I play almost daily in multiplayer and find out that same old bugs that are still relevant, and here are some new ones:
- RMB clicking on a system with your construction ship is still allows you to see if there are any type of resourses and PRIMITIVES on that system.
- Corvette upgrade bug is still usable, all you need to do is just before clicking on the upgrade button, start merging all your empty ships with the one that is going to be upgrading, and while the empty ships are on their way, just start upgrading the main one, as soon as it joins the queue, all your empty ships should merge to the one which is already in the queue, without adding extra cost, as we already payed once as the single ship joined the queue.
- When you are eating xeno pops, buildings on the background keeps working without giving any resources, but still taking energy to maintain.If I disabled the building like the Hydroponic plant, I disabled +5 food income from the pop. The pops on the empty tiles are still working, but as soon as I place one of them on the disabled building, the outcome is the same, +5 food disables as well.
- I played as a devouring swarm and was able to talk with any type of Enclaves.
- Sometimes hivemind pops do not die once they are captured by another non- hivemind empire. They are enslaved, so I think you need to retest in which cases this happens.
- Playing as hivemind I still have some anomalies such as noticing a comet, which is going to increase or decrease happiness. Like, it's just ridiculous to see +10% happiness buff on hiveminded pop.
- Consuming xeno pops on planet are still counting as existing pops, and affect on my pop growth speed.
- As far as I understood, you wanted purging xeno pops not be able to affect on unity cost, but they are still taking effect.
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