Bureaucrat Rework Idea - Capitals generate them as needed

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TSBasilisk

First Lieutenant
41 Badges
Apr 18, 2021
209
617
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Warlock: Master of the Arcane
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Impire
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
So with building slots being more important and limited in number now, a discussion in the general forum brought to mind an idea for how to rework Bureaucrats. The general idea is to make the various capital planets actually feel like capitals by centralizing the government to them.

Instead of creating buildings to generate Bureaucrats, these jobs are instead linked specifically to sector/empire capitals. Bureaucrat jobs are generated on these planets based on the number of systems and pops in the sector. If you don't fill a Bureaucrat role it causes a small malus to the sector's unity, crime rate, and production, and each additional role hurts more. Get enough vacancies and you start getting events like "Lost to Bureaucracy".

Empire capitals are able to get away with fewer Bureaucrat jobs for the Core Sector but also they generate one Bureaucrat for each Sector.

Worlds in frontier sectors face a stiffer penalty based on their population, to prevent players simply not creating sectors in order to avoid Bureaucrats.

Bureaucrat buildings are now once-per-planet and are limited to the capitals. They function like a Ministry, generating a specialist who decreases the required Bureaucrat jobs by a certain percentage.

Policies, edicts, and civics could be used to modify how this functions for different empires, such as minimizing the number of bureaucrats requires or causing them to produce something such as Unity (in this case they only work to ensure sector stability, no default Unity production).

I know a rework is in the cards soon and it's likely a decision has already been made, but I thought it was worth tossing this idea out.
 
Last edited:
  • 1
Reactions: