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    Real Strategy Requires Cunning

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unmerged(23240)

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Dec 8, 2003
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OK, I've fixed that little bugger and continued my original game as Russia. By October, 1914, Germany had declared defeat and everyone returned to status quo. Soon thereafter, I declared war on Germany again (despite the fact that it was in an alliance with Austria, Austria remained neutral :confused: ) and blitzed through all of it by November. Only the German colonies remained, and I didn't have the patience to go after them so I decided to make Germany a puppet state. As soon as I did that, however, the Entente fell apart as all the nations declared defeat.

Is this a bug or what? I can provide a snapshot of the history if needed.

Also, Britain and France declared war on us. :(
 
Last edited:

unmerged(21069)

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Oct 23, 2003
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I'm playing with 1.02b, and I must congratulate you guys on the great job you've done with your mod.

Anyway, starting about half-way through April 1915, playing as Austria-Hungary the game keeps on crashing and the May 1 autosave is unloadable, but I was able to get the game into the middle of May by saving in late April and then again in the first days of May. I saw someone mention problems with puppets, so I should probably tell you that I have annexed Montenegro and Serbia and have puppeted Romania. I am also preventing the Germans from collapsing in their fight against the French and have invaded Russia getting as far as capturing Kiev, Rostov, and Sevastopol. In the process my combined Romanian and Austro-Hungarian forces have trapped 11 Russian divisions.
 

unmerged(25299)

Private
Feb 1, 2004
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Hi guys!

if somebody can help me? the TGW with Germany always crash down (CTD) at the 6 august 00h00.
what the fuck is going on?
 

ptan54

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Sep 28, 2003
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  • Europa Universalis III Complete
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Independence problems.

The lightaircraft.txt in db/tech is wrong. Specifically, tech 10007 is missing from the tech file.

Replace with this file:

#
# The Light Aircraft Technology Group
#

#
#
#
#
technology = {
id = 10
category = light_aircraft
name = TECH_L_AIR_NAME #Localized name
desc = TECH_L_AIR_DESC #Localized description

level = { # 1 - Principles of Flight
id = 10000
name = TECH_LEVEL_L_AIR_1_NAME
desc = TECH_LEVEL_L_AIR_1_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

application = { # Primitive Aerodynamics
id = 10001
name = TECH_APP_L_AIR_1_1_NAME
desc = TECH_APP_L_AIR_1_1_DESC

required = { }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = { }
}
application = { # Glider
id = 10002
name = TECH_APP_L_AIR_1_2_NAME
desc = TECH_APP_L_AIR_1_2_DESC

required = { 10001 12003 }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = { }
}
application = { # Primitive Aero-Engine
id = 10003
name = TECH_APP_L_AIR_1_3_NAME
desc = TECH_APP_L_AIR_1_3_DESC

required = { 2101 }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = { }
}
application = { # Airscrew
id = 10004
name = TECH_APP_L_AIR_1_4_NAME
desc = TECH_APP_L_AIR_1_4_DESC

required = { 10001 }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Primitive Airframe
id = 10005
name = TECH_APP_L_AIR_1_5_NAME
desc = TECH_APP_L_AIR_1_5_DESC

required = { 10002 }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Primitive Flyer
id = 10006
name = TECH_APP_L_AIR_1_6_NAME
desc = TECH_APP_L_AIR_1_6_DESC

required = { 10003 10005 10004 }
chance = 90
cost = 12
time = 140
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = {
id = 10007
name = "Early Airplane Engine"
desc = "This is an improvement over the primitive engine of the Wright brothers."
required = { 10003 }
cost = 10
time = 90
effects = {
command = { type = speed which = fighter value = 20 }
command = { type = range which = fighter value = 50 }
command = { type = fuel_consumption which = fighter value = 0.1 }
command = { type = speed which = tactical_bomber value = 15 }
command = { type = range which = tactical_bomber value = 60 }
command = { type = fuel_consumption which = tactical_bomber value = 0.1 }
command = { type = speed which = strategic_bomber value = 10 }
command = { type = range which = strategic_bomber value = 70 }
command = { type = fuel_consumption which = strategic_bomber value = 0.1 }
command = { type = speed which = dive_bomber value = 20 }
command = { type = range which = dive_bomber value = 50 }
command = { type = fuel_consumption which = dive_bomber value = 0.1 }
}
}

