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Tabanese

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Sounds good. I'm going to search for a previous forum debate regarding AI aggression and lucky nations but otherwise leave the rest on normal, except for colonists, whom will be set for 300. That way the new world is discovered but imperial nations get a better advantage. Nicer borders will result. :p
 

Tabanese

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Right, normal everything except for:
No lucky nation as it just eschews realism to buff already powerful nations that will survive anyway because of low aggression.
Low Aggression to avoid silly A.I.
300 pilgrims for the clean colonialism.



2014-03-03_00009.jpg

We've got the option of a National Idea. So, what shall it be?

The voting process is the same as last time. Write [IDEA: XXX] where XXX is the idea you want Tuscany to adopt at the head of your post. The voting closes 17:00 GMT Tuesday.

I'm going to play on regardless so that we might get both the idea vote and the election vote sorted around the same time but until then, this save will give you a general idea of the lay of the land. Tuscany 1405



(not really a) Bug-Alert!

While playing, my guy died in 1403. I paused with the options for new candidates up, saved and resigned. I was on my way here when I thought to test the save first. However, when I reloaded, it didn't offer me the option to select a new person and my guy was still alive. Figuring I wouldn't sweat this bug and hold us all up by discussing it, I elected to just play on and file it away. After stopping by here to inform you of the national idea, I reloaded the game and noticed that hovering over the current leader while selecting nations tells you when the next election will occur. The save I posted says the next election is in 1411. That seems long and when I compared it with the 1403 auto-save, which says my term should have ended in 1407, I knew that they game did fire the event but because I saved without making a selection, nothing changed. I'm going to carry on but we'll have to figure out what course of action to take should this happen again. Until then, my workaround is to assume my guy immortal, reloading if he dies and making it to 1411. I'll save the week before my mandate is up and that way, the person taking over can select which type of leader they shall play as.

Just keeping everyone in the loop so nobody thinks I'm up to anything shady.
 
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1anrs

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IDEA: National Trade Policy

Bureaucracy seems seductively good but is probably underpowered, especially as the game progresses.
 

Tabanese

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After Action Report No. 1: Tuscany greets the World

The story of Tuscany really starts during the Firenze-Pisa reunification under the rule of Prince Maso degli Albizzi. Though he will be overshadowed by the great leaders that follow in his wake, his image was usually reverenced by all the Great Houses, largely because he neither hailed from nor endorse any. Which is interesting, given that in order to understand the subsequent factional politics, we must examine his time in power.

2014-03-03_00001.jpg

During the time, Tuscany wasn't much of a political entity. The only state that lay claim to it, and then only as a formality, was the city-state of Firenze. The claim did not resonate deeply with the people however. Court records talk of the discussions relating to an alliance with Milan. This favouring of Milan does not seem a particularly obvious choice, as other powerful kingdoms existed to align with. Furthermore, Milan held Tuscany territory, which ought to have frustrated the discussion, yet it hardly factored in. The records show that Albizzi was oddly quiet concerning these talks. In light of his future actions, this fact has cast a great deal of suspicion upon him and his dealings in Pisa.

2014-03-03_00002.jpg

For those who defend the 'Albizzi the Puppet-Master' theory, many begin by pointing out that he pushed for the formalising of the military at a time when mercenaries were common. Though this concern with quality prevented many young Italians from pursuing a career as a sell-sword, it did prepare Tuscany for future armed conflict in the area.

2014-03-03_00004.jpg

Which is rather coincidental, because it wouldn't be long before a well funded Pretender would bring an army of six thousand to Pisa. To put this force in context, Firenze represented the largest force in Tuscany and it only numbered three thousand men. The armies of Milan were not present and for logistical reasons, could not access the area. It was not long before the garrisons fell in Pisa. The following events serve as the lynch-pin in the Puppet-Master theory.

2014-03-03_00005.jpg

The forces, after occupying the region long enough to be emancipated, simply left. Under the guise of imperial expansion, the force marched south. When Prince Albizzi declared war upon the new state, citing concern for the people, the Pisan army simply let them. Despite being twice the size of the invading force, the refused to give up their siege and return to defend their new homeland. The result was the reunification of Pisa with Firenze, the formation of Tuscany proper and the formation of another city-state of Siena, whose land was freed just like Pisa from Milan. That the army disbanded and integrated, as lords, into the highly corrupt Siena monarchy is another anomaly of history.

