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Rylock

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Apparently I need 3 duchies to form the Kingdom of the North Sea, while there are only two duchies in the kingdom.

You need three duchies to become a king--any king. Having most or all of the Kingdom of the North Sea just means you can form that particular kingdom when you get a third duchy.

Works the exact same way in vanilla. Not a bug.
 

Millionayer

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You need three duchies to become a king--any king. Having most or all of the Kingdom of the North Sea just means you can form that particular kingdom when you get a third duchy.

Works the exact same way in vanilla. Not a bug.

Are there any 2 duchy kingdoms in vanilla? I've never encountered a similar predicament in vanilla so far.

It seems kind of illogical to make it so that you can't create a kingdom unless you have a completely unrelated ducal title.
 

impspy

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English King was able to create British Empire with only 1 Kingdom:
ck2_2.png
 

impspy

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Ok, looks like that's what wound up happening.
 

Rylock

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The Religious Icons are very ugly and have a lot of defects. Why don't you keep the vanilla icons for Religions ?

We do have vanilla icons, save for Nordic and the custom religions. You'll have to be more specific regarding what you're seeing. They look fine to us, so the only way we can respond to "they're very ugly" is with "gee, thanks, I made some of those myself."
 

morano08

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We do have vanilla icons, save for Nordic and the custom religions. You'll have to be more specific regarding what you're seeing. They look fine to us, so the only way we can respond to "they're very ugly" is with "gee, thanks, I made some of those myself."

It wasn't my intention to offend you. I just mean that the religious icons aren't "smooth" as the vanilla ones, and that makes them a little.... : http://cloud-2.steampowered.com/ugc/27351514354999120/CCEE37B808E39551C5AAB07AF214A62402EABF53/
 

paulk205

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Not sure if this is a bug or WAD:

Playing as the Byzzie emperor, and using king-layer vassals. If my heir is a King (Despot, ok) and is crowned in his own kingdom prior to the current emperor pegging out, then when he gets the purple he can't get the crown, so to speak. I mean he gets the message about needing to be crowned emperor, only since he is already crowned (complete with little icon) he doesn't get the coronation event. So no Strong Basileus and down goes CA to low and can only be taken back to mid once per lifetime. For this reason I ensure that my likely heirs are given duchies at most so that they have a shot to a quick coronation and keeping CA up.
 

ragnin

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Can I ask the reason why this was done? Mostly just curious if there was a technical reason for it or just flavor. and perhaps what file to look in if I wanted to add back some of the heresies.
 

secretfire

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Can confirm, just noticed that. Pagans can't use the conquest CB against non-pagans, which seems to defeat the entire purpose of being pagan within the context of the game, so I'm guessing its a bug, as it makes them pretty unplayable. If there's a quick way to mod in a fix for that, I'd appreciate any tips.

I'm (guessing?) this is the code in question:

Code:
county_conquest = { #consolidation of pagan, indian and muslim county conquest CBs
	name = CB_NAME_COUNTY_CONQUEST
	war_name = WAR_NAME_COUNTY_CONQUEST
	sprite = 16
	truce_days = 1825
	hostile_against_others = yes
	is_permanent = yes
	check_all_titles = yes # if permanent, setting this to true will check against all of someones titles, including vassal held titles
	press_claim = yes
	can_ask_to_join_war = yes

	can_use = {
		ROOT = {
			OR = {
				ai = no
				NOT = { has_character_modifier = do_not_disturb }
			}
		}
		ROOT = { NOT = { has_character_modifier = holy_truce_timer } }
		FROM = { NOT = { has_character_modifier = holy_truce_timer } }
		ROOT = { independent = yes }
		
