Time to Reconsider the Entire Infra Causing Org / Str loss thing (even at sea)
As we all know, poor infrastructure slows down movement, and can cause org and strength loss. This also occurs at sea. Sea zones have a default infra value of 0, which causes enormous org and strength losses (except for AI controlled units).
Now, the problem with infra causing org and strength losses is not really a problem for human players. Humans can work around it.
The AI, however, does not. While 1.02 featured a no str loss for AI fleets at sea, they still lose organization, rendering them practically worthless in combat. The AI does not return ships to port long enough to regain the org. Anyone who has done many run throughs with FOW off will see the AI moving ships to and fro to seemingly little purpose; a subsequent save load and view of the AI units at sea shows nearly all of them with zero org left.
As for the land effects, the AI is relatively good at avoiding str losses due to attrition. However, its not perfect. There always seem to be a few AI units that for one reason or another (perhaps the AI is asleep? ) decide to plop down and stay in a 9 or 0 infrastructure province. This unnecessarily drains manpower.
A recent run through and save load review of AI forces in 1942 showed nearly all the major combattants with zero manpower left, and I'm going to take a guess that a good portion of the manpower losses were due to attrition.
We should seriously consider refactoring the entire infrastructure concept, with the goal of making it easier for the AI to handle itself strategically. Here are my suggestions.
1. Change all ocean provinces to infra 34 so that neither human nor AI takes any str or org losses from simply enjoying the sea. Str and org losses will come from combat as the only source. Correspondingly, at sea there should be a hardcoded rule that no unit at sea can gain org. Org should only be gained (up to the maximum allowed for that country / unit) in a port.
2. On land, perhaps another approach is needed. I like the movement effect of low infrastructure. Clearly a unit should not be able to move through dense unroaded jungle at the same speed with which it moves through Russian Steppe. But, we need to get rid of the STR losses on land. These are draining manpower away from the AI-controlled nations because the AI is deploying units in low infra provinces when there is no real need to.
So, in essence here we are talking about :
1. Removing all STR losses from low infra.
2. Applying ORG losses from low infra only to LAND units. (edit note : Land units that are actually on land, that is, not in a boat
)
This would "help" the AI play a better game, and indeed make a better game overall even for human players.
As we all know, poor infrastructure slows down movement, and can cause org and strength loss. This also occurs at sea. Sea zones have a default infra value of 0, which causes enormous org and strength losses (except for AI controlled units).
Now, the problem with infra causing org and strength losses is not really a problem for human players. Humans can work around it.
The AI, however, does not. While 1.02 featured a no str loss for AI fleets at sea, they still lose organization, rendering them practically worthless in combat. The AI does not return ships to port long enough to regain the org. Anyone who has done many run throughs with FOW off will see the AI moving ships to and fro to seemingly little purpose; a subsequent save load and view of the AI units at sea shows nearly all of them with zero org left.
As for the land effects, the AI is relatively good at avoiding str losses due to attrition. However, its not perfect. There always seem to be a few AI units that for one reason or another (perhaps the AI is asleep? ) decide to plop down and stay in a 9 or 0 infrastructure province. This unnecessarily drains manpower.
A recent run through and save load review of AI forces in 1942 showed nearly all the major combattants with zero manpower left, and I'm going to take a guess that a good portion of the manpower losses were due to attrition.
We should seriously consider refactoring the entire infrastructure concept, with the goal of making it easier for the AI to handle itself strategically. Here are my suggestions.
1. Change all ocean provinces to infra 34 so that neither human nor AI takes any str or org losses from simply enjoying the sea. Str and org losses will come from combat as the only source. Correspondingly, at sea there should be a hardcoded rule that no unit at sea can gain org. Org should only be gained (up to the maximum allowed for that country / unit) in a port.
2. On land, perhaps another approach is needed. I like the movement effect of low infrastructure. Clearly a unit should not be able to move through dense unroaded jungle at the same speed with which it moves through Russian Steppe. But, we need to get rid of the STR losses on land. These are draining manpower away from the AI-controlled nations because the AI is deploying units in low infra provinces when there is no real need to.
So, in essence here we are talking about :
1. Removing all STR losses from low infra.
2. Applying ORG losses from low infra only to LAND units. (edit note : Land units that are actually on land, that is, not in a boat
This would "help" the AI play a better game, and indeed make a better game overall even for human players.
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