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IsaacCAT

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Oct 24, 2018
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Credit where is due, this suggestion arises from the post The good and the bad about Buildings: What do you build in your cities? from @Decius

My conclusion for that post is not new, @manager2525 on Jun4, 2020 already said on Minor issues (game tweaking) you would like to see addressed? that "Buildings strategy should be less gamey (All cities would need a forum, a temple, a theatre etc in order to keep citizens happy and increase migration)"

Thus, I want to bring the following suggestion to the Senatus Populusque:
  1. Establish bonus for sets of buildings. For example:
    • Having a temple + tax office + Mill can provide a bonus to population migration and production. The set labeled "urbanized city"
    • Having a library + Court of Law + Forum can provide a bonus to research and migration. The set labeled "cosmopolitan city"
    • And so on
  2. Provinces with a cluster of cities will have a bonus as well. Three cities in a province is an investment and demands food. The bonus could be tied to the label of the cities. For example:
    • 3 urbanized cities will have a bonus on population capacity
    • 3 cosmopolitan cities will have a bonus on invention cost
    • etc...
This will give an objective for different players:
  • Min Max player will only get the best results with the bonus
  • Empire builders or tall players will get a reward for their obsession
Having different sets allows for choice. Not doing any of the sets is also viable, as you can dedicate the resources (money and political influence) to expand wide.
 
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