} # Level 1

level = { # 2 - Primitive Aircraft Development
id = 10100
name = TECH_LEVEL_L_AIR_2_NAME
desc = TECH_LEVEL_L_AIR_2_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

application = { # Reconnaissance Plane Prototype Test
id = 10101
name = TECH_APP_L_AIR_2_1_NAME
desc = TECH_APP_L_AIR_2_1_DESC

required = { 10006 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Reconnaissance Plane
id = 10102
name = TECH_APP_L_AIR_2_2_NAME
desc = TECH_APP_L_AIR_2_2_DESC

required = { 10101 }
chance = 90
cost = 10
time = 120
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = naval_bomber value = 1 }
}
}
application = { # Aircraft Warning System
id = 10103
name = TECH_APP_L_AIR_2_3_NAME
desc = TECH_APP_L_AIR_2_3_DESC

required = { }
chance = 90
cost = 8
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = max_organization which = naval_bomber value = 2 }
command = { type = max_organization which = fighter value = 2 }
command = { type = max_organization which = tactical_bomber value = 2 }
command = { type = max_organization which = torpedo_plane value = 2 }
command = { type = max_organization which = strategic_bomber value = 2 }
command = { type = max_organization which = dive_bomber value = 2 }
}
}
application = { # Basic Structural Materials
id = 10104
name = TECH_APP_L_AIR_2_4_NAME
desc = TECH_APP_L_AIR_2_4_DESC

required = { }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_defense which = naval_bomber when = on_upgrade value = 1 }
# command = { type = surface_defense which = naval_bomber when = on_upgrade value = 1 }
}
}
} # Level 2

level = { # 3 - Armed Aircraft Development
id = 10200
name = TECH_LEVEL_L_AIR_3_NAME
desc = TECH_LEVEL_L_AIR_3_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

application = { # Aerial Fuse
id = 10201
name = TECH_APP_L_AIR_3_1_NAME
desc = TECH_APP_L_AIR_3_1_DESC

required = { }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Basic Aerial Bomb
id = 10202
name = TECH_APP_L_AIR_3_2_NAME
desc = TECH_APP_L_AIR_3_2_DESC

required = { 10201 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = tactical_attack which = naval_bomber value = 1 }
}
}
application = { # Aerial Bomb Aiming Techniques
id = 10203
name = TECH_APP_L_AIR_3_3_NAME
desc = TECH_APP_L_AIR_3_3_DESC

required = { }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = max_organization which = naval_bomber value = 2 }
command = { type = max_organization which = fighter value = 2 }
command = { type = max_organization which = tactical_bomber value = 2 }
command = { type = max_organization which = torpedo_plane value = 2 }
command = { type = max_organization which = strategic_bomber value = 2 }
command = { type = max_organization which = dive_bomber value = 2 }
}
}
application = { # Aircraft Mounted Machinegun
id = 10204
name = TECH_APP_L_AIR_3_4_NAME
desc = TECH_APP_L_AIR_3_4_DESC

required = { 1402 }
chance = 90
cost = 8
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_attack which = naval_bomber value = 1 }
}
}
application = { # Basic Bomber Prototype Test
id = 10205
name = TECH_APP_L_AIR_3_5_NAME
desc = TECH_APP_L_AIR_3_5_DESC

required = { 10006 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Basic Bomber
id = 10206
name = TECH_APP_L_AIR_3_6_NAME
desc = TECH_APP_L_AIR_3_6_DESC

required = { 10205 10202 10203 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = activate_unit_type which = tactical_bomber }
}
}
application = { # Synchronized Aircraft Machinegun Interrupter
id = 10207
name = TECH_APP_L_AIR_3_7_NAME
desc = TECH_APP_L_AIR_3_7_DESC

