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Commander666

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I will not entertain you complicating things to win an argument with making up your own terms like formation and fighting fleets. The proper terms are flotillas and stacks in the one case; and combat and firing in the other. Aside from that let's discuss one point of your many above - "STACKING PENALTY IN COMBAT"

Don't muddle the issue with stating, "I have seen fleets that are not fighting at some point in time." So have I... all my fleets during peacetime and all my fleets sitting in port during war but not engaged in combat. Your problem - and the problem you are giving Forum - is that you pop out new terms that are not part of the game.

The correct term is COMBAT, and it occurs totally inside the "Battle Display". If we have a battle display, we have combat. It matters absolutely not if there is any "fighting going on" as per your incorrect claim. What matters is if there is "FIRING" occuring and "STACKING PENALTY". I will discuss separately.

1) FIRING: When units in the battle display FIRE the side being fired upon has its counters turn a lighter shade (which is easily noticed) and the indicator on the bottom right of counters of the units firing turns to a solid green and the mouse over of that "elongated circle icon" goes from "No target currently selected" to "Firing at (and name of ship)". There is absolutely no reference to "fighting" - so drop the ridiculous term. In actuality, the ships are fighting every minute when displayed within a combat window/BATTLE DISPLAY (even at night time) just like boxers are "fighting" every second of a round - and not just when they are landing blows.

2) STACKING PENALTY:
I have seen fleets that are not fighting at some point in time. Only when it is fighting it is the fighting fleet and contributing to stacking penalty.

EXTREMELY WRONG! Any ship in a combat window - wether firing or not - contributes towards stacking penalty IF SUCH SHIP IS CAPABLE OF FIRING. Stacking Penalty is counted even at night and when absolutely nobody is firing (what I assume you refer to with "fighting"). Please open your game and check an actual battle. Do you see stacking penalty being recorded when the ships are not firing? Good... so why post such confusion as you are doing?

Stacking penalty is not recorded when ships are incapable of firing such as any gunboat or CV being "too disorganized to do anything in that round of combat" and ships that can't fire in combat because of design (TPs).

As regards all the rest of your presumed what size "formations" might be better or more convenient, you still miss the most important principle of successful sub warfare in all you write - and so simply fail. Regardless what size "formations", or how many, or however you define that... you will still lose majorly in U-boat warfare because you do not endorse the most important principle.

Seems you talk about everything else (admirals, convenience, etc) but the one factor that matters most - tactics regarding u-boat retreat to avoid subs being sunk while keeping the battle ongoing.
 

Commander666

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I do not think it proper that you paste links to all-German articles on the internet in this English forum. The links describe what in German was a "rudel" which in English is a wolf pack, and in AoD is a flotilla of submarines (I think it is about 5-6 individual subs). Those are the correct terms.

Next, you do not have the authority to be introducing incorrect terms to Forum and claim that is the term. Your term "fighting fleet" is ridiculous. Furthermore, you have absolutely no idea what an AoD fleet is, seriously confusing it for the most incorrect term of "formation".

When we need to go to reputable sources for terminology regarding AoD then there is nothing better than the Manual. The manual states:
>>> For the sake of clarity I will use the term “fleet” throughout this section to denote any group of two or more naval flotillas.<<<

Right under THE NAVAL FORCES/ Flotilla Types (sorry, no page numbers in Manual).


The subs of a wolfpack are not moving as one, they are not a formation. They are a fighting fleet.

You are completely wrong, and using incorrect terms, and mixed up about what is what.

In AoD a single submarine counter includes 5-6 submarines. They move as one. It is when the real life example of those submarines congregating as per how your link describes that we get the wolfpack. So, a single counter already is a wolfpack, and it moves as one.

However, players of the game find this quite wasteful of a very nice term - wolf pack - and reserve it for when they combine several sub counters into a stack - and call that a wolf pack. It moves as one, and equates to what you wrongly call formation.

To be specific, my end recommendation was to do combat using 3 wolfpacks of 9 flotillas each which all are in same battle - what you wrongly call a fighting fleet. Actually, according to the correct definition in Manual, I am using 3 fleets of 9 sub flotillas each to be in same battle, and which I describe as 3 wolf packs to give some color to the discussion and account for the fact that a single sub counter isn't a sub, but already a flotilla (which is a wolfpack when it congregates as to its RL example).


