(Apologies if I overlooked something, just found one very old thread when I was looking two weeks ago or such)
So, now that MegaCorp allows us to do stuff in other players' territory (branch offices), how about adding some mechanism that allows that player 1 builds stuff in player 2's territory, provided that the two are buddies?
The probably most obvious reason would be gateways, if one player can build them already and the other would like to have one. I'd think other stuff (say, a habitat or ringworld) would be nice too to build for an ally. Naturally, one would have to think about how to prevent abuse of that feature if it gets added. As I understand it, one needs to be able to veto anything that:
1. might cost you some (upkeep or whatever, or strategic disadvantages - imagine a gateway that you can't prevent war enemies from using once they took that system)
2. can't be destroyed if you don't want it there
I had that thought some time ago already, and I see there's one rather old thread on the same topic. Now that with MegaCorp we are allowed to do at least some things on foreign soil, maybe it's time to re-examine that idea?
Your thoughts, fellow players? And devs, care to drop a line or two about how feasible / good-idea that seems to you?
So, now that MegaCorp allows us to do stuff in other players' territory (branch offices), how about adding some mechanism that allows that player 1 builds stuff in player 2's territory, provided that the two are buddies?
The probably most obvious reason would be gateways, if one player can build them already and the other would like to have one. I'd think other stuff (say, a habitat or ringworld) would be nice too to build for an ally. Naturally, one would have to think about how to prevent abuse of that feature if it gets added. As I understand it, one needs to be able to veto anything that:
1. might cost you some (upkeep or whatever, or strategic disadvantages - imagine a gateway that you can't prevent war enemies from using once they took that system)
2. can't be destroyed if you don't want it there
I had that thought some time ago already, and I see there's one rather old thread on the same topic. Now that with MegaCorp we are allowed to do at least some things on foreign soil, maybe it's time to re-examine that idea?
Your thoughts, fellow players? And devs, care to drop a line or two about how feasible / good-idea that seems to you?