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Pilot00

Lt. General
Nov 27, 2013
1.555
1
Oh I know, paradox shouldn't waste their time changing....

Code:
color = { 149 45 102 }
in the ByzantineEmpire.txt

to..
Code:
color = { 102 2 60 }

Thanks for that. Since you know about how the variables work can I ask you something?
In the monarch names there is a number nearby, does that mean that this is something like a probability for it to appear as a name to the next hier? It would make sense since many are 0 and I never seen those names appear.
 

Xaioxaiofan

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Thanks for that. Since you know about how the variables work can I ask you something?
In the monarch names there is a number nearby, does that mean that this is something like a probability for it to appear as a name to the next hier? It would make sense since many are 0 and I never seen those names appear.
I have no idea about those, I never end up needing to mess with those.
Somebody else or the modding quick questions may know more.. (You need EU4 registered on the forums to view the modding sub-forum)
http://forum.paradoxplaza.com/forum/showthread.php?708855-Quick-questions-thread
 

Pilot00

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Nov 27, 2013
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Casadoom

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Thanks for that. Since you know about how the variables work can I ask you something?
In the monarch names there is a number nearby, does that mean that this is something like a probability for it to appear as a name to the next hier? It would make sense since many are 0 and I never seen those names appear.

You can calculate the spawn percentage per 1 point by doing 1/total_points. Essentially, 2 has double the spawn chance of 1 and so on.

The #number dictates the Number (Constantine V VI and so on) of the next Emperor with that name.
 

Pilot00

Lt. General
Nov 27, 2013
1.555
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You can calculate the spawn percentage per 1 point by doing 1/total_points. Essentially, 2 has double the spawn chance of 1 and so on.

The #number dictates the Number (Constantine V VI and so on) of the next Emperor with that name.

So my assumption was almost correct, why they placed several names to 0 though I dont understand, I can understand heirs were most likely named after their ancestors buy all my emperors have the same name. I might play a bit with this, thanks mate.
 

Casadoom

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So my assumption was almost correct, why they placed several names to 0 though I dont understand, I can understand heirs were most likely named after their ancestors buy all my emperors have the same name. I might play a bit with this, thanks mate.

I said it wrongly in my explanation. The "Name #0" simply dictates that the name has never ruled in history. Should the name be picked, the ruler will be called "Name I".
 

Pilot00

Lt. General
Nov 27, 2013
1.555
1
I said it wrongly in my explanation. The "Name #0" simply dictates that the name has never ruled in history. Should the name be picked, the ruler will be called "Name I".

Oh right, thanks again :D