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Mikematotski

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Why are you getting the HQ units for free ? I say that the HQ units is very important.
Isn't it time to make the HQ units buildable insteed of get them as free units. Than you can organise your armys and theaters as youy like, the only limitation is the radio lenght to proper command your armys.
I suggest also to make HQ's for each branch, Land, Air and Navy.
Than you can build your warmachine more as you like.
Another detail is that a each HQ level would be at different. A HQ unit is NOT only a staff of officers, it contain a lot more support units and each level would have different manpower and stats. An army group HQ should be a lot bigger unit in manpower than a corps HQ for exampel.

Captain Jack
 

Rience

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Why are you getting the HQ units for free ?

No, we are not. They lack manpower, a little organisation, etc.

I say that the HQ units is very important.

I say the same. Oh, do we agree?

Isn't it time to make the HQ units buildable insteed of get them as free units.

Why is it the time now, by the way?

Than you can organise your armys and theaters as youy like, the only limitation is the radio lenght to proper command your armys.

I think I can do this now, i.e. organise them as I like. But it may be my delusion... The radio range is a joke, you can add brigades to increase it. Yes, 6000km 6-stars Theatre range with 4 brigades. That make sense...

I suggest also to make HQ's for each branch, Land, Air and Navy.
Than you can build your warmachine more as you like.

Yes, especially the navy 3000-man HQ paddling vigourlosly in their boats after the main fleet. This would be a picture to remember, sir!
I dont even want to imagine how the air HQ would follow their air forces when thay are constanly redeployed or making mission across the seas...

Another detail is that a each HQ level would be at different. A HQ unit is NOT only a staff of officers, it contain a lot more support units and each level would have different manpower and stats. An army group HQ should be a lot bigger unit in manpower than a corps HQ for exampel.

What for? Army or army group fight with land divisions? Another great strategical idea, general of the army and his staff fighting in the first line. I think we said goodbye to this method in middleages. As for Corps HQ I always give them 3 INF and AA and send them with main corps divisions. They have reasonable radio length and can put a fair fight. Disturbance in the force using this tactic wasn't detected... On the opposite exp gains for corps general was actually detected in great numbers.
 

Mikematotski

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No, we are not. They lack manpower, a little organisation, etc.



I say the same. Oh, do we agree?



Why is it the time now, by the way?



I think I can do this now, i.e. organise them as I like. But it may be my delusion... The radio range is a joke, you can add brigades to increase it. Yes, 6000km 6-stars Theatre range with 4 brigades. That make sense...



Yes, especially the navy 3000-man HQ paddling vigourlosly in their boats after the main fleet. This would be a picture to remember, sir!
I dont even want to imagine how the air HQ would follow their air forces when thay are constanly redeployed or making mission across the seas...



What for? Army or army group fight with land divisions? Another great strategical idea, general of the army and his staff fighting in the first line. I think we said goodbye to this method in middleages. As for Corps HQ I always give them 3 INF and AA and send them with main corps divisions. They have reasonable radio length and can put a fair fight. Disturbance in the force using this tactic wasn't detected... On the opposite exp gains for corps general was actually detected in great numbers.

Rience, since you probably total unaware how the organisations was during ww2 I think you can just nock it off becouse your comments it's off no intresst.....
Why build units at all, they can just pop up as the HQ's do that could be convinient.....I think the HQ's took eveb longer time to organise.

Nahh I was hoping that guys with brains wanted to debate this subject.

Captain Jack
 

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I,as the player (the one who paid to play this game), would like the option
when I have a HQ (XXXXX) with no higher HQ attached, to be able to click
a new HQ (XXXXXX) without the AI saying NO, you can't do that !!!

JIM

PS. Maybe this can be modded into a game or save file????
 

donwassink

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Isn't it time to make the HQ units buildable insteed of get them as free units. Than you can organise your armys and theaters as youy like, the only limitation is the radio lenght to proper command your armys.

I don't follow your reasoning. It is because they are free (at least in IC construction costs) that we can organize our armies as we like.

I suggest also to make HQ's for each branch, Land, Air and Navy.
Than you can build your warmachine more as you like.
Captain Jack

I have tried setting up a HQ exclusively for my Air Force. I created it at the army level, to receive the HQ benefits of supply and org, and assigned all my air units to this one HQ. It seems to work pretty well, and I don't see any indication of a penalty when the units are out of radio range.
 

coryclp

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Currently there is no reason you cannot set up a separate HQ for you your navy and air force. It would just have to be attached to the appropriate theater. I don't think the game could currently handle having an "Admiralty" that would manage a worldwide navy.

