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King

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Isit this part fo the event sequence you are talking about?

Code:
event = {
	id = 2015
	random = no
	country = GER
	# Triggered by SOV 2600
	name = "EVT_2015_NAME"
	desc = "EVT_2015_DESC"
	style = 0

	action_a = {
		name = "ACTIONNAME2015A" # Refuse alliance, but stand by pact
		command = { type = trigger which = 2602 }
	}
	action_b = {
		name = "ACTIONNAME2015B" # Let the world tremble!
		command = { type = alliance which = SOV }
		command = { type = dissent value = 15 }
		command = { type = trigger which = 2603 }
	}
}

Then selecting option B?
 

King

Part Time Game Designer
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Ahh so part of the problem is here then?

Code:
event = { 
	id = 2602
	random = no
	country = SOV
	
	# Triggered by GER 2015
	
	name = "EVT_2602_NAME"
	desc = "EVT_2602_DESC"
	style = 0
	
	action_a = {
		name = "OK" # Let the world tremble!
		command = { type = dissent value = 10 }
		command = { type = alignment which = fascist value = 100 }
	}
}

At the moment what happens is the USSR just becomes very friendly with the Germans. I'll look into this for you.
 

King

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I logged it on bugzilla, nothing has come back yet. If you read the role over text for the event though, the option for creating the allaince tells the German player that it'll break the alliance they have with the USSR which is also wrong.