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Chumley

Corporal
10 Badges
Oct 21, 2014
33
3
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Cities: Skylines
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Age of Wonders III
  • Prison Architect
  • Crusader Kings III
I think I found another odd bug intrinsic to the core game. For some unknown reason, the life resistance on buildings (which really ought to be 0 imho) seems to multiply as the game goes on. Buildings start at 100 and after playing for a few turns, they jump to 200, then 800, 1200 -- I've seen it jump as high as 98000 in the late game.

It doesn't affect game play all that much, since there are very few units that do life damage. But still... very odd.

Anyone else notice this? Is it a known bug?
 
IIRC it was even in Warlock 1. I think it is directly tied to population, which thematically makes some sense given that all living units have some inherent resistance to life damage. So pile a bunch in a city and the city would have huge resistance.

Or at least that's how I've justified it, for cities anyway. ;)