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crusaderknight

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Thankyou! I don't have time at the moment, as I have to run off to work soon, but when I get home I will download this! Thankyou! Thankyou! thankyouthankyouthankyouthankyouthankyou! :cool:
 

DaPacemDomine

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Thanks for the feedback. Glad to know it's working well. If anyone has any suggestions for altering the mod, by all means, mention them. I'm entirely open to changing things round. In fact, am probably going to fiddle around with altering the uniform colors once I'm home this evening. That drab brown just doesn't do it for me. Will post a revision if/when that happens. :)
 

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DaPacemDomine said:
Thanks for the feedback. Glad to know it's working well. If anyone has any suggestions for altering the mod, by all means, mention them. I'm entirely open to changing things round. In fact, am probably going to fiddle around with altering the uniform colors once I'm home this evening. That drab brown just doesn't do it for me. Will post a revision if/when that happens. :)

Byzantium should have cores on Salonika, Trebizond and Morea, (or to make it more fun, should own those three provinces) and Smyrna, Trebizon and probably a couple of other places in Asia minor should be Greek.

I'm having a blast at the moment, though I'm cheating like a dog so I can actually do something other than sit there. :D
 

jordarkelf

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Some additional changes I made:

I have given BYZ a core on 145 Morea (lost just before).
Prov 149 renamed to the pre-WW1 name of Adrianople (capital Adrianopolis), culture/religion change removed (in reality it was greek orthodox until WW1).
Prov 317 + capital renamed to pre-WW1 name of Brusa, and made Greek Orthodox
Prov 318 capital renamed to pre-WW1 name of Smyrna, made Greek Orthodox
Prov 319 + capital renamed to pre-WW1 name of Adalia and made Greek Orthodox
Prov 330 + capital renamed to Trebizond, culture/religion change to Turk removed (in reality it remained Greek until Pontian Greek Genocide)

And while I was at it…
Prov 331 renamed to Erzerum and made Armenian Orthodox

--
By the way, I love the moddability of this game. Just change the names in text.csv, and the map changes with it. And changing province values is as easy as modifying the province text file. Pdox weren't lying when they said this would be a modder's dream.
 

DaPacemDomine

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jordarkelf said:
Some additional changes I made:

I have given BYZ a core on 145 Morea (lost just before).
Prov 149 renamed to the pre-WW1 name of Adrianople (capital Adrianopolis), culture/religion change removed (in reality it was greek orthodox until WW1).
Prov 317 + capital renamed to pre-WW1 name of Brusa, and made Greek Orthodox
Prov 318 capital renamed to pre-WW1 name of Smyrna, made Greek Orthodox
Prov 319 + capital renamed to pre-WW1 name of Adalia and made Greek Orthodox
Prov 330 + capital renamed to Trebizond, culture/religion change to Turk removed (in reality it remained Greek until Pontian Greek Genocide)

And while I was at it…
Prov 331 renamed to Erzerum and made Armenian Orthodox

--
By the way, I love the moddability of this game. Just change the names in text.csv, and the map changes with it. And changing province values is as easy as modifying the province text file. Pdox weren't lying when they said this would be a modder's dream.

How do you rename provinces? Capitals are easy enough, but what of provinces?
 

Havard

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DaPacemDomine said:
How do you rename provinces? Capitals are easy enough, but what of provinces?
All province names are listed in common\localisation\text.csv...

Changing to much longer/shorter names might require some placement adjustment, which is found in map\positions.txt
 

Verenti

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Not to Hijack this thread by here are a couple of events you can use in conjunction with this mod. Or rather if you don't want to start with the Byzantine Empire in play but rather you want to form it in the game.


ByzantineNation.txt
Code:
country_event = {

	id = 1012
	
	trigger = {
		NOT = { exists = BYZ }
		NOT = { has_country_flag = byzantine_nation_declined }
		OR = {
			culture_group = byzantine
                        culture_group = south_slavic
		}
		owns = 151	# Thrace
		owns = 149	# Edirne
		owns = 159	# Silistria
		owns = 150	# Bulgaria
		owns = 148	# Macedonia
		war = no
	}
	
	mean_time_to_happen = {
	
		months = 216
	
		modifier = {
			factor = 0.95
			owns = 147	# Salonica
		}
		modifier = {
			factor = 0.95
			owns = 144	# Janina
		}
		modifier = {
			factor = 0.95
			owns = 146	# Athens
		}		
		modifier = {
			factor = 0.95
			owns = 145	# Morea
		}
		modifier = {
			factor = 0.95
			owns = 143	# Albania
		}
		modifier = {
			factor = 0.95
			owns = 317	# Bursa
		}
		modifier = {
			factor = 0.95
			owns = 318	# Smyrna
		}
		modifier = {
			factor = 0.95
			owns = 316	# Bithynia
		}
		modifier = {
			factor = 0.95
			owns = 319	# Antalya
		}
		modifier = {
			factor = 0.9
			NOT = {	centralization_decentralization = -2 }
		}
		modifier = {
			factor = 0.7
			NOT = {	centralization_decentralization = -3 }
		}
		modifier = {
			factor = 0.5
			NOT = {	centralization_decentralization = -4 }
		}
		modifier = {
			factor = 0.8
			idea = bureaucracy
		}
	}
	
