• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Livigy

Captain
78 Badges
Nov 19, 2018
336
582
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Age of Wonders
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Shadowrun: Dragonfall
  • Imperator: Rome - Magna Graecia
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Warlock 2: The Exiled
I find reduced stab coast actually pretty neat lategame as it allows you to truce break on the cheap.

Religious ideas is a natural pick for Byzantium due to the synergy of the NI's and dues vault, which means you get even more stab cost reduction from that idea group. So even though the stab cost reduction NI may be a 'filler', you really do 'specialise' in those stab cost reductions that enables that truce breaking playstyle.
 
  • 1
Reactions:

EarlKonrad

Field Marshal
32 Badges
Jun 18, 2018
3.008
6.765
  • Magicka
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • The Kings Crusade
Religious ideas is a natural pick for Byzantium due to the synergy of the NI's and dues vault, which means you get even more stab cost reduction from that idea group. So even though the stab cost reduction NI may be a 'filler', you really do 'specialise' in those stab cost reductions that enables that truce breaking playstyle.

Not quite. Stab reduction is a flat modifier to the base cost. 10% barely makes a dent on the price.

In terms of Byz ideas, religious is very appealing (even more so with the recent changes to DoTF and missionary costs) but they suffer a lot early on from wrong culture and religion, which is to say that going Humanism early with them is more beneficial.

Here is the thing, Ortho is amazing if you can make use of the Metropolitans but for that you need both right culture and religion. Byz culture group is bad and they will expand into both wrong culture and religion. Of course you could, and maybe should, switch to the Levantine culture (in this case religious idea is much stronger).
 
  • 4Like
  • 1
Reactions:

PurpulaPhoenixum53

Lt. General
53 Badges
Oct 8, 2016
1.697
2.743
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mare Nostrum
I don't mind the ideas, I'd much more would prefer an update on BYZ models. They were ugly before, but they now look horrid comparing them with the other unit packs released since Purple Phoenix.


I don't have as much of an issue with Tiers 1-3 its tier 4 that breaks the immersion.
 
  • 1
Reactions:

PurpulaPhoenixum53

Lt. General
53 Badges
Oct 8, 2016
1.697
2.743
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Crusader Kings II
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Crusader Kings III
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Battle for Bosporus
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Mare Nostrum
There is one if you own imperator. Unlikely there will be another way to get it

Devs shouldn't force me to buy another PDX title just to get a fix to an unpopular unit model pack. They should've added those models to Emperor Content pack, and given Greece Byzantiums PP models.
 
  • 3
Reactions:

Sidolowka

Colonel
18 Badges
Sep 3, 2019
963
4.614
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Byz culture group is bad and they will expand into both wrong culture and religion. Of course you could, and maybe should, switch to the Levantine culture (in this case religious idea is much stronger).

I must admit, as cursed as Turkish Byzantium is, gameplay-wise it's much more viable than Greek Byzantium. The -2% missionary strength from wrong culture is painful.
 
  • 5
Reactions:

holyvigil

General
48 Badges
Oct 15, 2016
2.028
1.877
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
Byzantine ideas have been nerfed a few patches ago. Its true that Byz has a +3 totf which is unique to them but it's kind of crappy I'd prefer a base -1 national unrest over it. Some nations get -2 unrest in their ideas. Being unique does not mean good. Just look at venice.

Out of the top 5 most played nations (it was #3) it has the worst idea set and one of the worst mission trees (ottos are worse). Heck even the top ten most played nations it has dumpster ideas and not a great mission tree.

Players do not pick Byzantium because it has amazing ideas or an amazing mission tree. Its picked due to its historical significance and the desire to restore Rome.

It is better than most of the 500 idea sets but if we compare it to other popular picks it is not great.

Riiiight. I forgot about that.

Yeah. I'm not getting Imperator just for that.

You could get it on sale and pretend it's just a skin pack. It's around the same price.
 
  • 4
  • 1Like
Reactions:

Kanem Bornu

First Lieutenant
72 Badges
Aug 29, 2010
271
673
  • Europa Universalis IV: Pre-order
  • Europa Universalis III
  • Cities: Skylines - Green Cities
Not quite. Stab reduction is a flat modifier to the base cost. 10% barely makes a dent on the price.

In terms of Byz ideas, religious is very appealing (even more so with the recent changes to DoTF and missionary costs) but they suffer a lot early on from wrong culture and religion, which is to say that going Humanism early with them is more beneficial.

Here is the thing, Ortho is amazing if you can make use of the Metropolitans but for that you need both right culture and religion. Byz culture group is bad and they will expand into both wrong culture and religion. Of course you could, and maybe should, switch to the Levantine culture (in this case religious idea is much stronger).
Some won't like this, but the culture issue is pretty easily fixed as Byz. Just flip to primary Turkish...
 
