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Ispil

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Do you plan to give the AI a bonus to destruction? As it's not able to build as efficiently as a human player the AI should be more prone to disaster/economic damage here, maybe a little nudge could help to maintain their demesne valuable.

Regards
XSamatan
Already done; building destruction is 2/3 as likely for AI.
 

JasperClay

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I agree, but things like castle towns should not be buidable but rather automatically upgrade as the prosperity of the county increases with the current system it is almost like you are buying population which is weird.

I disagree with this part, only because the AI is not set up to handle it. Additionally, insofar as ducats represent labor as a resource, the Lord would have to allocate that to infrastructure development, to create the physical expansion necessary.

Events for prosperous counties (especially AI ones) that raise the Castle Town level? Sign me up.

Totally removing the ability to directly invest in attracting a larger peasantry? No thanks. Better to fix this, than to scrap it.