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DPKdebator

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Yet again I come with my crazy ideas, complete with slide show story time!

First, we need to start with the boring opener:


I think we should be able to draw the borders of our puppets/enemies that we won against, and (if possible) alter their name.

puppets1.png
Now here we see a map of the Balkans, centered around Romania. In this fictional world, we see that what is now Romania is a little collection of countries:

Dark gold: Kingdom of Transmoldavia. After losing a war in ye olden days, it lost Wallachia to Bulgaria, which ironically split itself.

Light gold: Free Republic of Odesa. Once part of the menacing red bit above it, it successfully revolted with the help of... well, they didn't get any and got its independence. Doesn't really like Transmoldavia that much and vice versa.

Pink: Duchy of Constanta. Part of Odesa until some time ago when it declared independence. Unlike its rooftop rooster, it's friendly with Transmoldavia.

Light green: Kingdom of Bulgaria (in exile): After a civil war a few years before, the rump kingdom has fiercely tried to get revenge on its eastern counterpart.

Dark green: Bulgarian Republic: Same as above, but with a republic instead of a kingdom. Usually referred to as Burgas-land to seperate it from the kingdom.

Other colors don't yet/at all play a role in this story.

PROLOGUE:
The Balkans have been a place for trouble since the 1850s, when their people revolted against the Turks and Russians. They briefly worked together, but then after that they set up camps on the sides of republics and kingdoms. The kingdom side was weak, but was given a major blow when Bulgaria split, but Greece (not pictured) joined the kingdoms. The goal of the kingdoms is to unite their peoples, and the goal of the republics is to get rid of the kingdoms.

puppets2.png
"WE SHALL DO IT!" shouts the king of Transmoldavia. "Using our superior army, we'll rid any republics from our lands!"- and then it starts.
puppets3.png
puppets4.png

More to come soon!
 

Dalwin

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Yeah I'd really like more flexibility in that regard as well. Take something as simple as the annexation of Poland. What I'd really like to do is annex the northern and eastern parts only and setup a puppet in the southwest.
 

TheRomanRuler

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Yeah I'd really like more flexibility in that regard as well. Take something as simple as the annexation of Poland. What I'd really like to do is annex the northern and eastern parts only and setup a puppet in the southwest.
Why not do what both SU and Germany wanted (at one point) and setup puppet in the east between Germany and SU, supply them weapons and form strong front line from them.
These 2 are just few alternatives, possibilities are endless, which is btw both realistic and historically accurate, hence we need it in game.
 

Dalwin

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Why not do what both SU and Germany wanted (at one point) and setup puppet in the east between Germany and SU, supply them weapons and form strong front line from them.
These 2 are just few alternatives, possibilities are endless, which is btw both realistic and historically accurate, hence we need it in game.

Unfortunately the "why" of it is based on game mechanics. I don't trust the supply model enough to be running my entire eastern front through a puppet. I was picturing something similar in shape to the Vichy arrangement only inverted.
 

SFSLovenought

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Child's First Puppet Play Set.
Comes with everything* you need to establish a working state including Ministers and Collaborators, allowing for months of educational fun!

*International Recognition sold separately.
 

TheRomanRuler

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Unfortunately the "why" of it is based on game mechanics. I don't trust the supply model enough to be running my entire eastern front through a puppet. I was picturing something similar in shape to the Vichy arrangement only inverted.
But remember that it is completely revamped from HOI3, devs said they did not like it either.
 

mrcowman

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+1
 

Jorlaan

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In a game such as this one there is a definite need to be able to dictate terms to defeated nations, not just a few clumsy war goals and scripted events.
I understand why in other Paradox games there are limitations to what you can do to a nation after you defeat it, war score is the bane of my existence sometimes I swear...
In this game however we're dealing with a war where the victors generally imposed whatever conditions they felt like on the defeated nations.
 

seattle

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First of all, I love your slide shows. More of them please!
While I totally like the idea, it does come with problems.
- what about ministers and leaders? From what pool are they drawn? If you create a puppet which is partially German and French territory, does the puppet get leaders from both? What about the rest of Germany? Will they lose leaders that are used in your puppet state?
- puppet-specific historical events. You can completely scratch those and mods would lose immersion. I wouldn't want to miss my "Reichskommissariats" in Russia for instance.

The idea is probably best implemented in a potential expansion. For the core game they should focus on keeping it slim and smooth. No need to implement potential problems.
 

safe-keeper

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Things like this, along with an Europa Universalis negotiation system, has the potential to be awesome. Especially if you have lots of different options.
Currently, "special" peace/seize-fire agreements like Nationalist China surrendering their coast or the establishment of Vichy France are possible through fixed events only. Would be awesome to be have a dynamic system where you could make your own peace agreements from scratch. Could be handy in stalemates, for example, or if all you need from the country you're fighting is transit rights or a harbour.
 
Last edited:

Snow Wolf

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First of all, I love your slide shows. More of them please!
While I totally like the idea, it does come with problems.
- what about ministers and leaders? From what pool are they drawn? If you create a puppet which is partially German and French territory, does the puppet get leaders from both? What about the rest of Germany? Will they lose leaders that are used in your puppet state?

- puppet-specific historical events. You can completely scratch those and mods would lose immersion. I wouldn't want to miss my "Reichskommissariats" in Russia for instance.
1. As far as I know, HOIIV comes with a random leader generator that gives you more than manstein and co. And honestly, I couldn't care less who runs my pesky puppets- When I conquer England, I don't want to keep the entirety of Africa but neither do I want the Italian to have it. A generic puppet that I could, say, upload a flag for (or move flags into a predestined folder) would be hugely beneficial. Then again, there could be templates for this, which you can write yourself. Ministernames, pictures, leaders, country name.

2. Who the hell cares? These Reichskommissariate will never be in the game due to the huge amounts of killings in there. There's also no need for those; you can handle the game just perfectly fine. What Paradox would do is write generic events that check if you're Germany and own a self-created puppet, so that there can be revolts of some sort.