  • 4
  • 1Haha
Reactions:

EarlKonrad

Field Marshal
32 Badges
Jun 18, 2018
3.008
6.765
  • Magicka
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • The Kings Crusade
Byzantine ideas have been nerfed a few patches ago. Its true that Byz has a +3 totf which is unique to them but it's kind of crappy I'd prefer a base -1 national unrest over it. Some nations get -2 unrest in their ideas. Being unique does not mean good. Just look at venice.

Out of the top 5 most played nations (it was #3) it has the worst idea set and one of the worst mission trees (ottos are worse). Heck even the top ten most played nations it has dumpster ideas and not a great mission tree.

Players do not pick Byzantium because it has amazing ideas or an amazing mission tree. Its picked due to its historical significance and the desire to restore Rome.

It is better than most of the 500 idea sets but if we compare it to other popular picks it is not great.



You could get it on sale and pretend it's just a skin pack. It's around the same price.

This. I really like how unique Venice's NI are but they aren't good at all.
 

BlazeKnight_

Captain
19 Badges
Aug 14, 2018
394
1.333
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Victoria 3 Sign Up
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Byzantine ideas have been nerfed a few patches ago. Its true that Byz has a +3 totf which is unique to them but it's kind of crappy I'd prefer a base -1 national unrest over it. Some nations get -2 unrest in their ideas. Being unique does not mean good. Just look at venice.

Out of the top 5 most played nations (it was #3) it has the worst idea set and one of the worst mission trees (ottos are worse). Heck even the top ten most played nations it has dumpster ideas and not a great mission tree.

Players do not pick Byzantium because it has amazing ideas or an amazing mission tree. Its picked due to its historical significance and the desire to restore Rome.

It is better than most of the 500 idea sets but if we compare it to other popular picks it is not great.



You could get it on sale and pretend it's just a skin pack. It's around the same price.
+3 Tolerance Own is superior to -1 national unrest when you have the best religion in the game (Orthodox). It is true that being unique does not mean good, however. Byzantium has religious conversion ideas, which is great for expanding into Sunni lands, but it doesn't directly strengthen your nation. Like I already mentioned though, Byzantium NIs is still viable: 5% discipline and the manpower from NI + tree is usable, and 10% Advisor is great.
 
  • 5
  • 3
Reactions:

holyvigil

General
48 Badges
Oct 15, 2016
2.028
1.877
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris
  • Europa Universalis IV
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Synthetic Dawn
+3 Tolerance Own is superior to -1 national unrest when you have the best religion in the game (Orthodox). It is true that being unique does not mean good, however. Byzantium has religious conversion ideas, which is great for expanding into Sunni lands, but it doesn't directly strengthen your nation. Like I already mentioned though, Byzantium NIs is still viable: 5% discipline and the manpower from NI + tree is usable, and 10% Advisor is great.

We'll have to disagree on the Totf national unrest discussion.

I think you need unrest reduction where rebellions happen (newly conquered territory). You clearly do not believe having unrest reduction in newly conquered territories is as important as Totf.
 
  • 1Like
Reactions:

Blust

Lt. General
70 Badges
Mar 23, 2017
1.331
2.195
  • Stellaris: Nemesis
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Age of Wonders: Planetfall
  • Crusader Kings III
  • Shadowrun: Hong Kong
  • Europa Universalis 4: Emperor
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Necroids
  • Europa Universalis IV
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: The Old Gods
  • Rome: Vae Victis
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II
  • Crusader Kings II: Reapers Due
  • Imperator: Rome
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • BATTLETECH: Season pass
  • Crusader Kings II: Charlemagne
  • Steel Division: Normandy 44
  • Europa Universalis: Rome
ToTF vs Unrest is a late game vs early game debate imho.
It's better to have +3 ToTF in late game when you have multiple missionnaries with +12% conversion strength - meaning you can convert multiple provinces in a few months - than in early game when you need to tank your economy and wait a bunch of years - then deal with rebels - to convert a single province. In early game yeah unrest is better in Anatolia, no question asked.
 
  • 3Like
  • 1
Reactions:

Zaddy

Major
20 Badges
Sep 16, 2017
676
2.900
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Stellaris
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
I don't really get what people who are complaining want out of the idea set. It has strong stability, conversion and decent military and economic power. It's probably in the top 10% of idea sets in the game. A step below top tier ideas like Yuan, Horde, Ottoman, Mughal, etc, sure, but most nations would kill for Byz ideas.
 