required = { 10204 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_attack which = naval_bomber when = on_upgrade value = 1 }
command = { type = air_attack which = tactical_bomber when = on_upgrade value = 1 }
}
}
} # Level 3

level = { # 4 - Basic Combat Aircraft Development
id = 10300
name = TECH_LEVEL_L_AIR_4_NAME
desc = TECH_LEVEL_L_AIR_4_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

application = { # Basic Aerodynamics
id = 10301
name = TECH_APP_L_AIR_4_1_NAME
desc = TECH_APP_L_AIR_4_1_DESC

required = { 10001 }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = { }
}
application = { # Basic Aero-Engine
id = 10302
name = TECH_APP_L_AIR_4_2_NAME
desc = TECH_APP_L_AIR_4_2_DESC

required = { 10003 }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = { }
}
application = { # Basic Airframe
id = 10303
name = TECH_APP_L_AIR_4_3_NAME
desc = TECH_APP_L_AIR_4_3_DESC

required = { 10005 10104 }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = { }
}
application = { # Basic Fighter Prototype Test
id = 10304
name = TECH_APP_L_AIR_4_4_NAME
desc = TECH_APP_L_AIR_4_4_DESC

required = { 10101 10302 10303 10301 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Basic Scout Fighter
id = 10305
name = TECH_APP_L_AIR_4_5_NAME
desc = TECH_APP_L_AIR_4_5_DESC

required = { 10304 10207 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = activate_unit_type which = fighter }
}
}
application = { # Basic Two-Seat Fighter
id = 10306
name = TECH_APP_L_AIR_4_6_NAME
desc = TECH_APP_L_AIR_4_6_DESC

required = { 10304 10207 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = fighter value = 1 }
}
}
application = { # Basic Seaplane
id = 10307
name = TECH_APP_L_AIR_4_7_NAME
desc = TECH_APP_L_AIR_4_7_DESC

required = { 10304 10207 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = activate_unit_type which = torpedo_plane }
}
}
} # Level 4

level = { # 5 - Multi-Engined Aircraft Development
id = 10400
name = TECH_LEVEL_L_AIR_5_NAME
desc = TECH_LEVEL_L_AIR_5_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

application = { # Aero-Engine Syncronization
id = 10401
name = TECH_APP_L_AIR_5_1_NAME
desc = TECH_APP_L_AIR_5_1_DESC

required = { 10302 }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Improved Structural Materials
id = 10402
name = TECH_APP_L_AIR_5_2_NAME
desc = TECH_APP_L_AIR_5_2_DESC

required = { 10104 }
chance = 90
cost = 10
time = 100
neg_offset = 20
pos_offset = 40

effects = {
command = { type = air_defense which = naval_bomber when = on_upgrade value = 1 }
command = { type = air_defense which = tactical_bomber when = on_upgrade value = 1 }
command = { type = air_defense which = fighter when = on_upgrade value = 1 }
command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
# command = { type = surface_defense which = naval_bomber when = on_upgrade value = 1 }
# command = { type = surface_defense which = tactical_bomber when = on_upgrade value = 1 }
# command = { type = surface_defense which = fighter when = on_upgrade value = 1 }
# command = { type = surface_defense which = torpedo_plane when = on_upgrade value = 1 }
}
}
application = { # Improved Aerodynamics
id = 10403
name = TECH_APP_L_AIR_5_3_NAME
desc = TECH_APP_L_AIR_5_3_DESC

required = { 10301 }
chance = 90
cost = 8
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Basic Multi-Engine Plane Prototype Test
id = 10404
name = TECH_APP_L_AIR_5_4_NAME
desc = TECH_APP_L_AIR_5_4_DESC

required = { 10205 10304 10401 10303 10403 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Basic Escort Fighter
id = 10405
name = TECH_APP_L_AIR_5_5_NAME
desc = TECH_APP_L_AIR_5_5_DESC

required = { 10404 10207 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = fighter value = 2 }
}
}
application = { # Basic Strategic Bomber
id = 10406
name = TECH_APP_L_AIR_5_6_NAME
desc = TECH_APP_L_AIR_5_6_DESC