A fighting fleet can consist of more than one formation.

This is ALL wrong. PLEASE STOP USING IT. In AoD there is no such thing as "fighting fleets". Fleets exist as fleets (not formations) and a fleet (or several fleets) are either in combat or not depending only on if they are listed in the battle display (COMBAT WINDOW).


Since you use fighting fleets of up to 27 sub flotillas and thus a lot more submarines your argument against larger fleets is slightly absurd because I am arguing your way.

NO! I use 3 fleets of 9 flotillas each (as I clearly stated originally) and enter all that into same battle. I do not have a fighting fleet of 27 flotillas as you wrongly add up, formulate; or otherwise incorrectly group; or attribute names to groups/formations.

My argument against larger fleets is not absurd, but your comparisons most definitely are. I do not use a fleet of 27 flotillas. If I did I could not retreat to remove damaged subs without losing the battle.

The problem here is your incorrect and unsupported terminology leading to huge waste of Forum time to discuss with you. Naturally, Pang needs to invent his own terms just so it can all be as to "Pang's way". To hell with the Manual as regards terminology, right Pang?

Try to remember that any group of 2 or more flotillas (or 2 or more ships) is a fleet (and not a formation) so we can be on the same page. All things within a fleet move together. An unlimited number of fleets could find itself in same battle. Player will be able to control these fleets separately in so much as perhaps retreating some fleets while other fleets remain, and even new fleets entering. And all of it never amounts to a "fighting fleet" but only to what is the total stacking penalty for that combat. Hope you got it.
 
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Pang Bingxun

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I will not entertain you complicating things to win an argument with making up your own terms like formation and fighting fleets. The proper terms are flotillas and stacks in the one case; and combat and firing in the other. Aside from that let's discuss one point of your many above - "STACKING PENALTY IN COMBAT"

Don't muddle the issue with stating, "I have seen fleets that are not fighting at some point in time." So have I... all my fleets during peacetime and all my fleets sitting in port during war but not engaged in combat. Your problem - and the problem you are giving Forum - is that you pop out new terms that are not part of the game.

Formation is the term used by the manual. What i call formation uses the 3 terms airunit, landunit and navalunit in the savegame.

You seem to be stuck in the idea that a debate is a competition and try to apply that idea to me. Donnot do that. I consider a debate to be a search for truth. Truth is an ideal that we cannot match completely. One can only find formulations that (hopefully) are a gradually improving approximation of truth.

Edit: The different terms aside you seem to say the same thing as i do, but you use different terms. Also you use your different terms to claim that i say something wrong when in fact i do say the same. I just use terms that i consider more appropriate and more concise for the relevant issue.

The correct term is COMBAT, and it occurs totally inside the "Battle Display". If we have a battle display, we have combat. It matters absolutely not if there is any "fighting going on" as per your incorrect claim. What matters is if there is "FIRING" occuring and "STACKING PENALTY". I will discuss separately.

Firing does not matter to what i said. Fighting fleet is in combat and the size of the fighting fleet determines stacking penalty. The term fighting fleet is derived from stacking penalty. So it means a fleet of possibly more than one formation is in combat and not excluded from stacking penalty as TP may.

What better term than fighting fleet is there to describe what i call fighting fleet?

I do not think it proper that you paste links to all-German articles on the internet in this English forum. The links describe what in German was a "rudel" which in English is a wolf pack, and in AoD is a flotilla of submarines (I think it is about 5-6 individual subs). Those are the correct terms.

A flotilla is a navaldivision. For CL and larger a naval division consists of one ship, but for SS it is more than one submarine.

A formation can contain more than one flotilla.

A fleet enganged in battle can contain more than one formation.

However, players of the game find this quite wasteful of a very nice term - wolf pack - and reserve it for when they combine several sub counters into a stack - and call that a wolf pack. It moves as one, and equates to what you wrongly call formation.

A formation moves as one. The term wolf pack has the serios downside that it does not apply to surface ships. The term formation does not suffer from that downside.

