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unmerged(939)

Sergeant
Feb 13, 2001
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*laughs*

I was playing England in the GC game. About 1665 or so, the King of Hanover dies, leaving no heir and England peacefully annexes Hanover...

Now first of all, I was happy to get rid of Calais so I could pursue an extra-Continental strategy. Now I have to worry about my domains in the powder keg called Germany. Well, that's ok, but why are they revolting? I'm Protestant, they're Protestant. I didn't forcefully annex them. I even built a manufacturing plant in Hanover itself but the revolt risk remains at a contant 3% for both Hanoverian provinces. Will this go away eventually?
 

Pan Zagloba

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That'll be yer basic nationalism. The peasants and burghers of Hanover are not too happy about having some English fop ruling them from across the waves (remember the attacks on German George in real life England!).

The nationalism revolt risk will reduce (from 3%) by 1% every ten years. It can't be worked against by things like stability - it is the minimum revolt risk for any recently annexed province.

Personally, I think that for diplo annexations, the revolt risk should either start lower or fall faster, to represent the fact that, for example, the pre-existing power and legal structures of the annexee would not be changed (cf. Scottish legal and educational system is completely different from English).

Zagloba
 

Sidney

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Originally posted by Sagan
*laughs*

I was playing England in the GC game. About 1665 or so, the King of Hanover dies, leaving no heir and England peacefully annexes Hanover...

Now first of all, I was happy to get rid of Calais so I could pursue an extra-Continental strategy. Now I have to worry about my domains in the powder keg called Germany. Well, that's ok, but why are they revolting? I'm Protestant, they're Protestant. I didn't forcefully annex them. I even built a manufacturing plant in Hanover itself but the revolt risk remains at a contant 3% for both Hanoverian provinces. Will this go away eventually?

If you didn;t want it why build the expensive manufactury? Heck, if you don;t want it let it fall into chaos and breakaway. It'll lower your badboy value. That isn't a very early modern dynastic attitude but it works.
 

unmerged(1693)

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Mar 10, 2001
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I agree with Pan Zagloba that the revolt values for a diplomatically annexed province should start lower (dropping faster may be harder to program). I also find that a province with a 3% revolt chance revolts way too frequently. I get a little tired of investing lots of ducats and time to get a diplomatic annexation and then have to fight off an almost constant stream of revolts for the next 30 years.

Kane
 

jls211

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Feb 13, 2001
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The 3% risk is checked every month, so you have a better than 1-in-3 chance of a revolt annually. Perhaps some provinces are set to revolt more than others? While I had taken Finland and Nyland at the same time (both with 3% nationalism revolt risk), the Finlanders had about a dozen uprisings while those in Nyland stayed quiet during those thirty years. In another game, the opposite was true.

Personally, I found that keeping a small army (10k or so) to maintain the peace works well against rebel armies. Occasionally, I've lost the city itself, but recapture it without much of a problem.
 

unmerged(1996)

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The 3% risk is checked every month, so you have a better than 1-in-3 chance of a revolt annually.

Um... not sure that's how the probability thing works, you know... if you've got a 3 in 100 chance every month, then that doesn't mean you've got a 36/100 chance by the end of the year. It's a discreet rather than a cumulative chance, isn't it? If there's 12 checks a year, then that means a 36/1200 chance for revolt, which is still only 3%...
 

Johan

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Its a % check every month.

So if your revolt % is 3, then the probability to avoid a rebellion during a year is 0.97^12. Which is approximately 69%.