	title = "The Byzantine Reconstruction"
	desc = "EVTDESC1012"
	
	option = {
		name = "Long live the Roman Empire!"
		ai_chance = { factor = 75 }
		change_tag = BYZ
          BYZ = { capital = 151
                  add_core = 141
                  add_core = 142
                  add_core = 151
                  add_core = 148
                  add_core = 149
                  add_core = 150
                  add_core = 143
                  add_core = 144
                  add_core = 145
                  add_core = 146
                  add_core = 147
                  add_core = 316
                  add_core = 317
                  add_core = 318
                  add_core = 319
                  add_core = 159}
		merchants = 1
		random_owned = {
			base_tax = 1
		}
		prestige = 0.15		
		centralization_decentralization = -2
	}

	option = {
	name = "Byzantium is dead!"
		ai_chance = { factor = 25 }
		set_country_flag = byzantine_nation_declined
		centralization_decentralization = 2
		random_owned = {
			base_tax = -1
		}
	}

ReturnToConstantiople.txt
Code:
country_event = {

	id = 10000
	
	trigger = {
		OR = {
			culture_group = byzantine
                        culture_group = south_slavic
		}
               TUR = {
                        owns = 151
                     }
                        controls = 151		# Thrace
	}
	
	title = "The Return to Constantiople"
	desc = "EVTDESC10000"
	
	option = {
		name = "The City of Men's Desires! At last!"
		prestige = 0.05               
            TUR = { capital = 326 }
                149 = { religion = orthodox
                        culture = greek }
                151 = { religion = orthodox 
                        culture = greek }
	}

}

I don't know if they trigger, but the do what I inteded when fired.

edit: Alright, I realised I didn't put the descriptions in, There still is some bugs getting $ruler$ to work.
 
Last edited:

Jayavarman

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Impressively fast release. Overcame my predictions.
 

Biges

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It was going to happen, wasn't it?
The Roman Empire (Eastern) is just a phenomenon :)
 

Konig15

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Hey man,

For the real realese could you make it so the Byzantines have all the Ottomans territory and position so it plays like normal and I don't have to feel bad if the Turks finish off the Empire 50 years late? That would be great, and it might only involve minor changes.
 

DaPacemDomine

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Konig15 said:
Hey man,

For the real realese could you make it so the Byzantines have all the Ottomans territory and position so it plays like normal and I don't have to feel bad if the Turks finish off the Empire 50 years late? That would be great, and it might only involve minor changes.

I really don't think so. My goal with this mod isn't to replace the Turks with the Byzantines. It's simply to give those who want it an opportunity to play as Byzantium. What you do with them is up to you. ;) If you're keen on eliminating the Turks completely, that is very easily accomplished. Just go into your history/provinces directory and change every last Turkish province from owner = TUR to owner = BYZ.
 

jordarkelf

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BYZ is /hard/ :p

I used spies to incite rebellion in Macedonia and waited for the Turk to be at war with Bosnia/Venice, and had a good army built, and STILL was wiped out by them in a war. Which is as it should be!

PS: Capital of 147 "Salonica" province should be Thessaloniki (local name), that of 148 "Macedonia" should be Skopje (local name). Based on its map location the culture of 148 should be Bulgarian (=Macedonian Slavs), certainly not Greek.
 
Last edited:

unmerged(64704)

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jordarkelf said:
BYZ is /hard/ :p

I used spies to incite rebellion in Macedonia and waited for the Turk to be at war with Bosnia/Venice, and had a good army built, and STILL was wiped out by them in a war. Which is as it should be!

PS: Capital of 147 "Salonica" province should be Thessaloniki (local name), that of 148 "Macedonia" should be Skopje (local name). Based on its map location the culture should be Bulgarian (=Macedonian Slavs), certainly not Greek.

I concur
 

DaPacemDomine

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jordarkelf said:
BYZ is /hard/ :p

I used spies to incite rebellion in Macedonia and waited for the Turk to be at war with Bosnia/Venice, and had a good army built, and STILL was wiped out by them in a war. Which is as it should be!

PS: Capital of 147 "Salonica" province should be Thessaloniki (local name), that of 148 "Macedonia" should be Skopje (local name). Based on its map location the culture of 148 should be Bulgarian (=Macedonian Slavs), certainly not Greek.

That's my philosophy, as well. If it's not going to be a challenge, it's not something I want to have any hand in creating or promoting.

And made some further changes per your PS. Download link updated. :)
 

unmerged(12990)

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Dec 20, 2002
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Great mod! I actually managed to win in a small war, and took one province from them. After that, I attacked them again before the demo limit would run out, and wound up losing everything but Constantinople. :D
 

crusaderknight

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Hey, I just downloaded your file, but I've never had a successful dealing with a .rar file before, and I can't figure out how to make this one work either. Can you please help me? :confused: