Credit where is due, this suggestion arises from the post The good and the bad about Buildings: What do you build in your cities? from @Decius
My conclusion for that post is not new, @manager2525 on Jun4, 2020 already said on Minor issues (game tweaking) you would like to see addressed? that "Buildings strategy should be less gamey (All cities would need a forum, a temple, a theatre etc in order to keep citizens happy and increase migration)"
Thus, I want to bring the following suggestion to the Senatus Populusque:
My conclusion for that post is not new, @manager2525 on Jun4, 2020 already said on Minor issues (game tweaking) you would like to see addressed? that "Buildings strategy should be less gamey (All cities would need a forum, a temple, a theatre etc in order to keep citizens happy and increase migration)"
Thus, I want to bring the following suggestion to the Senatus Populusque:
- Establish bonus for sets of buildings. For example:
- Having a temple + tax office + Mill can provide a bonus to population migration and production. The set labeled "urbanized city"
- Having a library + Court of Law + Forum can provide a bonus to research and migration. The set labeled "cosmopolitan city"
- And so on
- Provinces with a cluster of cities will have a bonus as well. Three cities in a province is an investment and demands food. The bonus could be tied to the label of the cities. For example:
- 3 urbanized cities will have a bonus on population capacity
- 3 cosmopolitan cities will have a bonus on invention cost
- etc...
- Min Max player will only get the best results with the bonus
- Empire builders or tall players will get a reward for their obsession
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