this especially since the neighbor bonus in tech isn't capped anymore for tech so you can afford to fall behind a bit in tech if you want to do a building spreeI think building MP costs do a good job of balancing tall versus wide empires. It's very hard to be tall AND wide. As it should be.
I think they should cost MP but maybe they cost a bit to many MP.
I don't think this is a thing for EU. In EU the more provinces you have, the better you are no matter what.I think building MP costs do a good job of balancing tall versus wide empires. It's very hard to be tall AND wide. As it should be.
I, OTOH, think they should cost a bit more power, but also have larger effects. So that it is less about spamming tens of buildings around to get rid of excess MP and more about strategic choices between different uses of monarch points.
I think the military buildings (definitely the fortifications) and the special buildings should still cost MP (it's not like you're going to have a military points shortage anyway), but aside from that I agree with you. Either you're small, in which case it's the cash cost, not the MP cost, that matters, or else you're big, in which case having your massive building program limited by an arbitrary abstracted "monarch point" barrier makes no sense. In either instance an MP cap makes very little sense.
They SHOULD cost MP, and as someone stated, they should cost more!
10 temples = 10 basetax for 100 ADM. Try coring a 10bt province for that cheap.
Not that I disagree with your point, but you are using the best building in the game by far, as an example to illustrate it. If you made the same point with courthouses, docks, counting houses, and forts, you'd have a much tougher time making your argument seem as strong.
-1 unrest per province. If you want 40 provinces reduced by 1 unrest it's probably better to get the idea. Docks leading to better buildings is true, but tier 3 naval building costs 30 dip points for all buildings leading up to it. It grants 1 naval force limit. Two temples on coasotal provinces grant the same, but only cost 20 adm points. Treasury gives -0.01 inflation per year if you have 10 provinces. Reducing inflation by 2.00 costs 75 points. My napkin math tells me that straight up reducing inflation is 26 times more efficient.Forts are very strong, particularly in multiplayer but also in SP where the AI wont avoid high level forts. I find Courthouses very useful, bare in mind that -1 unrest usually takes up an entire idea. Docks are fine and they lead to much stronger buildings. Counting houses are great for small empires.