[BUG] - [Unconfirmed] - Synthetic Pops won't do "Ruler" Jobs

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iN7.Ganker

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Hey guys,

so I have played the new patch and Megacorp for some time now and so far I am really happy with it apart from the usual performance problems that start to happen to me even earlier than before.

But aside from that I was that clever to go into an ironman game right ahead.

So I went down the sytnthetic ascension path and transformed all my pops into robots.
Now I have a lot of unemployment on my planets because synthetic pops apparently won't take "ruler" jobs.

This basically killed and even after trying to fix it still kills my whole economy.

On a sidenote: I guess that synthetic ascension got heavily nerfed since you now would have to collect food and trade it for energy since you can't force food tiles/districts to produce the needed energy.
Looking back I really can't find that much of a reason to ever go for SA again since also the bonusses for pops and leaders seem to have been heavily nerfed.

Maybe I am just really bad at the new economy mechanics. I don't know.

But back to the alleged bug.
I have checked my species rights and polices but can't manage to find a legitimate reason for my pops to behave that way.

Has anyone else encounterd that exact same behavior?
Is there a known fix for this issue?
Is this really a bug or am I just being stupid?

Any help would be much appreciated.

Thanks in advance.

EDIT: So after reading some stuff about the test branch it seems like a lot of balancing is still happening and pop output using SA is already buffed by 10% in the test branch. I couldn't find anything about the alleged bug though.
 
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DrKang

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Having the exact same issue myself-joined the Paradox forums just to discuss it. The second I went full Synth, the ruler unemployment skyrocketed, even though there were plenty of jobs available. Was intensely annoying as this was my first playthrough with the new DLC and finally got a handle on the new mechanics then BLOOIE rampant bureaucrat unemployment for reasons beyond my comprehension. Anyway, hoping to hear from others as Synth Ascension Best Ascension; oh how I hate this stupid meat prison.
 

iN7.Ganker

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I’ve played a synth ascension game and didn’t have this problem. Wre your synths doing ruler jobs before you ascended?
I don't really get what you mean.
My pops haven't been synths before they ascended.
You probably mean if they did ruler jobs when they were cyborgs but not synths yet ? The answer to that would be yes.

The problem occured at the very moment the pops became synths right after finishing the special project.

The problem seems to happen occasionally but not to everyone.
 

DrKang

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I’ve played a synth ascension game and didn’t have this problem. Wre your synths doing ruler jobs before you ascended?

Planetary ruler jobs, not leadership positions like scientists, governor or admirals.

I don't really get what you mean.
My pops haven't been synths before they ascended.
You probably mean if they did ruler jobs when they were cyborgs but not synths yet ? The answer to that would be yes.

The problem occured at the very moment the pops became synths right after finishing the special project.

The problem seems to happen occasionally but not to everyone.

Same here. The second the special project completes and I went full synth, all the rulers quit their jobs and complained there were no jobs for them.
 

Sirbab

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So i think i know what's going on here. when you get synth leader tech, it unlocks a policy for if robot leaders are allowed. If you fail to enable this before you ascend, you're stuck never being able to have synth leaders as the policy strangely disappears. Frankly, ascending should automatically allow synth leaders if it's not already allowed.
 

Deathhappens

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Yup, I was just wiki-hunting and realised the Artificial Intelligence tab in the policies menu...doesn't exist. So they're stuck in the default "Servitude" option.

EDIT: Would that also explain why we can't disable Migration Controls on them?
 

Captain Conundrum

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I had this too, but I solved it by reverting to an old save and changing my policy for AI from servitude to citizen rights. Once you finish the special project that policy option goes away, so you need to make sure that you change the law in time.
 

the1ringer

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I have the same issue. I was playing a materialist criminal syndicate that was very authoritarian, so I didn't want AI to be able to do anything but serve my ruling species until I ascended. Then the policies were removed so my economy crashed without any rulers. In this screenshot you can see that an uplifed species has taken over a couple of the jobs, but I really don't want to continue the campaign if my ascension path has been rendered completely useless like this.

It's really unfortunate because this has been by far my most fun campaign with MegaCorp so far.
 

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Pea Tear

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Can confirm this happened to me too. On an Ironman save.
Seems to be linked to the fact that you can't change robot rights after evolution.
Seems an easy fix to put that policy tab back in even if you have evolved so if you didn't do it you can change it afterwards.
 

iN7.Ganker

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I had this too, but I solved it by reverting to an old save and changing my policy for AI from servitude to citizen rights. Once you finish the special project that policy option goes away, so you need to make sure that you change the law in time.

