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C4nt3r

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Hi all,

I watched some videos about the game, and I like it. I don't like too much the idea of the areas moving when you push (don't know the real name) because then you know enemy is moving on this place of map, but you don't have detected/see it yet....

Any way, I see a lot of complains, and I'm seriously thinking on buying this or Wargame, and just want to know if there are real issues with the game, and is better to move to Wargame, or if there are some issues that probably will be messed and SD is a good bet anyway.

Regards.
 

denisKhan

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Hi all,

I watched some videos about the game, and I like it. I don't like too much the idea of the areas moving when you push (don't know the real name) because then you know enemy is moving on this place of map, but you don't have detected/see it yet....

Any way, I see a lot of complains, and I'm seriously thinking on buying this or Wargame, and just want to know if there are real issues with the game, and is better to move to Wargame, or if there are some issues that probably will be messed and SD is a good bet anyway.

Regards.
Just wait for Steel Division: Bagration 44 which is most probably coming soon considering the presence of t-34-85 and Hetzer in the "rules of war video"
 

Kampfkekskrieger

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You are a tiny bit a test candidate if you play steel division. You need to adapt out what the developers are changing, you need to be a little bit flexible player, who can use different game modes, if one mode has not the players at that time, and also the balance changes after some months, so you cannot play the same tactics for 2 years, but you have to see what is good, and what fits to you, and take the best cherrypicks, and that changes over time.

You can make very different experiences from one match to the other. The content is huge. The multiplayer awesome, the AI alone is worth the buy in my opinion, just to have it seen once. It bites you every finger from your keyboard if you are not careful!
But its beatable. (you can see my replays, I beat them all they are some standard AI matches, well executed I like them.)

But at the end of the day, you get a lot of fun in the matches, and the complains are a lot of thick air, if the issues they call are an important factor for you (they are maybe 1-2% valid, the rest is thick air), you should and can play around that, but if you are a bit down to earth, its nothing that other games also do not quite perfect.

Steel division you need a certain will to be good, it throws you back quite a bit sometimes, but you will love it as you can do the same with the AI or the online mode. I am a big fan since Wargame:European Escalation and after (so also Red Dragon).
I definetely recommend it. If you are unsure, there are some quite interesing reviews on steam. Buying Red alert 3 I have regretted more than this game.
 

Kampfkekskrieger

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If I make buy decisions, I dont follow only one answer, but I try to get the big picture, and If I made then the wrong decision based on some hours of reading reviews and watching youtube videos or whatever, and I only recognize it later, that others like it, but not me, I am faster in bringing new 50$ into my pocket (I was already quite worksome with young years) than wasting that time with tears. Tears are for others :) I dont have time for that. Maybe some others should also answer, I dont want to decide it alone :p
 

C4nt3r

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Well, I think I readed more "comlains" and "counter-complains" than reviews at all lol
What I readed and watched, I liked it. About complains, allways exists, and always makes a lot of noise. A lot of the time, a little percentage of the complains in all games is about the game is not balance by this player to win. Here, a lot of complains is about 10vs10. right now I'm not too interested on this, maybe once i start playing, then I will found my own complains, but this always should be said from respect and being objective.
Said that, "scream loud" about if developers don't do what I say or game will die, when game was released 2 months ago, it's a joke, IMHO, specially when we are talking on a specialized strategy game, not a casual game. But well, time will say. Maybe I will scream later
 

dmdelor

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The game's great, and the front line is an excellent feature that blows the old control zone system out of the water, IMHO. By having the entire front be an area you can fight over and score VP off of, it creates a lot more space for players to fight and maneuver instead of it being about dogpiling and camping one or two contest-able zones.

The only major problem is half-baked matchmaking that nobody bothers to use and a low server population, although for now even when it says 450 people online I'm getting into 2v2 games pretty fast versus my experience with Red Dragon. I feel like there's less of that issue where you'd have a dozen half-filled lobbies of everyone trying to teamstack everyone else, which makes finding a game faster. I hear people who like playing larger player count games may be having more difficulties, though, and I don't know what the future holds for the population.
 
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Kampfkekskrieger

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Mar 1, 2017
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you should explain that ground anti air does not shoot down planes, but only shattering it (making them return to base if the stress bar is full), for in the real WW2, it was the same, and that only planes can really destroy other planes. Its different to other games, many complains about this change, and because Anti air did not even shatter planes, was too weak in doing anything useful besides killing infantry, it was strengthened per update two times now.
I would compare it with playing billiard vs. playing football. You need to use theese units very accurate, but not so strong, for the best result.
Basicly you are hunting other planes from behind, and ground anti air defends your plane, if the enemy plane is hunting your plane, so they are (and they are!) a help, but not useful without mixing.
Generally, also in wargame, you dont get to your goal with brute force, but only with combined forces. Thats realistic and also a huge joy. But not all people understand that.
And yes that can be that this does not work in practice always...
 
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Claremont Waltz

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Relatively well meaning so long as you choose one of the divisions that happens to have good AA and good fighters, you will be able to manage ok against plane spam.

Divisions that don't have both of those elements will get bent over and used hard with a rusty knob by it unless you are playing in a team game. In which case you're totally reliant on your team mate to protect you and you'd best hope they actually do because getting mauled by air while an infantry division is attacking sucks ass. "oh but they'll be weak elsewhere" maybe if the map lacks giant cities or a huge stupid forest, otherwise have fun dislodging an airborne division from good defensive ground for infantry while occasionally having your troops bombed and surrendered by an emergency bomber when they're closing in for that clutch kill. It's about as fun as a reverse enema.

