• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Owl

Born to be Wise
4 Badges
Jun 21, 2001
2.628
0
Visit site
  • Europa Universalis III
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis III: Collection
In EU 1 & 2 there was no way of accidentally or deliberately damaging cities in war. So for example once fortifications reached level 3 (or whatever) they stayed at that level for the rest of the game even if the city was besieged continually and battered by cannon for 400 years. And the population never went down (although further growth was affected by various factors including looting). This was presumably becasue the cities were just representations of the level of population and infrastructure in the province as a whole.

I was reading various threads where the American Civil War was mentioned and suddenly thought about the burning of Atlanta .... and wondered how the cities would be represented in Victoria - whether they would be capable of being sacked, burned, razed to the ground etc ...
 

Habbaku

Second Lieutenant
28 Badges
Nov 21, 2002
151
0
Visit site
  • Stellaris
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
It'd certainly make sense to be able to sack/loot/burn cities, even if not to the ground. Also, I think it should be possible to loot your own cities, a la Russian tactics, at a heavy penalty to growth/economic development, but would give you a small monetary bonus...and deprive your enemy of the city. :D

Personally, though, in Atlanta's case, I'd give that an event all its own. But, then, I'm a biased Georgian. :)
 

unmerged(13394)

First Lieutenant
Jan 2, 2003
242
0
Visit site
Originally posted by Owl
In EU 1 & 2 there was no way of accidentally or deliberately damaging cities in war. So for example once fortifications reached level 3 (or whatever) they stayed at that level for the rest of the game even if the city was besieged continually and battered by cannon for 400 years. And the population never went down (although further growth was affected by various factors including looting).

Actually when siege is succesful, it is possible that fort will downgrade one level... At least that's what I have seen couple times... But it's rare though... And the growth modifier often goes negative when province is sieged.
 

Habbaku

Second Lieutenant
28 Badges
Nov 21, 2002
151
0
Visit site
  • Stellaris
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
Re: Re: Burning Atlanta?

Originally posted by JouniL
Actually when siege is succesful, it is possible that fort will downgrade one level... At least that's what I have seen couple times... But it's rare though... And the growth modifier often goes negative when province is sieged.

Yeah, but the province tends to up losing a whopping twenty citizens. That's definitely peanuts compared to the thousands that moved/left/died in Southern cities.
 

unmerged(12746)

Yon Dan
Dec 15, 2002
1.386
0
Visit site
This is a great point. I feel though that it falls under a military tactic and from the looks of Victoria, and other Paradox games the focus is a broader mix of gaming elements. Burning cities is a viable and oft used military in history but how do you get it into a game?

I used to play a game called Romance of the Three Kingdoms, in version 3 your army could besige the gate which had a defense value, and your troops had an attack value. Once you broke through the gate you could attack the defenders, and raise the city. The cities had specific zones and you could set fires to them that would decrease the value of say the "Market" and decrease the revenue from the market to the owner of the city.

So it can be done, but the focus of that game was centered on the cities. They were the life blood of your empire. Paradox games are more territory driven and many cities can be in one territory, so raising a city dosent seem to be an option based on the effects of the action to the owner of the city. Having the fortification level drop 1 isnt a real representation of what happens when a city is raised, and because of the paradox gaming model I dont think it can be done with a good depiction of its effects to an economy.

Unless the game changes its province focus from EUII I dont think its going to be a big factor, save for a fortification loss for the province.

Odin
 

Habbaku

Second Lieutenant
28 Badges
Nov 21, 2002
151
0
Visit site
  • Stellaris
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
Ah, but, as you've probably noticed, there are many more provinces in Victoria...That may mean that razing a single, large city would be possible... *shrug*
 

Habbaku

Second Lieutenant
28 Badges
Nov 21, 2002
151
0
Visit site
  • Stellaris
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris Sign-up
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
Oh, I firmly agree that wiping out a city shouldn't be possible, but heavily reducing/rendering the city useless should definitely be possible.
 

Tim O

General
44 Badges
Dec 8, 2002
1.971
29
  • Stellaris
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Rome Gold
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Destroying infrastructure, ie. tearing up rail tracks should definitly be possible.
 

crazy canuck

Great Canadian Hero
13 Badges
Nov 15, 2002
1.206
0
Visit site
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
Originally posted by Timothy Ortiz
Destroying infrastructure, ie. tearing up rail tracks should definitly be possible.

No doubt about it. As you and I discussed ealier, not only did the rails provide the necessary transportation for armies and goods in Europe, it also was critical to settling the west coast of North America.

Which brings me to the discussion about guerrila warfare. Imagine rebellious native Americans ripping up the tracks and cutting the telegraph wires and then vanishing back into the wilderness.
 

unmerged(9563)

The Maverick
Jun 2, 2002
3.104
0
Visit site
I think it should have -population, infra, ect., but it should also cause a little BB? People would be mad if Paris was raized to the ground, I think. (Though I may be wrong, but a little BB or whatever they're using may make players more reluctant to lay waste to entire countries).
 

Tim O

General
44 Badges
Dec 8, 2002
1.971
29
  • Stellaris
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Rome Gold
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
The Germans considered doing it with phosphate incendiary bombs in 1918. The longer the war went on and the worse things got the bigger and more vengefull German war aims became.
 

unmerged(1973)

Lt. General
Mar 18, 2001
1.313
2
Originally posted by Habbaku


Personally, though, in Atlanta's case, I'd give that an event all its own. But, then, I'm a biased Georgian. :)


Well, the burning of Atlanta was off course nothing compared to the burning of Columbia, SC. Shermans bummers really took off their gloves as soon as they crossed into south carolina :D
 

Owl

Born to be Wise
4 Badges
Jun 21, 2001
2.628
0
Visit site
  • Europa Universalis III
  • Europa Universalis: Rome
  • 500k Club
  • Europa Universalis III: Collection
Originally posted by Frodon
Well, the burning of Atlanta was off course nothing compared to the burning of Columbia, SC. Shermans bummers really took off their gloves as soon as they crossed into south carolina :D

I expect you're right, but I was just going on the basis of that set of American Civil War cards I had thirty-odd years ago. :D
 

unmerged(1973)

Lt. General
Mar 18, 2001
1.313
2
Originally posted by Owl
I expect you're right, but I was just going on the basis of that set of American Civil War cards I had thirty-odd years ago. :D


Well, Atlanta got a lot more publicity afterwards. Mostly because of "Gone with the wind" :D
 

unmerged(15764)

Lt. General
Mar 23, 2003
1.303
1
Visit site
then it should be possible to first destroy your opponents infrastructure industry everything then sign a peace agreement... muahaha imagine your opponents reaction when he sees his destroyed cities im evil....;)
 

unmerged(6448)

Heisman Winner
Nov 20, 2001
297
0
Visit site
My great great grandfather had a home in a part of Atlanta that didn't burn (it was actually outside the city a bit). His family had evacuated on the last train out of the city before Sherman got there (he was fighting in Virginia at the time). The home didn't get burned but a cannonball was left on the diningroom table as some sort of message.

I am against the burning of Atlanta, btw. But I am all for an event burning New York City.:D