When i initially argued for Byzantium, i didn't want it to spin into exactly this. a dozen pages about buffing Byzantium without backing it up with some gameplay argumentation.
What i'd like to see is basically nothing more than a little flavor tech group for fun that suits what is literally the Roman Empire and founder of the western tech group. Just so that the scholar event makes a little sense.
If Byzantium does not desperately ally or depend heavily upon european powers, it should be violently exterminated by the Ottomans. As for it's strength, both Byzantium (though Theme decision) and Ottomans (Through conquest) have had the events to ''rebuild'' Constantinople. I always thought that was the way the city was restored from poverty.
In addition to being vulnerable to immediate conquest, Byzantium should always be weaker than western nations in the late game by unit pips, probably at an eastern level.
For the Byzantine players, i want to preserve the immense difficulty of this nation while adding this little quirk. Otherwise the nation should, especially when AI, be destroyed very swiftly in all games, there is absolutely no way Byzantium would've survived without the player-level emergency diplomatic miracle.
The furthest other stretch i can think of would probably be cores on Crete and Cyprus, otherwise i don't see what else there is to do.
Is this not satisfactory to all parties? I didn't really think all these pages were necessary. Consider this: If Byzantium has a unique tech group, it will die just as it did before. If it's being played by a human, then it was meant to survive anyways, and i honestly think Byzantium should be incredibly difficult to play as a whole.
Is anyone opposed?