Introduction
I've avoided playing one-province countries up to now. I don't mind taking a weak country with just two or three provinces and lots of enemies, but I was worried that a one-province game wouldn't last very long. For example, when I played Georgia and Murad came calling, only the fact that I had two provinces kept me from sharing the fate of my late ally Trebizond.
Meanwhile, my 7-year old son Scott has played several GCs. Sometimes he has a false start and abandons the game, but he had good campaigns with France and Muscovy/Russia. He even played one as Holstein. I don't know why he picked that one, or how he managed it, but somehow he ended up with almost all of Germany plus some Dutch provinces (including the COT at Flanders). During the 1700s, since Spain wasn't doing the job, he went after several Native American nations and wiped out the Chimu, Inca, and Aztecs. He had a rather impressive gold income after all that! All in all a very good game, especially starting from such a weak and vulnerable position (Holstein gets blitzed by Denmark in almost every game I play).
So after I finished my game as Burgundy (thought it would be tough, turned out just the opposite) I told Scott I wanted to play in Italy next: Venice, or maybe as the Pope.
Scott answered, "Dad, you should play a nation with only one province."
"But I'm worried I'll get annexed before I even get started."
"You can do it, Dad. I played Holstein and made it."
"But, but, but..."
"If I can do it so can you. You should try it."
Oh, why do we listen to our children? Here I was all set to play as the Pope (no one would dare challenge my authority) or maybe as Venice (strong enough, I thought, to teach the Turks some manners). But no, Scott had convinced me to take on more humble beginnings. So I considered the possibilities.
I rejected Tuscany and Modena out of hand on the grounds that their flags are supremely ugly. Polka dots on your flag? Are you kidding?
Milan and Mantua could be interesting, but somehow I was drawn to Siena. Nice looking flag. Good classic design. And if I wanted a challenge, this was it -- wedged between the Popes and the Medicis (often the same people, come to think of it). OK, let's go for it. Siena it is.
Grand Campaign, version 1.05 (I play the wimp version), with Siena.
Goals: First, unify Italy. Second, Crusade! Hit the Turks and Mamelukes, and hit them hard. Liberate Jerusalem and convert as many provinces as possible to Christianity. In particular, capture the Islamic holy places at Medina and Mecca and convert them.
I deliberately chose to avoid all colonization. My focus would be strictly in Europe, North Africa, and the Middle East.
I've avoided playing one-province countries up to now. I don't mind taking a weak country with just two or three provinces and lots of enemies, but I was worried that a one-province game wouldn't last very long. For example, when I played Georgia and Murad came calling, only the fact that I had two provinces kept me from sharing the fate of my late ally Trebizond.
Meanwhile, my 7-year old son Scott has played several GCs. Sometimes he has a false start and abandons the game, but he had good campaigns with France and Muscovy/Russia. He even played one as Holstein. I don't know why he picked that one, or how he managed it, but somehow he ended up with almost all of Germany plus some Dutch provinces (including the COT at Flanders). During the 1700s, since Spain wasn't doing the job, he went after several Native American nations and wiped out the Chimu, Inca, and Aztecs. He had a rather impressive gold income after all that! All in all a very good game, especially starting from such a weak and vulnerable position (Holstein gets blitzed by Denmark in almost every game I play).
So after I finished my game as Burgundy (thought it would be tough, turned out just the opposite) I told Scott I wanted to play in Italy next: Venice, or maybe as the Pope.
Scott answered, "Dad, you should play a nation with only one province."
"But I'm worried I'll get annexed before I even get started."
"You can do it, Dad. I played Holstein and made it."
"But, but, but..."
"If I can do it so can you. You should try it."
Oh, why do we listen to our children? Here I was all set to play as the Pope (no one would dare challenge my authority) or maybe as Venice (strong enough, I thought, to teach the Turks some manners). But no, Scott had convinced me to take on more humble beginnings. So I considered the possibilities.
I rejected Tuscany and Modena out of hand on the grounds that their flags are supremely ugly. Polka dots on your flag? Are you kidding?
Milan and Mantua could be interesting, but somehow I was drawn to Siena. Nice looking flag. Good classic design. And if I wanted a challenge, this was it -- wedged between the Popes and the Medicis (often the same people, come to think of it). OK, let's go for it. Siena it is.
Grand Campaign, version 1.05 (I play the wimp version), with Siena.
Goals: First, unify Italy. Second, Crusade! Hit the Turks and Mamelukes, and hit them hard. Liberate Jerusalem and convert as many provinces as possible to Christianity. In particular, capture the Islamic holy places at Medina and Mecca and convert them.
I deliberately chose to avoid all colonization. My focus would be strictly in Europe, North Africa, and the Middle East.