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minority

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SUGGESTION: Buildings Improving Organically

Here, I would present an idea that my egoistic self feels is quite a good one, but prolly unlikely to be implemented.

But I need to get it off my chest.

I feel that the benefits of certain structures constructed in a province (I assume this is how things would work) could experience increments due to the status of the province. For example, a trade-heavy province should perhaps have its commercial structures slowly improve etc.

This, I think, gives the game more flavour with "Great Buildings" coming to existence without the artificial Wonders system of Civ4. So perhaps Alexandria's library would be rivalled by the great repository of the north in Eboracum, home to an equal amount of texts because of the great amount of investment in technological advancement by its ruler.

Or something like that.

It's a stretch I know.

cheers
 
Last edited:

likk9922

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Makes sense to me. Dynamic, a bit difficult to implement perhaps, but I like the idea.
 

kierun

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It should not be hard to implement since there are already events that give you bonuses. This would just be one of them.
 

minority

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kierun said:
It should not be hard to implement since there are already events that give you bonuses. This would just be one of them.

Yeap, but my idea is that it should require quite a bit of qualifiers. A province not too trade-heavy shouldn't get a bonus for his market for e.g., or a country that doesn't prioritise learning shouldn't get library upgrades etc. Of course I'm just assuming these are the kinds of buildings that would be available in the game later.

But those would need the right event triggers as well as the availability of many values like perhaps total cumulative investment on a province etc.

I guess there's no way to flesh this out without a concrete idea of how the game would be like, but hopefully the event scripting would allow this.

cheers
 

MichaelM

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I like it! :)