I think I found another odd bug intrinsic to the core game. For some unknown reason, the life resistance on buildings (which really ought to be 0 imho) seems to multiply as the game goes on. Buildings start at 100 and after playing for a few turns, they jump to 200, then 800, 1200 -- I've seen it jump as high as 98000 in the late game.
It doesn't affect game play all that much, since there are very few units that do life damage. But still... very odd.
Anyone else notice this? Is it a known bug?
It doesn't affect game play all that much, since there are very few units that do life damage. But still... very odd.
Anyone else notice this? Is it a known bug?