2014-03-03_00010.jpg

While this extraordinary set of events fuels historical conspiracy theories to this day, one thing that is agreed by everyone is that Albizzi didn't waste time in exploiting the situation. Cracking down on the local clergy who spoke out against him and defending his new proto-humanistic administration, while it didn't make him popular with the pope, did allow him to gain control of the area. He spend readily, expanding both his military efforts beyond a level typical of such an area and brought in many great men to the courts. The nobles of the realm benefited greatly, travelling far and intermingling in Iberian, French and Germanic dynasties. Though Albizzi didn't align too strongly with any particular power, he maintain good graces with all of them. Indeed, to cap off the conspiracies around the character of Albizzi and cement his reputation as a shady imperialist, is the fact that no nobles ever married into Ferraran or Umbrian families...
 
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Tabanese

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We've got the option of a National Idea. So, what shall it be?

The voting process is the same as last time. Write [IDEA: XXX] where XXX is the idea you want Tuscany to adopt at the head of your post. The voting closes 17:00 GMT Tuesday.

As well as that, we can change policy again and my term is up. Therefore, a triple vote is called. Please cast a vote for each one by 17:00 GMT Tuesday. For consultation while making up your mind, I present my save: Tuscany 1411

Remember, the next person to play will get the chance to select whether they will be a administrative, diplomatic or warmongering leader. So when detailing why we should vote for you, include what type you intend to pick.

So... everyone should vote for:
(ELECTION: XXX)
(IDEA: XXX)
(SLIDER: XXX)

Have fun debating you guys.



In regard to the dying player concern, I've a solution. As terms have fixed end dates, the normal process will be to save a week before you step down and let the next player load that save. This way, they may choose their next leader. However, should you die and be force to choose on the spot, to avoid the bug, I recommend you make the choice, let the month run out and then save the game. We will then call a by-election, where the only difference is that the next player gets no choice of leader. The death scenario can be played off IC as the second in command stepping up to the plate. Who would pick their second? The previously living ruler. Hence why the new guy gets no choice.
 

Tabanese

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I'll not be running this time, as I want to give as many people a go while the thread is still young. So please, no votes for me. :)

(Slider:Free Subjects)

I minted a bit to survive the initial conquest and in anticipation of fighting a rebel army. As we have a one in three chance of cutting inflation by 2% with this option, I reckon we should select it. It may save us hiring a MoM or instituting the central bank. Furthermore, as we find stability easy to recover, the tech reductions would help us stay ahead in the tech game.

(Idea: Shrewd Commence Practice)

National trade policy would help us benefit from trade, sure but we have to get a foothold on the market. This way, we can expand quickly and later, vote to replace it with NTP. :)
 

AsdfeZxcas

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(Slider: Plutocracy)

It's not so risky now that we have a little land. There's a 66% chance there isn't a revolt, anyway.

(Idea: Shrewd Commence Practice)

This will help us build up a larger trade empire.
 

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(Slider:Free Subjects)
It would be helpful in getting a advantage over our neighbours

(Idea: Shrewd Commence Practice)
this Will help bring in more money
 

CoyoteBeast

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(Slider: Centralization)
It might be noble republic, but Medici family needs to have power in their hands :)

(Idea: Military drill)
Biggest land advantage Tuscany can get

Edit:
(ELECTION: Gnorf / Di Helsingur dynasty)
because of that nice intro he wrote :)
 
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Idea: Shrewd Commence Practic
Slider: Free Subjects
Election: kingofeurope (von Estonie) simply brcause that's what i would do in my term and maybe because he is my fellow baltic friend :rofl:
 

1anrs

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Can we move a little slower?

I agree, around 12 hours for votes is too little considering different time zones ...

I would endorse this. 17.00 GMT is before I usually leave my work leaving me only the morning to look at this, far from optimal time for me tbh. Personally, I would prefer 24 hours. It would allow me to spend more time looking at it in the evening rather than having to make ultra-quick and possibly wrong decisions.

Slider - Free Subjects (possibly a little risky with centralisation and the tech and morale cost of serfdom is appalling enough as well!)

Idea - already voted National Trade Policy so won't change it, as the idea seems to be to avoid being influenced by others.

Election - I will vote for kingofeurope as he seems to be the likely candidate at the moment.