Stability cost is rather bad, but it does stack with the reduced cost from being orthodox.
I find reduced stab coast actually pretty neat lategame as it allows you to truce break on the cheap.
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Stability cost is rather bad, but it does stack with the reduced cost from being orthodox.
I find reduced stab coast actually pretty neat lategame as it allows you to truce break on the cheap.
Religious ideas is a natural pick for Byzantium due to the synergy of the NI's and dues vault, which means you get even more stab cost reduction from that idea group. So even though the stab cost reduction NI may be a 'filler', you really do 'specialise' in those stab cost reductions that enables that truce breaking playstyle.
I don't mind the ideas, I'd much more would prefer an update on BYZ models. They were ugly before, but they now look horrid comparing them with the other unit packs released since Purple Phoenix.
There is one if you own imperator. Unlikely there will be another way to get it
Byz culture group is bad and they will expand into both wrong culture and religion. Of course you could, and maybe should, switch to the Levantine culture (in this case religious idea is much stronger).
Riiiight. I forgot about that.
Yeah. I'm not getting Imperator just for that.
Some won't like this, but the culture issue is pretty easily fixed as Byz. Just flip to primary Turkish...Not quite. Stab reduction is a flat modifier to the base cost. 10% barely makes a dent on the price.
In terms of Byz ideas, religious is very appealing (even more so with the recent changes to DoTF and missionary costs) but they suffer a lot early on from wrong culture and religion, which is to say that going Humanism early with them is more beneficial.
Here is the thing, Ortho is amazing if you can make use of the Metropolitans but for that you need both right culture and religion. Byz culture group is bad and they will expand into both wrong culture and religion. Of course you could, and maybe should, switch to the Levantine culture (in this case religious idea is much stronger).
Byzantine ideas have been nerfed a few patches ago. Its true that Byz has a +3 totf which is unique to them but it's kind of crappy I'd prefer a base -1 national unrest over it. Some nations get -2 unrest in their ideas. Being unique does not mean good. Just look at venice.
Out of the top 5 most played nations (it was #3) it has the worst idea set and one of the worst mission trees (ottos are worse). Heck even the top ten most played nations it has dumpster ideas and not a great mission tree.
Players do not pick Byzantium because it has amazing ideas or an amazing mission tree. Its picked due to its historical significance and the desire to restore Rome.
It is better than most of the 500 idea sets but if we compare it to other popular picks it is not great.
You could get it on sale and pretend it's just a skin pack. It's around the same price.
+3 Tolerance Own is superior to -1 national unrest when you have the best religion in the game (Orthodox). It is true that being unique does not mean good, however. Byzantium has religious conversion ideas, which is great for expanding into Sunni lands, but it doesn't directly strengthen your nation. Like I already mentioned though, Byzantium NIs is still viable: 5% discipline and the manpower from NI + tree is usable, and 10% Advisor is great.Byzantine ideas have been nerfed a few patches ago. Its true that Byz has a +3 totf which is unique to them but it's kind of crappy I'd prefer a base -1 national unrest over it. Some nations get -2 unrest in their ideas. Being unique does not mean good. Just look at venice.
Out of the top 5 most played nations (it was #3) it has the worst idea set and one of the worst mission trees (ottos are worse). Heck even the top ten most played nations it has dumpster ideas and not a great mission tree.
Players do not pick Byzantium because it has amazing ideas or an amazing mission tree. Its picked due to its historical significance and the desire to restore Rome.
It is better than most of the 500 idea sets but if we compare it to other popular picks it is not great.
You could get it on sale and pretend it's just a skin pack. It's around the same price.
+3 Tolerance Own is superior to -1 national unrest when you have the best religion in the game (Orthodox). It is true that being unique does not mean good, however. Byzantium has religious conversion ideas, which is great for expanding into Sunni lands, but it doesn't directly strengthen your nation. Like I already mentioned though, Byzantium NIs is still viable: 5% discipline and the manpower from NI + tree is usable, and 10% Advisor is great.
Base Value: +3Byzantium has +3 ToTF, being the single nation in the game to have it in its ideas. All other ToTF ideas max out at 2, with some being 1. This means that your Orthodox provinces basically have -5 unrest, since being Orthodox already gives them -2 unrest
It does have one thing you always like on an idea set: Discipline, and the ttf+conversion combo is great, nothing else worthy of praise really3+ ToTF - Great
-10% Advisor Cost - Decent
-15% Merc Maintenance - Bleh
+10% Manpower and +5% Goods Produced - Very Good
-10% Stab Cost - Decent
+10% Global Trade Power - Decent (Bleh with 1.30 patch, easy Mercantilism)
+5% Discipline - Great
+3% Missionary Strength - Great (due to synergy with the TTF, a bit late though)
+1 Prestige - Bleh
dip rep is never filler, thats the best idea on that set, could have been 2 though+1 Dip Rep
More filler
Base Value: +3
Orthodox: +1
Legitimacy: +1
Byz Traditions: +3
100% Patriarch Autority: -3 unrest
(Devoutness idea from Religious Ideas: +2 if you don't want to deal with the slow conversion rates from conquering the muslims at early/mid game)
-11 or -13 unrest is nothing to scoff at. That's Huge!
Base Value: +3
Orthodox: +1
Legitimacy: +1
Byz Traditions: +3
100% Patriarch Autority: -3 unrest
(Devoutness idea from Religious Ideas: +2 if you don't want to deal with the slow conversion rates from conquering the muslims at early/mid game)
-11 or -13 unrest is nothing to scoff at. That's Huge!
Yea unfortunately that is one massive downside as those provinces give -2 unrest. But even so, -9 or -11 is still pretty high. Then again you can just accept all those cultures and get rid of the negative modifiers...This would be all fine and good if you weren't surrounded by wrong culture everywhere.
See one of the reasons why Islam is so strong is that it is a very big religion group. Ortho on the other hand exists only on Eastern Europe, Balkans and Western Russia. You will invariably have to expand into wrong Culture and wrong religion so your theoretical -13 unrest is unrealistic for the majority of the time.