  • 1Like
  • 1
Reactions:

kgmi

Palatinian Guard
75 Badges
Oct 19, 2014
500
710
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Distant Stars
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Victoria 3 Sign Up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Magicka 2
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings III
  • Prison Architect
  • Cities: Skylines - Campus
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
What they need badly is a cultural rework, so they can finally get some ideas / mechanics w/e to "re-greek" Anatolia and / or assimilate/ expel the Turks back into the Steppes.
As someone mentioned the only -10% stab cost is the hot garbage one in the set and I would like to have it changed too (or a 2ndary bonus be tagged on)

Hellenic culture grp wouldn't suck so major if culture actually had anything going for it like it does in M.& Taxes mod
 
  • 4Like
  • 4
Reactions:

Deliberus

Banned
9 Badges
Jun 22, 2020
560
1.473
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
Byzantium has +3 ToTF, being the single nation in the game to have it in its ideas. All other ToTF ideas max out at 2, with some being 1. This means that your Orthodox provinces basically have -5 unrest, since being Orthodox already gives them -2 unrest
Base Value: +3
Orthodox: +1
Legitimacy: +1
Byz Traditions: +3
100% Patriarch Autority: -3 unrest
(Devoutness idea from Religious Ideas: +2 if you don't want to deal with the slow conversion rates from conquering the muslims at early/mid game)

-11 or -13 unrest is nothing to scoff at. That's Huge!
 
Last edited:
  • 4
  • 1
  • 1
Reactions:

gia257

Lt. General
50 Badges
Dec 1, 2015
1.532
84
  • A Game of Dwarves
  • Teleglitch: Die More Edition
  • Supreme Ruler 2020
  • Sword of the Stars II
  • Sword of the Stars
  • Europa Universalis IV: Res Publica
  • Pirates of Black Cove
  • Naval War: Arctic Circle
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • King Arthur II
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Hearts of Iron IV: Cadet
  • Prison Architect
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Shadowrun: Hong Kong
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
more like
3+ ToTF - Great
-10% Advisor Cost - Decent

-15% Merc Maintenance - Bleh
+10% Manpower and +5% Goods Produced - Very Good
-10% Stab Cost - Decent
+10% Global Trade Power - Decent (Bleh with 1.30 patch, easy Mercantilism)
+5% Discipline - Great
+3% Missionary Strength - Great (due to synergy with the TTF, a bit late though)

+1 Prestige - Bleh
It does have one thing you always like on an idea set: Discipline, and the ttf+conversion combo is great, nothing else worthy of praise really



+1 Dip Rep
More filler
dip rep is never filler, thats the best idea on that set, could have been 2 though
 

RobbieAB

Colonel
28 Badges
Jun 23, 2006
875
940
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Hearts of Iron Anthology
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
Base Value: +3
Orthodox: +1
Legitimacy: +1
Byz Traditions: +3
100% Patriarch Autority: -3 unrest
(Devoutness idea from Religious Ideas: +2 if you don't want to deal with the slow conversion rates from conquering the muslims at early/mid game)

-11 or -13 unrest is nothing to scoff at. That's Huge!

Sure, once the provinces are converted, assuming your conversion rate can keep up with your conquest rate.

It's still inferior to humanist + offensive in regions you can trade company to neutralise the religion and culture penalties. Which is sad, given that the best national ideas in the game to synergise with religion still can't get close to the humanist approach.
 
  • 1Like
Reactions:

EarlKonrad

Field Marshal
32 Badges
Jun 18, 2018
3.008
6.765
  • Magicka
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH
  • Knights of Honor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Third Rome
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • The Kings Crusade
Base Value: +3
Orthodox: +1
Legitimacy: +1
Byz Traditions: +3
100% Patriarch Autority: -3 unrest
(Devoutness idea from Religious Ideas: +2 if you don't want to deal with the slow conversion rates from conquering the muslims at early/mid game)

-11 or -13 unrest is nothing to scoff at. That's Huge!

This would be all fine and good if you weren't surrounded by wrong culture everywhere.

See one of the reasons why Islam is so strong is that it is a very big religion group. Ortho on the other hand exists only on Eastern Europe, Balkans and Western Russia. You will invariably have to expand into wrong Culture and wrong religion so your theoretical -13 unrest is unrealistic for the majority of the time.
 

Deliberus

Banned
9 Badges
Jun 22, 2020
560
1.473
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
This would be all fine and good if you weren't surrounded by wrong culture everywhere.

See one of the reasons why Islam is so strong is that it is a very big religion group. Ortho on the other hand exists only on Eastern Europe, Balkans and Western Russia. You will invariably have to expand into wrong Culture and wrong religion so your theoretical -13 unrest is unrealistic for the majority of the time.
Yea unfortunately that is one massive downside as those provinces give -2 unrest. But even so, -9 or -11 is still pretty high. Then again you can just accept all those cultures and get rid of the negative modifiers...