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WingedKagouti

Corporal
13 Badges
Jul 9, 2014
48
6
  • A Game of Dwarves
  • Dungeonland
  • Magicka
  • The Showdown Effect
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Magicka 2
  • Stellaris
  • Age of Wonders III
  • Prison Architect
  • Crusader Kings II
I've been messing around with a race that consumes Research instead of Food.

When playing that race, the city total does not update with the "eaten" research (eg. the city produces 8 R total, and has 5 pop, it will display 8 total produced, even though the mouseover shows 5 consumed) and the total empire research does not display the research after consumption. This also affects the display of time needed to research spells/improvements. The actual gameplay seems to work correctly, massively slowing down research speed if your population is consuming most/all of your research.