This is my second attempt at doing a FRG AAR. I made alot of mistakes in the first one, which was basically I cooked it to far in the FRG favour as they inherited a large military surplus from the USA (30 ship carrie CTF fleet) and to many planes and the like. In addition being allied to the USA allowed a invaison of the Soviet Union with 57 divisons as the USA nuked them 4 times and lent me 100+ inf divisions. The pan is to keep this one going for alot longer (long term sorta thing). Basiaclly I played until 45 as the USA and switched over to the FRG which was manually liberated in mid 43.I'll also try and make it more story focused with less screenshots used and I'll create some characters.
The goal to "complete" this AAR.
1. Annex USA, USSR, UK and all of the Allies.
2. Get to use late game units and technologys. I want to see nuclear powered aircraft carriers, nukes, rockets and ICBMs.
3. Lets see some naval action. The USA has a massive fleet of modern ships.
4. As always have fun.
Some absolute promises.
1. the USSR will be invaded on June 22 1951 come hell or high water.
2. No allies except for liberated puppet countries. Game starts allied to the USA but I'll leave the alliance before anyone is invaded.
The Cheeaty Mc Cheat Cheat Part
As the USA I used Acceptall against the Soviets as they DoW once Japan collapsed. I wanted to play a FRG game, not a WW3 USA vs USSR game. I also loaded the game as multiple countries using aceptall to get the borders resembling something historical as the redraw the boders event only partially fired and Greece, Poland and Yugoslavia in particular looked very messy. Vichy is still hangin on, and the USA oens northern france and I created Flanders and Wallonia.
The setup.
Nazi Germany surrendered in 43. I loaded up as the FRG and started a massive IC building run due to terminate in around 46. I continued the game util Japan was defeated in 44 and waited until the latest carrier run was complete in Aug45 and switched to the FRG. The USA gave the FRG
X4 arm
X2 HQ
C4 CAS
X8 TAC
and some interceptors (the AI built some in 43-45). The FRG has around
X2 HQs
X17 inf divisons
X7 armor available and has a large amount of HE162 interceptors available The navy is also modest with around a dozen transport ships available, and a few obsolete 1938 level destroyers. As I want a naval game the USA also gave them Cap Verde Islands, Diego Garcia and Okinawa out of left over territories from the end of WW2. The game will more or less be run conccurently with my DDR AAR with the goal of updating each one every 48 hours roughly. Sentimentally one of the 38 destroyers was captured off Nazi Germany and I gave it back to the FRG and it will be the flagship of the Deutsche Marine.
FRG Vs Nazi Germany
Advantages.
Inherited the USA naval doctrine
Good relations with the USA/Allies
Overseas naval bases
More open society- less partisan revolts
Downside
Less tech teams- no IG Farbin or Heinkel, Donitz/Goring, Von Braun.
Worse/less generals
drastically lower manupower, small starting army, lower manpower growth
Worse land doctrine?? (Blitzkrieg vs mechanized warfare)
No in game event to help you (Austria, Sudetenland etc)
Worse sliders
Weaker air and naval doctrine teams
FRG vs DDR
Advantages
drastically better tech teams. You inherit most of Nazi Germanies ones and you retain some of the best ones in the game- Krupp, Messerschmit,Mauser Werke, Konrad Zuse . Your new air and naval tech teams are alot beter than DDR. You also have rockettry and nuke tech teams.
Much beter naval doctrine
Better generals (several in the 2-4 range as opposed to 1-0)
Much less dissent in occupied provinces
USA blueprints
Disadvantages
Less IC due to sliders
DoW will incur a dissent hit
Soviets don't like FRG very much
I don't want to cheat at all but may consider an extra 200-300 manpower in the late 40's for Barbarossa 51. I may also use acceptall to negate any random DoWs but not if I get DoWed due to the FRG invading someone. The borders in the far east. Japan got a few territories back after they surrendered. Okinawa is FRG property.
The goal to "complete" this AAR.
1. Annex USA, USSR, UK and all of the Allies.
2. Get to use late game units and technologys. I want to see nuclear powered aircraft carriers, nukes, rockets and ICBMs.
3. Lets see some naval action. The USA has a massive fleet of modern ships.
4. As always have fun.
Some absolute promises.
1. the USSR will be invaded on June 22 1951 come hell or high water.
2. No allies except for liberated puppet countries. Game starts allied to the USA but I'll leave the alliance before anyone is invaded.
The Cheeaty Mc Cheat Cheat Part
As the USA I used Acceptall against the Soviets as they DoW once Japan collapsed. I wanted to play a FRG game, not a WW3 USA vs USSR game. I also loaded the game as multiple countries using aceptall to get the borders resembling something historical as the redraw the boders event only partially fired and Greece, Poland and Yugoslavia in particular looked very messy. Vichy is still hangin on, and the USA oens northern france and I created Flanders and Wallonia.
The setup.
Nazi Germany surrendered in 43. I loaded up as the FRG and started a massive IC building run due to terminate in around 46. I continued the game util Japan was defeated in 44 and waited until the latest carrier run was complete in Aug45 and switched to the FRG. The USA gave the FRG
X4 arm
X2 HQ
C4 CAS
X8 TAC
and some interceptors (the AI built some in 43-45). The FRG has around
X2 HQs
X17 inf divisons
X7 armor available and has a large amount of HE162 interceptors available The navy is also modest with around a dozen transport ships available, and a few obsolete 1938 level destroyers. As I want a naval game the USA also gave them Cap Verde Islands, Diego Garcia and Okinawa out of left over territories from the end of WW2. The game will more or less be run conccurently with my DDR AAR with the goal of updating each one every 48 hours roughly. Sentimentally one of the 38 destroyers was captured off Nazi Germany and I gave it back to the FRG and it will be the flagship of the Deutsche Marine.
FRG Vs Nazi Germany
Advantages.
Inherited the USA naval doctrine
Good relations with the USA/Allies
Overseas naval bases
More open society- less partisan revolts
Downside
Less tech teams- no IG Farbin or Heinkel, Donitz/Goring, Von Braun.
Worse/less generals
drastically lower manupower, small starting army, lower manpower growth
Worse land doctrine?? (Blitzkrieg vs mechanized warfare)
No in game event to help you (Austria, Sudetenland etc)
Worse sliders
Weaker air and naval doctrine teams
FRG vs DDR
Advantages
drastically better tech teams. You inherit most of Nazi Germanies ones and you retain some of the best ones in the game- Krupp, Messerschmit,Mauser Werke, Konrad Zuse . Your new air and naval tech teams are alot beter than DDR. You also have rockettry and nuke tech teams.
Much beter naval doctrine
Better generals (several in the 2-4 range as opposed to 1-0)
Much less dissent in occupied provinces
USA blueprints
Disadvantages
Less IC due to sliders
DoW will incur a dissent hit
Soviets don't like FRG very much
I don't want to cheat at all but may consider an extra 200-300 manpower in the late 40's for Barbarossa 51. I may also use acceptall to negate any random DoWs but not if I get DoWed due to the FRG invading someone. The borders in the far east. Japan got a few territories back after they surrendered. Okinawa is FRG property.
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