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esbenmf

Eltit Motsuc
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Woz Early said:
The Danes siezed land by strength of arms, pillaged a lot of it and only settled after a peace treaty with a saxon king who granted a vast tract of the north to the Danes. On a fairly regular basis, the saxons resisted their danish overlords and it was clear that Denmark would have to be prepared for regular warfare if it wanted to hold onto the Danegeld. They weren't, they didn't.

The danes took the english throne partly by force partly by marring into the english dynasty and even (king Canute) moved the administrative center to England. It was however quickly lost when later kings moved the center back to Denmark.

So in this aspect the events are well enough I think.

If we are to model the norman-saxon antagonies culture (and maybe religion) should be a trait with inherent penalties (and bonuses) for (un)equal vassal and liege culture. That however might be a good idea (and as such is probably CK2 - funny how all good ideas are CK2 stuff)

Esben
 
Jun 19, 2004
798
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A wise character trait gives a malus of 1 to intrigue. so a wise character is worse at keeping large empires together

here is a list of traits you might want to get your heirs to get to just keep as large of an empire as you can

Some of them are exclusive of others

Some of them will make your vassals hate your guts

Yet it seems the best bet is to educate children in the monastery and give them lazy, cowardly, deceitful traits

Yeah. Way to go
================


brilliant_strategist = { martial = 6 diplomacy = 2 intrigue = 1 }
charismatic_negotiator = { diplomacy = 4 intrigue = 1 stewardship = 1 }
court_education = { diplomacy = 1 intrigue = 1 stewardship = 1 }
coward = { martial = -1 intrigue = 1 }
deceitful = { diplomacy = -1 intrigue = 1 }
periodic_score = { prestige = -1 }

ecclesiastical_education = { diplomacy = 2 intrigue = 1 }
flamboyant_schemer = { diplomacy = 1 intrigue = 2 }
fortune_builder = { diplomacy = 1 intrigue = 2 stewardship = 4 }
grey_eminence = { diplomacy = 6 intrigue = 2 stewardship = 1 }
illusive_shadow = { martial = 1 diplomacy = 2 intrigue = 6 stewardship = 1 }
intricate_webweaver = { martial = 1 diplomacy = 2 intrigue = 3 stewardship = 1 }
knowledged_tactician = { martial = 4 diplomacy = 1 intrigue = 1 }
lazy = { martial = -1 intrigue = 1 stewardship = -1 }
martial_cleric = { martial = 1 diplomacy = 2 intrigue = 1 }
mastermind_theologian = { diplomacy = 3 intrigue = 3 stewardship = 2 }
midas_touched = { diplomacy = 2 intrigue = 2 stewardship = 6 }
naive_wirepuller = { attributes = { martial = -1 stewardship = -1 intrigue = 1 }
proven_accountant = { diplomacy = 1 intrigue = 1 stewardship = 2 }
proven_dealbreaker = { diplomacy = 2 intrigue = 1 stewardship = 1 }
reckless = { attributes = { martial = -1 intrigue = 1 }
periodic_score = { prestige = 1 }
sceptical = { attributes = { intrigue = 1 }
periodic_score = { piety = -3 }
scholarly_theologian = { diplomacy = 2 intrigue = 2 stewardship = 1 }
suspicious = { diplomacy = -2 intrigue = 1 }
vengeful = { attributes = { intrigue = 1 diplomacy = -1 }
periodic_score = { piety = -2 }
 

unmerged(28030)

Captain
Apr 19, 2004
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I wonder if "province far away" and vassal declaring independence are calculated in the same way?
 

unmerged(21937)

Your Industrial Friend
Nov 15, 2003
9.557
1
UeberMensch said:
I wonder if "province far away" and vassal declaring independence are calculated in the same way?

In a very similiar way, but the exact distance conditions vary. A count in Normandy would not be too happy to be ruled from London, but a duke in Normandy would.
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
Byakhiam said:
In a very similiar way, but the exact distance conditions vary. A count in Normandy would not be too happy to be ruled from London, but a duke in Normandy would.
happy is such a strong word. Content is more like it. He'd be happy to be able to rule himself.
 

moodgiesanta

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Well, just to add my experience, my King of Lithuania with a capital inexplicably in Zemigallians kept getting an issue with Jacwiez (is that how it is spelled?), which is right next to Polotsk, the place I wish was my capital. Still, it was within the borders of the kingdom. I finally just gave it to a count, which I think is the idea behind the whole thing. I like the idea and all, but right now it is a complete deal breaker. If it were merely a severe risk, something that isn't smart but still marginally acceptable. The thing I worry about is, what if you are the King of Leon based in northern Galicia? Your kingdom provinces aer on the other side of Spain in some cases. Would you have to give away provinces just because the capricious capital-assigner gave you a northern capital?
 

unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
5
I wrote these events over the course of several days. When you look at them, I'm sure you can imagine that it took rather a long to to go through each of the areas to look at the roughly-adjacent areas/provinces and decide which additional ones shouldn't cause problems. That I obviously missed a few is not at all surprising, but until Johan (very recently) fixed the area bug it was impossible to tell at a glance whether a province breaking free was due to an error of omission (me) or the area bug (Johan). I have absolutely no objection to making tweaks to the exception lists for each area -- but at this point I believe that there aren't too many bugs of this type and that correcting/tweaking them can be left for 1.06.

Also, remember that for your (human) realm it is the current location of your monarch that determines the safe areas...not the location of your capital. It would have been kinda cool to make the AI suceptible to it too, but there was no way we could teach the AI to "think" about it, and it would have added a rather large CPU burden.*

This wasn't only intended to make it somewhat more difficult for human players, but is also part of the two-pronged approach that Byak and I decided to use to address the "Shiek of Praha" issue.






*Side note: even though I didn't use any "any_xxx" conditions, the area checks are rather CPU-intensive. The code that checks this is not quite as "intuitive" as you might think, so when a condition calls for a check of a province it always tests the condition against prov0, then prov1, then prov2....until it reaches the province in question. Since it's being tested *a lot*, I had to minimize it or risk having the game grind to a halt.
 

unmerged(28030)

Captain
Apr 19, 2004
411
0
Well I just want to make clear I think this is a good event in principle and I thank you for writing them. :cool:

MrT said:
It would have been kinda cool to make the AI suceptible to it too, but there was no way we could teach the AI to "think" about it, and it would have added a rather large CPU burden.*

This wasn't only intended to make it somewhat more difficult for human players, but is also part of the two-pronged approach that Byak and I decided to use to address the "Shiek of Praha" issue.

I'm not sure how this cuts back on "Sheik of Praha" if the AI is not suceptible to it.
 

unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
5
UeberMensch said:
I'm not sure how this cuts back on "Sheik of Praha" if the AI is not suceptible to it.
No...what I mean is that AI gets the event only based on capital location relative to province location. AI ruler location (if he's off on crusade leading an army) is only checked for humans because it is yet one more rather large CPU-hogging check if it has to be done for potentially hundreds of monarchs, and it's not a consideration that we can easily teach the AI. So it actually is a very effective part of our "attack" on the SoP problem...just not quite as effective as it would have been if CPU cycles wasn't an issue. :)