After playing several games as Byzantium, I've come to the conclusion that their national ideas need a bit of tweaking. There are two ideas which should be overhauled to make the country more expansionist, because the only reason anyone plays Byzantium is to restore the Roman borders, which is hard even after the Ottomans have been destroyed because of the increased coring cost and aggressive expansion in the recent patches.
Byzantium's third national idea, "Start Administrative Reform", currently gives Byzantium a 10% national tax modifier. Instead, it should give a reduction to core-creation cost. The Roman Empire was as effective as it was because of its ability to integrate new lands into the empire by building government and infrastructure, and if, in an alternate universe, Byzantium were to miraculously recover from the brink of destruction and ascend to its former glory, one would expect them to be inspired by Classical Rome.
The fifth idea, "Byzantine Merchant Class", simply doesn't suit Byzantium's play style. It gives a bonus to global trade power, which might make sense for Venice, Genoa, or England, but is unsuited for an expansionist land empire. Instead, there should be an idea to reduce aggressive expansion impact. I understand that Paradox wants the game to be more about trade and colonization and less about blobbing, but why should that philosophy apply to the Roman Empire? Rome expands, I would imagine that more than a few Christian rulers could empathize with a resurgent Rome reclaiming its historical territory.
Yes, my suggestions are essentially huge buffs for Byzantium, but they do fit with the theme (get it?) of the Purple Phoenix DLC. I don't have a problem with the increased difficulty of expansion, but I do think that Byzantium should receive bonuses to expansionary activities that reflect Rome's historical excellence in conquest and administration.
Byzantium's third national idea, "Start Administrative Reform", currently gives Byzantium a 10% national tax modifier. Instead, it should give a reduction to core-creation cost. The Roman Empire was as effective as it was because of its ability to integrate new lands into the empire by building government and infrastructure, and if, in an alternate universe, Byzantium were to miraculously recover from the brink of destruction and ascend to its former glory, one would expect them to be inspired by Classical Rome.
The fifth idea, "Byzantine Merchant Class", simply doesn't suit Byzantium's play style. It gives a bonus to global trade power, which might make sense for Venice, Genoa, or England, but is unsuited for an expansionist land empire. Instead, there should be an idea to reduce aggressive expansion impact. I understand that Paradox wants the game to be more about trade and colonization and less about blobbing, but why should that philosophy apply to the Roman Empire? Rome expands, I would imagine that more than a few Christian rulers could empathize with a resurgent Rome reclaiming its historical territory.
Yes, my suggestions are essentially huge buffs for Byzantium, but they do fit with the theme (get it?) of the Purple Phoenix DLC. I don't have a problem with the increased difficulty of expansion, but I do think that Byzantium should receive bonuses to expansionary activities that reflect Rome's historical excellence in conquest and administration.
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