This would make the most sense!
It might have been forgotten during development to change those rights automatically with the ascension for some reason or make them changeable via policies.

So i think i know what's going on here. when you get synth leader tech, it unlocks a policy for if robot leaders are allowed. If you fail to enable this before you ascend, you're stuck never being able to have synth leaders as the policy strangely disappears. Frankly, ascending should automatically allow synth leaders if it's not already allowed.

I am pretty sure ruler jobs have nothing to do with synth leaders tech.
But it would be quite obvs that it has something to do with species rights or general synthetic rights, so you wouldn't be far off.


Is there a possibility for an admin to change the title to "confirmed".
I think it has been stated enough that this is a known issue for many people.

Unfortuneatly I am unable (or to stupid) to change the title.

Thanks everyone for contributing!
I will make sure to set my species rights and/or synthetic pops rights next time before I ascend them.


A fix for the general issue would be greatly appreciated though Paradox. ;)
 

Tech Noir Synth

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I can confirm I have the same issue in my ironman game, played on the newest beta patch dating from 15.12.18

Synths are full citizens but they will never fill ruler positions, so im essentially forced to start a new game.

I did not assign citizenship rights to my synths before doing the ascencion, so they were enslaved. After I finished the ascencion, all my synths which I build before my main race became synths gained citizenship rights, which caused my amenities and housing to go way into the negative. I have atleast -10 housing on each planet and around -50 amenities on my home planet.

I don't like the fact there is such a huge gap in upkeep between servitude and full citizenship status. Either the upkeep and housing requirements should not increase as much, or the gap has to be closed.
 

Sirbab

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I can confirm I have the same issue in my ironman game, played on the newest beta patch dating from 15.12.18

Synths are full citizens but they will never fill ruler positions, so im essentially forced to start a new game.

I did not assign citizenship rights to my synths before doing the ascencion, so they were enslaved. After I finished the ascencion, all my synths which I build before my main race became synths gained citizenship rights, which caused my amenities and housing to go way into the negative. I have atleast -10 housing on each planet and around -50 amenities on my home planet.

I don't like the fact there is such a huge gap in upkeep between servitude and full citizenship status. Either the upkeep and housing requirements should not increase as much, or the gap has to be closed.
This is working as intended, during one of the dev clash streams wiz mentioned something along the linesthat it was now an actual thing to consider if giving synths citizen rights was a good idea, and that your economy will suffer as a consequence most likely. Should it warn you of this via tooltip? Maybe, but it's not a bug.
 

Tech Noir Synth

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This is working as intended, during one of the dev clash streams wiz mentioned something along the linesthat it was now an actual thing to consider if giving synths citizen rights was a good idea, and that your economy will suffer as a consequence most likely. Should it warn you of this via tooltip? Maybe, but it's not a bug.

Well in the past the upkeep did increase aswell. Just not so much as to crash your entire economy if you were building robots from the start of the game.

Right now you are simply better off to not do the Synth ascencion at all. The current system makes pop management for min/maxing a nightmare. Robots and Synths have no more inherent bonuses for mining minerals, Synths only get a flat 10% bonus plus whatever you robomod. Its quite obvious Robots biggest upside is just the flat increase in pop growth, not the fact that they are robots. The current system does not allow do make proper use of the full potential to create several different robot types for each ressource output, so you might aswell just have generic synths enslaved for less housing and low upkeep. Staying at "the flesh is weak" will still grant you bonuses and prevent AI rebellion.
 

Kakouk

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I agree. I just changed my pop to synthetic and had the same problem. That your population can't do ruler jobs once they have ascended to synthetic because you haven't allowed the previous robots right is stupid. If it isn't a bug, then the developper didn't thought this through.

In any case, I made a post in the bug section describing my problem and showing pictures of the situation. It is very frustating because I'm playing on Ironman and as long as this bug is still there, my save is pretty much fucked.
 

Surimi

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It's a bug.

Synth ascension is supposed to lock the AI rights policy to citizen rights then remove it from the interface since it's no longer relevant. It currently does the latter, but not the former.

You can work around it by making sure to manually set AI policy to citizen rights before ascending, but it does need to be fixed.

Moreover since I suspect the fix will be an "on action" switch to citizen rights, any such fix will probably not help your existing ironman saves. It sucks, but for now maybe don't play ironman if you're playing a synth ascension game as a lot can go wrong.