As to constructing HQs: I like the simplicity of generating new HQs with a click and then paying for it in manpower and leadership, rather than returning to the HOI 2 method of paying obscene amounts of IC and then waiting a long time for the unit to be constructed. It keeps the right amount of abstraction to the gameplay while maintaining (IMHO) the proper feel of setting up a new HQ.

I imagine a new leader getting appointed (the mouseclick), told who he would command (fitting it into the organization structure), and then he has to spend time organizing his staff and vehicles (the required reinforcements).
 

x260bm

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That’s too much micromanagement for me. Before you would build one HQ for every fifty divisions, in HOI3 you need more than one HQ for every five divisions. You would have to raise IC or make them really cheap. If you do that what’s the point of having them in the production screen?
 

Lauri

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Ah, now I'll build the 10 HQ's i'm going to need for the next 5 years...
waiting a year in-game time..
crap, I need two more, and the war's already started!

Conclusion, I think it's fine ;) Don't have any historical knowledge on this field, but having to train the troops in the HQ doesn't seem right to me... I would have thought they'd be kinda like already familiar with the stuff they do, since it's not fighting... and, manpower is both units thats already had basic training and not, since you build new units with them and reinforce old ones..
 

unmerged(3221)

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One point I do agree with: size of HQ should vary with size of formation it commands:
korps 2K
army 3K
AG 4K
theater 5K

I doubt that Paradox will do this, however, since all units have one simple setup, a very simple solution that does not allow for unit differentiation.
 

delra

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And they shouldn't be able to attack or take territory...
 

unmerged(106255)

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It's fine that HQ's are free. The problem is that they can hold up a real combat division you've actually spent IC on. I think they should be reduced in size to a few hundred men and have much less org/str, and not count when applying the after-attack wait period to an attacker.
 

mrsund

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Onedreamer

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Currently there is no reason you cannot set up a separate HQ for you your navy and air force. It would just have to be attached to the appropriate theater. I don't think the game could currently handle having an "Admiralty" that would manage a worldwide navy.

Why not ? Make an army level HQ under the Theatre HQ, call it Admiralty, and you have your Admiralty. The Admiralty is based on land, so it is a land unit. Army and Navy, although kind of indipendent, still need to coordinate each other, hence they need a higher HQ in common (presumably Theatre HQ). Makes sense.
 

mbb

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Why are you getting the HQ units for free ? I say that the HQ units is very important.
Isn't it time to make the HQ units buildable insteed of get them as free units. Than you can organise your armys and theaters as youy like, the only limitation is the radio lenght to proper command your armys.
I suggest also to make HQ's for each branch, Land, Air and Navy.
Than you can build your warmachine more as you like.
Another detail is that a each HQ level would be at different. A HQ unit is NOT only a staff of officers, it contain a lot more support units and each level would have different manpower and stats. An army group HQ should be a lot bigger unit in manpower than a corps HQ for exampel.

Captain Jack
They are not free, because once created they have to draw on manpower (maybe reinforcement costs too) to be brought up to full strength.

This reason alone means I am careful not to create too many HQs. If I no longer have any use for a HQ I prefer not to disband it. I'll just detach it from the command structure and keep it in the rear, just in case I need a HQ again.

There is still a certain amount of abstraction in HOI. The HQ assets you refer to may be considered as brigades that could be reassigned to sub-units if required.

I don't think the game needs specialised land, sea and air HQs. I think the game needs land and sea theatres.
 

Rience

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Two excerpts from possible armies composition:
1) infrantry corps HQ: HQ+INF+INF+AA, later one more support brigade, AT or Art.
2) panzerkorps HQ: HQ+Mec+Mec+(SP-Art)x2 (optionally quite less as good Motorised brigades instead of Mechanised)

Pros: they can fight, they DO fight in the frontline with their corp-divisions, thus their general get much exp AND they help, instead of being useless division that you have to worry about and keep away from the fight. They can help against air attacks against our land forces (first one, second need mobility first, so AA is out of the question). In case corp needs to be divided, their radio length is enormous, 500km I think. This is the least of its advantages, because this length is silly, but it still is. Two research programs are essential: HQ mobility (+0,5km each lvl) and HQ organisation as much as possible.
Cons: only that you have to build them. But when it's done, they change from good-for-nothing brigades to almost-real inf/mobile fighting divisions.
 

TZoli

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Myself too often build brigades for HQ's but once I was with the UK and have a good Hq brigades for the south eastern african region, (HQ+mot+mot+ac) I clicked for both to reorganize the Teatheres and assign troops the game deleted a few of my fully brigaded HQ units....