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unmerged(14035)

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Jan 24, 2003
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Possible bug: Some events always trigger during MP rehost

As most players who play this game in multiplayer know, a lot of the events ALWAYS trigger when you rehost the game. This can sometimes take on absurd proportions, as can be seen from the following screenshot:

irkutsk.jpg


The events that I have noticed are the lend-lease to USSR and to UK. Anybody saying this is WAD simply has not every played a MP game with frequent rehosts. I do know that the "persistent = yes" command means they can trigger more than once, but having them trigger 6 times in around 18 months of game time (average once every 3 months) is just not very realistic. This high trigger frequency is not seen in SP games, it only happens due to rehosting the game. This can at times generate unnecessary rehosts due to some people exploiting the system, for example the Soviet player simply leaving the game (so he can get that nice +30 IC and 10,000 supplies when you rehost a few minutes later).

Suggestions:

1) Fix the event trigger mechanism so that the events do not happen 100% of the time when you rehost.

2) Do nothing about the trigger, but decrease the effect of it (to say 1/3 of current)
 
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jdrou

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As Fiendix suggests the problem is not the triggers, it's that the history is apparently not being saved properly on client machines. Either using the host's last autosave from before a crash or using a client save and copying the history from the host's autosave (plus any events you know happened between the two saves) should work I think.
 

jdrou

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We may need to remove those "persistent = yes" from these events (USA 3702 & 3703). Since they're not saved in the history they will fire on reload in SP as well (30% chance each time). Not sure why they were made persistent if without reload they won't trigger again. Has anyone seen persistent events self-trigger more than once without reloading?