required = { 10404 10202 10203 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = activate_unit_type which = strategic_bomber }
}
}
application = { # Explosive Bullets
id = 10407
name = TECH_APP_L_AIR_5_7_NAME
desc = TECH_APP_L_AIR_5_7_DESC

required = { 10204 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_attack which = naval_bomber value = 1 }
command = { type = air_attack which = tactical_bomber value = 1 }
command = { type = air_attack which = fighter value = 1 }
command = { type = air_attack which = torpedo_plane value = 1 }
command = { type = air_attack which = strategic_bomber value = 1 }
command = { type = tactical_attack which = fighter value = 1 }
}
}
application = { # Improved Aerial Bomb
id = 10408
name = TECH_APP_L_AIR_5_8_NAME
desc = TECH_APP_L_AIR_5_8_DESC

required = { 10202 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = tactical_attack which = tactical_bomber value = 1 }
command = { type = strategic_attack which = strategic_bomber value = 1 }
}
}
} # Level 5

level = { # 6 - Improved Combat Aircraft Development
id = 10500
name = TECH_LEVEL_L_AIR_6_NAME
desc = TECH_LEVEL_L_AIR_6_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

application = { # Improved Aero-Engine
id = 10501
name = TECH_APP_L_AIR_6_1_NAME
desc = TECH_APP_L_AIR_6_1_DESC

required = { 10302 }
chance = 90
cost = 8
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Improved Airframe
id = 10502
name = TECH_APP_L_AIR_6_2_NAME
desc = TECH_APP_L_AIR_6_2_DESC

required = { 10303 10402 }
chance = 90
cost = 8
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Improved Fighter Prototype Test
id = 10503
name = TECH_APP_L_AIR_6_3_NAME
desc = TECH_APP_L_AIR_6_3_DESC

required = { 10304 10501 10502 10403 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Improved Scout Fighter
id = 10504
name = TECH_APP_L_AIR_6_4_NAME
desc = TECH_APP_L_AIR_6_4_DESC

required = { 10503 10305 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = fighter value = 3 }
}
}
application = { # Improved Two-Seat Fighter
id = 10505
name = TECH_APP_L_AIR_6_5_NAME
desc = TECH_APP_L_AIR_6_5_DESC

required = { 10503 10306 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = fighter value = 4 }
}
}
application = { # Improved Seaplane
id = 10506
name = TECH_APP_L_AIR_6_6_NAME
desc = TECH_APP_L_AIR_6_6_DESC

required = { 10503 10307 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = torpedo_plane value = 1 }
}
}
application = { # Improved Multi-Engine Plane Prototype Test
id = 10507
name = TECH_APP_L_AIR_6_7_NAME
desc = TECH_APP_L_AIR_6_7_DESC

required = { 10404 10501 10502 10403 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Improved Escort Fighter
id = 10508
name = TECH_APP_L_AIR_6_8_NAME
desc = TECH_APP_L_AIR_6_8_DESC

required = { 10507 10405 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = fighter value = 5 }
}
}
application = { # Improved Bomber
id = 10509
name = TECH_APP_L_AIR_6_9_NAME
desc = TECH_APP_L_AIR_6_9_DESC

required = { 10507 10206 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = tactical_bomber value = 1 }
}
}
} # Level 6

level = { # 7 - Ground Attack Aircraft Development
id = 10600
name = TECH_LEVEL_L_AIR_7_NAME
desc = TECH_LEVEL_L_AIR_7_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

application = { # Advanced Structural Materials
id = 10601
name = TECH_APP_L_AIR_7_1_NAME
desc = TECH_APP_L_AIR_7_1_DESC

required = { 10402 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_defense which = naval_bomber when = on_upgrade value = 1 }
command = { type = air_defense which = tactical_bomber when = on_upgrade value = 1 }
command = { type = air_defense which = fighter when = on_upgrade value = 1 }
command = { type = air_defense which = torpedo_plane when = on_upgrade value = 1 }
command = { type = air_defense which = strategic_bomber when = on_upgrade value = 1 }
}
}
application = { # Advanced Aero-Engine
id = 10602
name = TECH_APP_L_AIR_7_2_NAME
desc = TECH_APP_L_AIR_7_2_DESC

