No idea what Vija did to piss off the entire world; verified I can also join that coalition:
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All of them -50:Can you have a look if these nations have mostly the same AE again Vijayanagar or if it gets much lower due to distance? I would like to know if this is caused by something which gives an insane amount of AE or by something which gives a flat amount of AE with all the countries which Vijayanagar can see(AFAIK it doesn't matter for AE if they can see Vijayanagar).
It's another Leviathan classic. Bugged and poorly designed. It's easier to say what isn't in this DLC.This just seems like poor mechanics design. Why would Cologne care that Viyanagar put their heir on the throne of a minor Indian sultanate?
Well, forcing heir is a terrible mechanic. They just tacked on the AE to make it seem not stupidly overpowered.
Being allowed to do what pay to win missions do is just overpowered. PUs should just remain pure RNG wich you basically cant influence in any reasonable way except for savescumming.How would this be "overpowered", relative to alternative mechanics before 1.31, or even to other mechanics added in 1.31 like concentrate development/monuments?
WC records pre 1.31 are so fast that you couldn't even integrate a PU attained after first 20-30 years before the fastest SP players 1-tag. In MP, I can't imagine competitive games leaving large AI PU targets lying around and then not contesting this. So, what basis are we using to claim something is "overpowered"? Normally that designation is reserved for things that reliably outperform alternative choices.
Lack of scaling is either band aid design or code that didn't work properly.Wait Using a Favor Action gives AE? Why the hell would Paradox do that. Not to mention its a 20 flat AE worldwide wich is just insane. Nothing is deserving of global 20 AE unless you conquered all of Asia in 3 years.
You can check the ledger to see all current wars, even ones outside fowIt's also pointless for non-Christian tags, since they can't even enter into personal unions down the line. 20 flat AE with everybody and their mothers for what? A +15 same dynasty opinion modifier? Meanwhile all the relative spamming probably creates coalitions and coalition wars, which I suspect are the cause of the stuttering and general performance drop that came with the 1.31 patch.
You didn't answer my question.Being allowed to do what pay to win missions do is just overpowered. PUs should just remain pure RNG wich you basically cant influence in any reasonable way except for savescumming.
How would this be "overpowered", relative to alternative mechanics before 1.31, or even to other mechanics added in 1.31 like concentrate development/monuments?
WC records pre 1.31 are so fast that you couldn't even integrate a PU attained after first 20-30 years before the fastest SP players 1-tag. In MP, I can't imagine competitive games leaving large AI PU targets lying around and then not contesting this. So, what basis are we using to claim something is "overpowered"? Normally that designation is reserved for things that reliably outperform alternative choices.