The term fleet has the downside that it can refer to the totality of naval divisions engaged in one naval battle. This makes it bad to use this term for a simple formation.
 
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Commander666

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I see no value in discussing this further with you. Neither do I think anybody cares to read more about it.
 

MJF

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As previously experienced, I don't see SS IVs for Germany as a winning strategy in this game (unlike historical possibilities). Few convoys sunk, while attracting much attention. They are inferior to SH SS and CVs.

Sub_Fail2.jpg


Why are they in such a terrible position? Several retreats already -- unable to escape. High maintenance in the extreme.
 
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Commander666

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As previously experienced, I don't see SS IVs for Germany as a winning strategy in this game (unlike historical possibilities). Few convoys sunk, while attracting much attention. They are inferior to SH SS and CVs.

Why are they in such a terrible position? Several retreats already -- unable to escape. High maintenance in the extreme.

I have scoured the files of my last game and found three SS-4 versus mixed fleet battles... and the combat results in all are the exact opposite of your screen shot.

Please note, with not even a month into WW2, my recommendation was that player of Germany run single subs for best visibility to not get attacked, and does convoy raiding only (for maximum exp gain of all SeaWolf specialists), and not tangle with the RN. Seems you have greatly rushed things.

You would escape if you took the shortest retreat path to Little Minch instead to Solway Firth which is ~3 times as long (5 hours instead of 13 hours to Solway for a SS-4).

In other thread "Da,da" you show using nine SS-8 (SSH) in August 1939. That is the wrong unit to train SeaWolf commanders. Your stack has Visibility 90 instead of 7 visibility if running a single SS-4 (1938). Your setup up will lead mostly to unwanted attack by the RN and heavy losses for you.
 
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MJF

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Have to see if I saved any of that. However, this is why I like CV's and BC's & Base Strike with Germany. I retreated Warzecha's CTF when the allied BB's got in range - after causing all this damage. Below in the game log you will see the victory from my 6 BC IV's (3 CL IV, 3 DD IV) raider fleet (should've saved the pop-up). Donitz is in Kiel, regaining after his 9 ShSS's were hit, losing 1. Fricke's 9 ShSS's are still in the Atlantic stirring up $#!+. Check out the dissent hit from the USSR alliance/Deal-With-The-Devil!

CV_BCrule.jpg
 
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Commander666

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Have to see if I saved any of that.

OK, I edited my above to remove "skill" as a reason as Germany's best SeaWolf guys start with skill 5 and 4. Not sure why you not successful. Maybe check out the SeaWolf Class 101 pointers.


However, this is why I like CV's and BC's & Base Strike with Germany.

Well, to each their own. I sank many of those ships with subs. I suppose, as long as they are sunk ... one way or another.


Below in the game log you will see the victory from my 6 BC IV's raider fleet

3 BBs and 3 BCs is very nice.


Donitz is in Kiel, regaining after his 9 ShSS's were hit, losing 1.

Well, he should be after retreating the wrong way from North Channel.


Fricke's 9 ShSS's are still in the Atlantic stirring up $#!+.

Actually, you don't have any "ShSS" and confusing with Super Heavy Battleship (SHBB - a purely AoD only acronym).

You have SS-8 or Heavy Submarine or Type Xb (as in 10b). Please note that correct US navy acronym is SSH. Just like a Nuclear Submarine is SSN and a Ballistic Nuclear Submarine is SSBN, a Heavy Submarine should be SSH, and an Improved Heavy Submarine would be SSIH.

The Type Xb U-boat was called "Milk Cow" because it was never used as intended for mine laying but ended up delivering fuel and supplies to Type VII and Type IX U-boats. It's fantastic AoD speed is a huge error as it was slower than the other classes. AoD acronym of XB is also wrong and should be Xb.


Check out the dissent hit from the USSR alliance/Deal-With-The-Devil!

Well, it is better than a war and then 30 dissent just to liberate Russia.I wonder if the event is possible in v1.09 Pang, do you know?
 
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Commander666

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BTW, one of my SS-4 wolf packs just sank the USS Yorktown and her entourage (Nov/42).