesting game where both France and Belgium were not part of the Allies.

The Rhineland event might not have fired in 1936 if he is Germany because it depends when the player sends the troops there.
 

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Confusion in the Middle East.

Here's what happened : I'm playing Italy, CORE 0.71, VH/A.
France left the Allies and declared war on Germany in feb 1936, after the reoccupation of the Rhineland. Germany attacks it's foes in the "usual" order, Poland, France and then the SU. Italy joins the Axis early, other nations follow, among which are Iraq and Persia.

Later in the game, jan 1940, Persia leaves the Axis and joins the Allies. I believe the events was 902042, and the description was something like "the UK surpresses resistance in Persia". Anyway, the Persians are now Alllied.
They are also at war together with the Axis vs. France.
And in a war together with Allies vs Axis.
And they grant military access to UK and SU.

This leads to some very odds things. The Axis can take provinces in Persia, but only if these are held by the SU. Once Persian troops show up, the provinces revert to Persia. Well, except when the Luftwaffe bombs them. For several weeks there were German and Persian troops in Tabriz, co-existing. The province was Persian, except when the Luftwaffe bombed the Persians, which would cause the province to become German for a few hours.

As Italy, I don't particularly mind, I just stay out of Persia. But the AI has trouble adjusting. Germany has about 2 dozen divisions in Persia but can't come to grips with their enemy, who will not fight them. The Germans just end up losing org, as they are not in supply.

Actually, things seem to be even worse in Iraq.
Iraq is Allied (remember, France isn't).
Iraq is at war with the Axis vs France.
Iraq is at war with the Axis vs Allies (yes :rofl: )
Iraq is at war with the Axis vs SU.

As Italy, I cannot invade Kuwait, which is held by an Iraqi division. After all, Iraq doesn't give me Military Access. And I'm not at war with Iraq..

I'm enjoying this game very much. Early war seems to be very good for Italy. But I fear that the AI is going to have more and more trouble coping with the ensuing paradoxes.. No pun intended. I understand that triggering events is tricky stuff, but I would like to see some of this mess sorted out.

Thanks for all the good work. CORE is awesome.
 

fsp

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Fromagee said:
Many events happen x+5 times per multiplayer game even if they should happen only once. When game is saved and loaded later, game doesn't remember what events have allready happened. Like switzerland buys 109s from germany after every reload, germany wolkswagen event and many others pop up always after loading the multiplayer game.

Is there any way to prevent this?

Yes, this really ticked me off as well, especially when playing the USSR and having the Rosenburg-Schulenberg event fire off multiple time (which gives you 20 % dissent EACH time) - a real game breaker.

I now found a way around it which is tedious, but has to be done for the more important ones like the one mentioned above.

After the event has happened like intended, find out its event number in the event files. Afterwards, open your save game. Do a search for the string "sleepevent". This is a list of events that have already happened and are not supposed to happen again. Just add the number of the event you don´t want to happen again (it´s not important at which position you put it, it just has to be there). Obviously this only makes sense for the more important events.
 

BarMonger

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Something weird just happened in my game today (although it would make sense realistically [is that an english word?]).
Im playing as Italy, and after France had been conquered, Vichy took control of Syria and Lebanon. After the Allied invasion in north africa and Frances return, France took control of Syria and Lebanon again (all fine so far).
But since Syria was in the Axis, and France isnt (for obvious reasons), the syrian troops started fighting each other. The axis syrian troops (under Vichy control) lost, probably due to lack of supplies, and retreated to the province just east of Jerusalem (controlled by me). But since they were syrian troops (which is controlled by France) my troops engaged them in combat. The syrian troops lost again, and retreated to Jerusalem (controlled by me) since they were still Vichy troops. My troops there engaged them and won, and the syrians retreated back to the other province. This happened a few times before they were completely destroyed.
Now, it makes sense that some troops fight for Vichy and some for France, but something still seems odd.
Dunno if its a bug though.

Also, Romania declared war on me and attacked through Yoguslavia (which I have annexed). I dont know if theres a historical reason for this, but it seems quite odd that they would declare war on the axis like that (I now have Romania annexed). It also takes away an annual oil supplement for Germany, which I believe could hurt them badly.

And finally, in my game british troops do not enter Eqypt soil, which makes my invasion of Egypt very easy (the british and allies have tons of inf and mot stacked at the border just west of Egypt, which never enters to help defend Egypt).

Guess thats it for now, although I have seem lots of odd things in my game so far (gonna go through the history to see if I can track any of them down).

Im playing 0.7 btw

:)
 

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Kind of wierd to see Nationalist Spain and a Stalinist USA go to war in 1944 over an event regarding trade with Germany (I think) when Germany hasn't existed since 1942...............
 

nachinus

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Agelastus said:
Kind of wierd to see Nationalist Spain and a Stalinist USA go to war in 1944 over an event regarding trade with Germany (I think) when Germany hasn't existed since 1942...............

Obviously it's a bug, thanks! it's easy to fix and will be fixed in 0.72 :)
 

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I'm playing the latest CORE as France. The game crashes when it reaches July 18th 1936 which is the start of the spanish civil war.
 
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unmerged(17767)

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I've got a weird one, actually two but they may be related. I'm playing Germany. Egypt is in the Axis. I don't know how that happened but they're also in a war with UK, etc, etc. against the Axis. I have control of their military although I didn't ask for it. Weird.

Second my allies are Italy, Finland & Vichy. The "Ask to Join" option is greyed out for everyone else including Japan & Spain. I can influence them but I can't ask them to join the alliance.

Any help appreciated.
 

ArmdChair

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Two items

I hope I haven't duplicated this error. I checked all the back to the v0.7 "bug" posts...

Playing HARD C.O.R.E. I have noticed that the event "One of my research projects has been sabotaged" is no longer formatted correctly. The title now says something like "Unknown TextString Wanted" and the description is repeated on four or five lines without any differentiation.

The second item is not a "bug", but a request. This is the very first version of C.O.R.E. where a DOS command window has remained visible while playing. No doubt this is due to some internal project related issue for making it easier for the modding team to work. But, from a "player" point of view it would be nice if the DOS window was returned to "invisible" status next version. Thanks in advance.
 
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Is this normal that I have a german transport ship named "New-York" ???