• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Muadib1209

Recruit
21 Badges
Mar 14, 2022
6
5
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
Hi there Devs and gamers,
Having spent many hours on this game, here are some of my personnal basic suggestions or tweaks that could be easily implemented.
It took me some time to write it, I hope you will enjoy the read :)

1) "Mega patch"
  • Thank you dear Devs for the continuous new content. But as time moves on, it seems that the game is becoming buggier and heavier. So my first suggestion would be to take your time to release a "mega patch" to fix the many issues that players are facing as shown on the forum such as recurring bugs and performance issues.

2) Outliner
  • The possibility of reorganising the order within every tab not only planets but fleets, starbases etc. as we want.
  • To optimise the navigation within the outliner, putting the tabs (planets, systems, fleet etc.) on the side so we can close and open each tab without having to scroll down or up every time.
3) Fleet manager and management
  • Rethink the fleet manager tool, it is really not good :) but I know this suggestion has been made for years.
  • For the management of the fleet, I would suggest that when selecting multiple fleets to attack or move to a certain target that the entire selection automatically follows the slowest fleet so that your entire armada arrives at the same time at the designated target. (I know there is the command to follow a specific fleet but...)
4) Starbases & Orbital Rings
  • Add the option to go to the next one as for the planets.
  • Create a specific tab for Orbital rings in the Outliner not mixed up with starbases.
  • Separate the civilian ships from the military ships in the shipyard, having two disctinct categories.
5) Megastructures
  • Add the possibility to dismantle them, especially for portals and habitats
6) Pops and jobs
  • Well you know the problem with Pops... :)
  • More seriously, add the option to allocate a Pop to the job required instead of having to use the priority system and to fiddle with it until we get what we wanted.
7) "Galactic Newspaper"
  • Every major event (wars, alliances, pacts, federations forming and joining, storms etc.) could be recorded in the "Galactic Newspaper"
8) Empire timeline
  • As for the idea above, having a personnal timeline of your empire with the major events (first colony, wars, triumphs, etc.) recorded in timeline fashion would be really cool :)
9) Species manager
  • I would suggest that we can rename and modify a species' climactic preference even with negative modifying points.
  • That we can purge even our founding specie when a subset has evolved in a different direction (i.e when playing psionic empire and subset of your Pops on a specific planet becomes cybernetic)
  • Also when creating a new sub-specie, we can modify its appearance (i.e clothes, color etc.)
10) Personnality traits
  • Stop this madness... :)
  • More seriously, I would suggest that, instead of having to roll the dice to get personnalities with decent traits, we could have a system that is based on the ethics/civics of the empire or even on planetary/starbase buildings which would favor the apparitions of certain traits.
11) Colossus
  • Increase the speed of weapon loading, when you want to destroy multiple targets it becomes really tidious.
  • Allow every type of weapon for the colossus regardless of the ethics of your empire.
12) Ironman Autosave
  • Just once a year please...
13) Terraforming
  • Reduce the time, it is sometimes really too long (even with terraforming gas edict)
  • When conquering a hive or mechanic world, it would be great if we had a special planetary decision to make them somewhat habitable right away.
14) Commercial exchange
  • When exchanging with other empires, I have noticed that they are never willing to "sell" systems. To quote : "It would end the war by half and save millions of lives". It would be great if this mechanic was encouraged for the AI.
  • Add the option that allows the opposing side to decide what a faire trade would be instead of randomly guessing. Like in CIV games where you can ask what it would take for him to accept your proposal.
15) Warfare
  • War exhaustion (above 60 or 70%) should impact the empire (reduced production, low troop moral etc.) therefore urging a conclusion or peace treaty, except for total war goal.
  • Also the difference of war exhaustion between two empires should also be relevant, i.e if my war exhaustion is at 3% and theirs at 50%, it should demoralise them.
  • Having the total war goal available by default without having a specific type of empire or colossus.

With all of that said, I think I'm done :)

What do you think about these suggestions ?
 
  • 3Like
Reactions:
Upvote 0

Muadib1209

Recruit
21 Badges
Mar 14, 2022
6
5
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
cool i love the outliner suggestion
i like the others too
Thanks man :)

I know that there are several mods out there adressing some these suggestions, but in my view mods should add something to the game not fix something.

These were my thoughts when ever I was playing, I was always thinking to myself that "Oh that would be cool or practical".
 

Muadib1209

Recruit
21 Badges
Mar 14, 2022
6
5
  • Stellaris: Humanoids Species Pack
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines Deluxe Edition
I'd love the option to destroy my enemies' megastructures... A nice purge of their resources ought to keep them in check.
Hell yeah ;)

Actually good suggestion because what I have written down concerned our own megastructures, but indeed it would be really great to be able to reduce an ennemy megastructure to ruins (like an ennemy mega-shipyard...)
So that they cant benefit from it and when you have conquered them or the system, you can rebuild it afterwards.