Can it be done? Sure, if you're a better team you'll win. Even skill? I sincerely doubt it but who knows, maybe you've found the one true combo that beats it.

What I do know is that 3FSJ isn't the first pick for a huge number of ranked players playing axis just because they like the uniforms. Nor is it the top tourney pick every tourney just for giggles. Plane spam combined with do it all ridiculously stun resistant infantry, spammable AT, and up vet stugs is a brutal combo.
 

Kampfkekskrieger

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Mar 1, 2017
244
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1. I dont agree, its a 100% dirty (not very clearly put together) view with 2% truth. Learn to play or get a neat overview over the game, corporal, before giving hints of your stressful experience. You didn't get your point very well. I see a cloud, but not a sharp illustration or an argument.

2. Is this really the first thing you want to tell a new player? Can he even understand you? If I was new, I would have no Idea what exactly you are about to point at actually. If you are a kind person that wants to help and to warn, I would take the gomme out of my mouth and try it again I would say.
Please excuse me, please show your bright side so I can see who I have in front of me. I am waiting for some real arguments, that I can understand. Sorry and thanks.

3. As it was said: Dont let the novices around discourage you.

4. And if its needed: The land process is a bit faster than what you get from 2-4 planes. Yes, dont let the air superiority grow too much, intervene early when your 1 plane can still pass the territory more or less, not wait until you have 5 fighters saved up (Edit: on the enemy side) to begin with Anti air actions. But vice versa, yes you can get quite a bit of land, if the enemy goes for planes primarily.

5. The plane war in multiplayer is also not the first and only thing I would play the game around when I start with the game, you took the most difficult thing first, also the most nasty. Forcing somebody into air micro and paralize a new player on the doorstep is not the very neat way to welcome someone...

Nothing for ungood... my appreciated novice :p
 

Rojan

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1. I dont agree, its a 100% dirty (not very clearly put together) view with 2% truth. Learn to play or get a neat overview over the game, corporal, before giving hints of your stressful experience. You didn't get your point very well. I see a cloud, but not a sharp illustration or an argument.

2. Is this really the first thing you want to tell a new player? Can he even understand you? If I was new, I would have no Idea what exactly you are about to point at actually. If you are a kind person that wants to help and to warn, I would take the gomme out of my mouth and try it again I would say.
Please excuse me, please show your bright side so I can see who I have in front of me. I am waiting for some real arguments, that I can understand. Sorry and thanks.

3. As it was said: Dont let the novices around discourage you.

4. And if its needed: The land process is a bit faster than what you get from 2-4 planes. Yes, dont let the air superiority grow too much, intervene early when your 1 plane can still pass the territory more or less, not wait until you have 5 fighters saved up to begin with Anti air actions. But vice versa, yes you can get quite a bit of land, if the enemy goes for planes primarily.

5. The plane war in multiplayer is also not the first and only thing I would play the game around when I start with the game, you took the most difficult thing first, also the most nasty. Forcing somebody into air micro and paralize a new player on the doorstep is not the very neat way to welcome someone...

Nothing for ungood... my appreciated novice :p
He just goes in every thread complaining about Airborne decks. It isn't new. The only good airborne deck in the game at top tier play is the 3. FJ. I laugh whenever I see an Allied airborne deck because they don't have the tools to deal with tanks efficiently. The only reason 3. FJ is so good compared to the other airborne decks is because it has reliable ways to kill tanks through the usage of the HS129. FJ-Jager die the same as any other unit when it comes to indirect fire, people expect to go take their shit British infantry and duke it out. Decks like the 2nd ID are great against the 3. FJ because of its reliable mortar usage and assault squads.

Back to the topic at hand:

OP, if you ever need some help getting into the game I like to play with newer players to help them out. Shoot me a PM or a reply to this message and we can exchange steam or TS addresses. I hope you are enjoying the game so far.
 

Kampfkekskrieger

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Mar 1, 2017
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Somehow yes, though I think the people carry the 3. Fallschirmjäger Division into the sky because its the only division they know. (more or less).
The 91.LL is at least 90% up to the 3.Fsj. If you play it well, it can be more dangerous. For example, I really like the Artillery with AT capability (as you can see in my replay for that division below). Its very difficult to get a real overview about all 18 Divisions or even only 9, or even only all Airborne Divisions, I would plan in at least 50 hours of only playing Airborne Divisions to allow myself a comparison. And I would like to read that 50 hours on paper and see the experience behind.

I dont cover all the Air game threads here in the forums, I dont have the time to collect the shards that you all harvest together on the battlefield. But sometimes I try to soften it up, because all those complains have 0% observation and only pure opinion of their first random games. You must spot the difference between a bad day and a red thread that goes through the game. The Anti air works quite well right now. (and older threads dont know this, current threads just start to get a look on it from what I have seen).
 

jammiebadger

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Its a good game IMO, 10v10's are a noob trap and give a totally shallow and artificial representation of what is a very interesting and intricate game. If you're prepared to put the time in and assuming you either find some good friends to play with or are happy to play 1v1's it will be a rewarding experience.

Avoid 10v10's on 4v4 maps unless you wish to go into chemotherapy afterwards...