Havard said:No historic events. After the scenario starts you're on your own...
Whaa? No historical events? I hope this is a joke.
Havard said:No historic events. After the scenario starts you're on your own...
How can you ever have historic events when the entire game is based on a dynamic dynasty model?DaPacemDomine said:Whaa? No historical events? I hope this is a joke.![]()
Havard said:No historic events. After the scenario starts you're on your own...
DaPacemDomine said:*shrugs* Just seems like a terrific loss. Part of what made Europa Universalis 2 so much better than the original EU were the historical events. To lose that, in my mind, draws worries that the game, for the player, will wind up stagnant and uninteresting after playing a few games. I realize it'd be near impossible to take into account the sheer number of dynasties you're representing, but still ... that's terrifically disappointing.![]()
In a way you are right. But in another way you are very wrong. The situation especialy with the different families and the ability to try and marry your sons/daughters to any Christian court means that about 20 minutes into the game things arent going to be the way they historicly happened.Nor will they be the way that you played the game last week. I mean you can still follow the historical process and there are random historical events but there wont be an event like "The De Hautville launches an invasion of Sicily" option a. Rock on. Gain 100000 troops option b. Be a meek little frencman, lose 10 prestiege.shrugs* Just seems like a terrific loss. Part of what made Europa Universalis 2 so much better than the original EU were the historical events. To lose that, in my mind, draws worries that the game, for the player, will wind up stagnant and uninteresting after playing a few games. I realize it'd be near impossible to take into account the sheer number of dynasties you're representing, but still ... that's terrifically disappointing
It seems to me you are one of those people who go something like this "GOD DAMNIT. THE GAME DOESNT MODEL THAT TINY TOWN IN EAST SOUTH STETENFORD. ITS UNREALISTIC. WHY ISNT THIS LIKE FLIGHT SIMULATOR BUT IN HISTORY! ILL NEVER BUY THIS GAME"Actually, I don't think that's a very good reason at all, for a historically based game. And I have a feeling I'm not the only one....
AlexanderG said:It seems to me you are one of those people who go something like this "GOD DAMNIT. THE GAME DOESNT MODEL THAT TINY TOWN IN EAST SOUTH STETENFORD. ITS UNREALISTIC. WHY ISNT THIS LIKE FLIGHT SIMULATOR BUT IN HISTORY! ILL NEVER BUY THIS GAME"
Like realy buddy. Relax. Its a fun game in a historic setting.
True.Tamas said:Historical events greatly reduce replayability.
Firstly its a privelege.. Seconldy not in the combative tone of "OH man, you dont know what you are doing" and "Johan is wrong"well within my rights as a future consumer of this game to express my opinion about how the game should be.
Right. Are we debating if its in or out ? No. We are debating on "What name will sound more historicly realistic"Oh, and the largest city in Europe at the start of the game is hardly some tiny insignificant town in some random province. It's just a little more important than that.
AlexanderG said:Firstly its a privelege.. Seconldy not in the combative tone of "OH man, you dont know what you are doing" and "Johan is wrong"
Right.
AlexanderG said:You seem to be bent on having it your way, and since you are not geting your way Iam willing to bet money that within a day of geting this game you are going to be on this forum bitching about it.
AlexanderG said:Johan: Its Byzantium because I like Byzantium
You: "This is a bad argument. In fact Iam not the only one who will think so..." (implication, people will think this game will suck!)
me said:Actually, I don't think that's a very good reason at all, for a historically based game. And I have a feeling I'm not the only one....
IMHO good random events can easily replace most historical events, anyway if you really want historical events that will fit all weird situations that can occur, you need a lot triggers.von Loch Ness said:i agree historical events wont be very appropriate for CK, if there were, you'd have to draw a circle of 10 provinces in every direction around the player's lands and the historical events would happen only outside it![]()
no way predicting what the twisted mind of a gamer can do... tsk tsk
and it'll remove some absurd situations i've observed in eu2
still, there should be a good number of random events to fill the gap... historical events do add flavour and make the atmosphere more believable
von Loch Ness said:still, there should be a good number of random events to fill the gap... historical events do add flavour and make the atmosphere more believable
AlexanderG said:In a way you are right. But in another way you are very wrong. The situation especialy with the different families and the ability to try and marry your sons/daughters to any Christian court means that about 20 minutes into the game things arent going to be the way they historicly happened.Nor will they be the way that you played the game last week. I mean you can still follow the historical process and there are random historical events but there wont be an event like "The De Hautville launches an invasion of Sicily" option a. Rock on. Gain 100000 troops option b. Be a meek little frencman, lose 10 prestiege.