required = { 10501 }
chance = 90
cost = 8
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Aircraft Armor Plate
id = 10603
name = TECH_APP_L_AIR_7_3_NAME
desc = TECH_APP_L_AIR_7_3_DESC

required = { 10601 4203 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_defense which = tactical_bomber value = 1 }
command = { type = air_defense which = fighter value = 1 }
# command = { type = surface_defense which = tactical_bomber value = 1 }
# command = { type = surface_defense which = fighter value = 1 }
}
}
application = { # Improved Ground Bomber Prototype Test
id = 10604
name = TECH_APP_L_AIR_7_4_NAME
desc = TECH_APP_L_AIR_7_4_DESC

required = { 10507 10602 10502 10403 10603 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Improved Strategic Bomber
id = 10605
name = TECH_APP_L_AIR_7_5_NAME
desc = TECH_APP_L_AIR_7_5_DESC

required = { 10604 10406 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = strategic_bomber value = 1 }
}
}
application = { # Basic Contour Bomber
id = 10606
name = TECH_APP_L_AIR_7_6_NAME
desc = TECH_APP_L_AIR_7_6_DESC

required = { 10604 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = activate_unit_type which = dive_bomber }
}
}
application = { # Air Defence Searchlight
id = 10607
name = TECH_APP_L_AIR_7_7_NAME
desc = TECH_APP_L_AIR_7_7_DESC

required = { 4404 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_defense which = engineer value = 1 }
command = { type = AA_batteries value = 10 }
}
}
application = { # Aerial Machinegun
id = 10608
name = TECH_APP_L_AIR_7_8_NAME
desc = TECH_APP_L_AIR_7_8_DESC

required = { 10204 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_attack which = naval_bomber value = 1 }
command = { type = air_attack which = fighter value = 2 }
command = { type = air_attack which = tactical_bomber value = 1 }
command = { type = air_attack which = torpedo_plane value = 1 }
command = { type = air_attack which = strategic_bomber value = 1 }
command = { type = air_attack which = dive_bomber value = 1 }
}
}
application = { # Aerial Torpedo
id = 10609
name = TECH_APP_L_AIR_7_9_NAME
desc = TECH_APP_L_AIR_7_9_DESC

required = { 10307 6005 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = naval_attack which = torpedo_plane value = 2 }
}
}
} # Level 7

level = { # 8 - Advanced Combat Aircraft Development
id = 10700
name = TECH_LEVEL_L_AIR_8_NAME
desc = TECH_LEVEL_L_AIR_8_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

application = { # Advanced Aerodynamics
id = 10701
name = TECH_APP_L_AIR_8_1_NAME
desc = TECH_APP_L_AIR_8_1_DESC

required = { 10403 4502 }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = { }
}
application = { # Advanced Airframe
id = 10702
name = TECH_APP_L_AIR_8_2_NAME
desc = TECH_APP_L_AIR_8_2_DESC

required = { 10502 10601 }
chance = 90
cost = 8
time = 100
neg_offset = 20
pos_offset = 40

effects = { }
}
application = { # Advanced Fighter Prototype Test
id = 10703
name = TECH_APP_L_AIR_8_3_NAME
desc = TECH_APP_L_AIR_8_3_DESC

required = { 10503 10602 10702 10701 }
chance = 90
cost = 12
time = 140
neg_offset = 20
pos_offset = 40

effects = { }
}
application = { # Advanced Scout Fighter
id = 10704
name = TECH_APP_L_AIR_8_4_NAME
desc = TECH_APP_L_AIR_8_4_DESC

required = { 10703 10504 }
chance = 90
cost = 12
time = 140
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = fighter value = 6 }
}
}
application = { # Advanced Two-Seat Fighter
id = 10705
name = TECH_APP_L_AIR_8_5_NAME
desc = TECH_APP_L_AIR_8_5_DESC

