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Kokomorari

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Hey all, I feel the rate at which your buildings get destroyed with sieges is shockingly high. After getting raided by vikings (and no way to counter it 6-7k deathstacks, but fine) I lost all my buildings in my capital holding after 3 or 4 raids/sieges. Is this WAD?
 

G.Strategos

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Yeah, according to reports that sounds quite extreme.
 

Kokomorari

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As a count it's even more crushing because years of building and saving up cash gets wiped out in one siege. I suppose it's super realistic but I decided to hold off on playing this until I can somehow remove that particular siege event, anyone know what I should do?
 

Arko

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G.Strategos

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There's no need to ping the people or bump, we read the forum.

I know that you read the forum (most of you) the post is here from May 25 though. IMO bumping is not bad after 10 days, especially since no official answer was given.

I think you already know that I'm the least ''demanding'' person around and ofc my intention wasn't to annoy you, in any way :)
 
Last edited:

Ispil

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Wasn't it already turned down?
That was to resolve an erroneous increase.

Seems like the issue is that the code for on-siege-end building destruction ups the carnage for religious hostility, but does not account for if the assailant is raiding (which has a hard-coded system instead). Consequently, viking raids are... particularly devastating. There's a straightforward-enough fix for that.
 

G.Strategos

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That was to resolve an erroneous increase.

Seems like the issue is that the code for on-siege-end building destruction ups the carnage for religious hostility, but does not account for if the assailant is raiding (which has a hard-coded system instead). Consequently, viking raids are... particularly devastating. There's a straightforward-enough fix for that.

Good to know. Thanks for the answer, buddy!
I'll be checking the beta for the fix.
 

Ispil

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Well, it's a bit more complex than initially thought (I swear the siege pulse on-action fires at different frequencies for given holdings), so I'm instead accommodating for that- the "post-siege" building destruction will now be less frequent for castles, and they will weigh more heavily towards fewer buildings destroyed when that event does go off.
 

G.Strategos

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Well, it's a bit more complex than initially thought (I swear the siege pulse on-action fires at different frequencies for given holdings), so I'm instead accommodating for that- the "post-siege" building destruction will now be less frequent for castles, and they will weigh more heavily towards fewer buildings destroyed when that event does go off.

Thanks buddy. I'm sure if it's fixable you'll do your best ;)
 

ughhh

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I think the building destruction rate is great. Wars are way less devastating than they should be (even with HiP and building destruction). This at least gives you some insentive to defend your territory against sieges or think about if it's worth it to diminish your own lands in favor of winning a war more quickly.
 

tazzer_mazzer

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I think the building destruction rate is great. Wars are way less devastating than they should be (even with HiP and building destruction). This at least gives you some insentive to defend your territory against sieges or think about if it's worth it to diminish your own lands in favor of winning a war more quickly.
I honestly agree, I mean the Vikings were a serious threat economically and nearly bankrupted many smaller kingdoms. The Op called them annoying which is exactly what they should be (as long as they aren't too frequent like when TOG was first released), they should take a significant investment to resist and you should feel the burn from when you fail to do so.
 

JasperClay

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I think the building destruction rate is great. Wars are way less devastating than they should be (even with HiP and building destruction). This at least gives you some insentive to defend your territory against sieges or think about if it's worth it to diminish your own lands in favor of winning a war more quickly.
I honestly agree, I mean the Vikings were a serious threat economically and nearly bankrupted many smaller kingdoms. The Op called them annoying which is exactly what they should be (as long as they aren't too frequent like when TOG was first released), they should take a significant investment to resist and you should feel the burn from when you fail to do so.

The problem is that paradox models economic development with high upfront costs, and fairly short build times. Instead, there should be extremely long build times, but low up-front costs. Wars crippled the treasury, but raids crippled the economy, and right now, there's little distinction.

(In addition to drastically increasing build time and drastically lowering cost for castle towns, e.g., another way to model this would be to increase the size of prosperity modifiers, but also increase the difficult of moving between them. The latter idea, if incorporated into start-up events, would also help model historically OP areas do to population booms, better.)
 

tazzer_mazzer

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I agree, but things like castle towns should not be buidable but rather automatically upgrade as the prosperity of the county increases with the current system it is almost like you are buying population which is weird.

While we are talking about building mechanics, why are all holdings build without their base? I.E a church holding built without a church or a castle holding built without a keep, how does that even work? I always thought that they should be built with at-least 1 tier 1 building otherwise what have they built?
 

Ispil

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It's also worth noting that defensive buildings reduce the chance of building destruction, so if you want to lower the odds, build walls first.

The change that I'm making is to rectify how castles suffered disproportionally relative to other holdings.
 

XSamatan

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Do you plan to give the AI a bonus to destruction? As it's not able to build as efficiently as a human player the AI should be more prone to disaster/economic damage here, maybe a little nudge could help to maintain their demesne valuable.

Regards
XSamatan