@Amechwarrior posted some very interesting advice on how to take down a mech without center torso destruction, which would give you the player maximum part salvage opportunity for that mech. I will quote his post below.
The best I can come up with is perhaps a pair of 50 ton mechs. Give each of them a PPC and two SRM6s, with two tons of ammo. Top this off with four jump jets for maximum maneuverability, four extra heat sinks so they can get into range without already having heat buildup, and maximum armor so they can survive to do their jobs. The PPCs have great stability damage as do the SRMs.
This gives you mechs that can excel at knocking mechs down while still having a good, wide rage capability useful for most else as well.
Those are my thoughts. Does anyone else have other ideas, maybe better ideas? Are there any other tactics which might compliment that would increase the ability to achieve total mech salvage?
What I am wondering is just what would be the best early mech configuration to do this sort of work.[Depending upon], where he is in the difficulty scale, enemy pilots have about 3 or 4 hit points. [You can] rack up 3 pilot hits in a row and maybe a 4th from random head shots to kill the pilot and get max salvage due to how the salvage system works.
First you use Precision Strike to do a called shot on a leg. This shot needs to be high damage. You don't care if you overkill in to the side torso, you actually want to pick a leg who's torso has ammo in it.
This knocks them down for 1 pilot hit.
Then, once it is fallen, you make normal called shots (saving morale) with the rest of your forces. Go for that torso you just cut the leg out from. With the leg gone, damage to the torso is more concentrated, if you get an ammo explosion it makes things easier.
This adds 1 injury. 2 Pilot hits total.
Once that side is gone, you make called shots to the other torso. This puts the 3rd injury on and that's game for Guts 3 or less. If they have 4 HP, you will need one more pilot hit to seal the deal.
The best I can come up with is perhaps a pair of 50 ton mechs. Give each of them a PPC and two SRM6s, with two tons of ammo. Top this off with four jump jets for maximum maneuverability, four extra heat sinks so they can get into range without already having heat buildup, and maximum armor so they can survive to do their jobs. The PPCs have great stability damage as do the SRMs.
This gives you mechs that can excel at knocking mechs down while still having a good, wide rage capability useful for most else as well.
Those are my thoughts. Does anyone else have other ideas, maybe better ideas? Are there any other tactics which might compliment that would increase the ability to achieve total mech salvage?