required = { 10703 10505 }
chance = 90
cost = 12
time = 140
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = fighter value = 7 }
}
}
application = { # Advanced Seaplane
id = 10706
name = TECH_APP_L_AIR_8_6_NAME
desc = TECH_APP_L_AIR_8_6_DESC

required = { 10703 10506 }
chance = 90
cost = 12
time = 140
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = torpedo_plane value = 2 }
}
}
application = { # Advanced Multi-Engine Plane Prototype Test
id = 10707
name = TECH_APP_L_AIR_8_7_NAME
desc = TECH_APP_L_AIR_8_7_DESC

required = { 10507 10602 10702 10701 }
chance = 90
cost = 12
time = 140
neg_offset = 20
pos_offset = 40

effects = {
command = { }
}
}
application = { # Advanced Escort Fighter
id = 10708
name = TECH_APP_L_AIR_8_8_NAME
desc = TECH_APP_L_AIR_8_8_DESC

required = { 10707 10508 }
chance = 90
cost = 12
time = 140
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = fighter value = 8 }
}
}
application = { # Advanced Bomber
id = 10709
name = TECH_APP_L_AIR_8_9_NAME
desc = TECH_APP_L_AIR_8_9_DESC

required = { 10707 10509 }
chance = 90
cost = 12
time = 140
neg_offset = 20
pos_offset = 40

effects = {
command = { type = new_model which = tactical_bomber value = 2 }
}
}
} # Level 8

level = { # 9 - Modern Combat Aircraft Development
id = 10800
name = TECH_LEVEL_L_AIR_9_NAME
desc = TECH_LEVEL_L_AIR_9_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

application = { # Advanced Ground Bomber Prototype Test
id = 10801
name = TECH_APP_L_AIR_9_1_NAME
desc = TECH_APP_L_AIR_9_1_DESC

required = { 10604 10602 10702 10701 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { }
}
}
application = { # Advanced Strategic Bomber
id = 10802
name = TECH_APP_L_AIR_9_2_NAME
desc = TECH_APP_L_AIR_9_2_DESC

required = { 10801 10605 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = strategic_bomber value = 2 }
}
}
application = { # Advanced Contour Bomber
id = 10803
name = TECH_APP_L_AIR_9_3_NAME
desc = TECH_APP_L_AIR_9_3_DESC

required = { 10801 10606 }
chance = 90
cost = 12
time = 140
neg_offset = 30
pos_offset = 60

effects = {
command = { type = new_model which = dive_bomber value = 1 }
}
}
application = { # Advanced Aerial Bomb
id = 10804
name = TECH_APP_L_AIR_9_4_NAME
desc = TECH_APP_L_AIR_9_4_DESC

required = { 10408 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = tactical_attack which = tactical_bomber value = 2 }
command = { type = tactical_attack which = strategic_bomber value = 1 }
command = { type = tactical_attack which = dive_bomber value = 2 }
command = { type = strategic_attack which = strategic_bomber value = 2 }
}
}
application = { # Aerial Bunker Bomb
id = 10805
name = TECH_APP_L_AIR_9_5_NAME
desc = TECH_APP_L_AIR_9_5_DESC

required = { 10804 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = tactical_attack which = tactical_bomber value = 1 }
command = { type = tactical_attack which = strategic_bomber value = 1 }
command = { type = tactical_attack which = dive_bomber value = 2 }
}
}
application = { # Aircraft Cannon 20mm+
id = 10806
name = TECH_APP_L_AIR_9_6_NAME
desc = TECH_APP_L_AIR_9_6_DESC

required = { 10608 }
chance = 90
cost = 10
time = 100
neg_offset = 30
pos_offset = 60

effects = {
command = { type = air_attack which = fighter when = on_upgrade value = 2 }
}
}
} # Level 9

level = { # 10 - Extra
id = 10900
name = TECH_LEVEL_L_AIR_10_NAME
desc = TECH_LEVEL_L_AIR_10_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

} # Level 10

level = { # 11 - Extra
id = 10940
name = TECH_LEVEL_L_AIR_11_NAME
desc = TECH_LEVEL_L_AIR_11_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

} # Level 11

level = { # 12 - Extra
number = 12
id = 10970
name = TECH_LEVEL_L_AIR_12_NAME
desc = TECH_LEVEL_L_AIR_12_DESC

cost = 20
time = 150
neg_offset = 45
pos_offset = 90

} # Level 12
}
 

unmerged(15723)

Waiting for 3000
Mar 21, 2003
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Bugs (or things I'm confused over) in TGW 1.03b:
- Bulgaria can't supply its industry with resources. They only produce half the coal they need and the extra oil they produce is all converted into rubber.
- Montenegro doesn't join Serbia any longer (and still have no troops at all).
- Serbia is overrun by AH very fast. It's a matter of weeks.
 
Last edited:

Allenby

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I've got a bug to report to myself - it isn't possible to research battleship model 4, the 'Improved Battlecruiser'.

I'll shall make alterations as quick as I can, and after making a few changes to the tech tree, will offer an additional download. :)
 

MRAKoris

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I'm not sure whether it's already been reported or not, but some pics of generals are not shown in the game though there are links to their photos in the files.

For instance von Bulow and Betman-Golveg...
 

unmerged(25299)

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Feb 1, 2004
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is this a bug or its my mystake?

Hi guys!
I installed everything to play the Great War on the HOI 1.06 patch and 1.04 patch for the Great War. I think i did well but I'm not sure because every games I tried, after a little while, the date changed 1914 to 1935!!!!!!! (and it fuck the rest) so, somebody can,t help me with that?
thanks.
 

Shadow Knight

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D. Von Bouchez said:
Hi guys!
I installed everything to play the Great War on the HOI 1.06 patch and 1.04 patch for the Great War. I think i did well but I'm not sure because every games I tried, after a little while, the date changed 1914 to 1935!!!!!!! (and it fuck the rest) so, somebody can,t help me with that?
thanks.
Did you follow the detailed instructions correctly? The unlimited time patch that was made specifically for TGW should correct that.
 

unmerged(25299)

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Feb 1, 2004
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Shadow Knight said:
Did you follow the detailed instructions correctly? The unlimited time patch that was made specifically for TGW should correct that.


well, I think so... but I will do it again
 

Shadow Knight

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D. Von Bouchez said:
well, I think so... but I will do it again
Remember a clean install yields the best results.
 

unmerged(24388)

King & Commander
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www.tcw2.co.nr
???? bug or not ????

i dont know if this has been sorted, noticed before, mentioned before, or even if its a bug but, i have noticed when playing the game that sometimes one of the grafics doesn't load when the troops goin to these lillte forts tingys (dnt know what they r called) all that shows is a cross that spins around in a circle. ??? :confused: ??? any help?

biosis123 :rofl:
 

Allenby

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biosis123 said:
i dont know if this has been sorted, noticed before, mentioned before, or even if its a bug but, i have noticed when playing the game that sometimes one of the grafics doesn't load when the troops goin to these lillte forts tingys (dnt know what they r called) all that shows is a cross that spins around in a circle. ??? :confused: ??? any help?

I think you're talking about the disused fortress infantry sprite.

.....no idea what the cross that spins round in a circle is :confused:
 

unmerged(18432)

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When I played for A-H, I defeated Italy, but got nothing from them, and several months later Italy joined Entente once again.
When England is defeated it's still in alliance with France, and joins the war again, when I’m (Germans) declarating war on any neutral
 

Shadow Knight

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Perhaps AH should receive Veneto province?
 

Shadow Knight

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Allenby said:
They get that already.
I thought they did, but its been awhile since I looked at that particular event.
 

Zuckergußgebäck

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StephenT

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The Habsburgs ruled Lombardy from 1815 to 1859, and ceded it to Italy after losing it fair and square in a war.

They ruled Venice from 1797 to 1866 (25 more years) and actually defeated the Italians when they tried to capture it - only to be forced by Prussia to hand it over as part of the general peace deal after the Six Week War. This naturally caused much anti-Italy resentment...

Just to throw into the mix, Tuscany had been ruled by Habsburgs since just after the days of the Médici...