		ROOT = { #Allow county conquest if ROOT is an unreformed Pagan, a muslim (and FROM is the same school of islam)
				 #or if ROOT and FROM are both an Indian religion and culture
			religion_group = FROM #ROOT and FROM must be in the same religion group
			OR = {
				AND = { #Islam can only this CB on the same school, otherwise they must use holy war
					religion_group = muslim
					religion = FROM
				}
				AND = { #Indians can use if ROOT and FROM are both an Indian religion and culture
					religion_group = indian_group
					AND = {
						OR = {
							culture_group = indo_aryan_group
							culture_group = dravidian_group
						}
						FROM = {
							OR = {
								culture_group = indo_aryan_group
								culture_group = dravidian_group
							}							
						}
					}
				}
				AND = { #Pagan can use only if they are unreformed
					religion_group = pagan_group
					is_reformed_religion = no
				}
			}		
			NOT = { #Heresies and their parents must use the holy_war cb on each other instead
				is_heresy_of = FROM
				is_parent_religion = FROM
			}
		}		
		ROOT = { #Special Cases
			NOT = {
				AND = {   
					has_landed_title = e_il-khanate
					religion = tengri_pagan
				} 
				AND = {   
					has_landed_title = e_golden_horde
					religion = tengri_pagan
				}       
				has_character_flag = horde_seljuk
				has_character_flag = horde_seljuk2
				has_character_flag = alp_arslan
				has_landed_title = e_timurids
			}
		}
	}

	can_use_title = {
		tier = count
		OR = {
			FROM = {
				has_landed_title = PREV
			}
			holder_scope = {
				is_liege_or_above = FROM
			}
		}

		ROOT = {
			NOT = { has_character_modifier = county_conquest_timer }
		}

		NOT = {
			OR = {
				ROOT = {
					has_landed_title = PREV
				}
				holder_scope = {
					is_liege_or_above = ROOT
				}
			}
		}

		location = {
			OR = {
				any_neighbor_province = {
				#target borders attacker
					owner = {
						OR = {
							character = ROOT
							is_liege_or_above = ROOT
						}
					}
				}
				AND = {
					#target is coastal and nearby but requires a narrow crossing
					port = yes
					ROOT = {
						any_realm_province = {
							NOT = {
								distance = { 
										where = PREVPREV
										value = 75
								}
							}
						}
					}
				}
			}
		}
	}

	is_valid_title = {
		OR = {
			FROM = {
				has_landed_title = PREV
			}
			holder_scope = {
				is_liege_or_above = FROM
			}
		}
	}

	on_success_title = {
		ROOT = { add_character_modifier = { name = victory_timer duration = 3 hidden = yes } }
		if = {
			limit = {
				holder_scope = {
					tier = count
					NOT = { num_of_count_titles = 2 }
					lower_tier_than = ROOT
				}
			}

			holder_scope = {
				set_defacto_liege = ROOT
			}
		}

		if = {
			limit = {
				holder_scope = {
					OR = {
						higher_tier_than = count
						num_of_count_titles = 2
						NOT = { lower_tier_than = ROOT }
					}
				}
			}
			usurp_title_plus_barony_if_unlanded = { target = ROOT type = invasion }
			any_de_jure_vassal_title = { # take all baronies under the one we're fighting for
				limit = {
					has_holder = yes
					NOT = {
						de_facto_liege = PREV
					}
					holder_scope = {
						OR = {
							character = FROM
							is_liege_or_above = FROM
						}
					}
				}
				usurp_title_plus_barony_if_unlanded = { target = ROOT type = invasion }
			}
		}
		any_attacker = {
			limit = { character = ROOT }
			participation_scaled_prestige = 50
		}
		any_attacker = {
			limit = { NOT = { character = ROOT } }
			hidden_tooltip = { participation_scaled_prestige = 50 }
		}
	}

	on_fail_title = {
		ROOT = {
			prestige = -100
			hidden_tooltip = { add_character_modifier = { name = "county_conquest_timer" duration = 1825 } }
		}
		any_defender = {
			limit = { character = FROM }
			participation_scaled_prestige = 50
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 50 }
		}
	}

	on_reverse_demand = {
		FROM = { add_character_modifier = { name = victory_timer duration = 3 hidden = yes } }
		ROOT = {
			prestige = -200	
			if = {
				limit = {
					has_global_flag = hardcore_mode
					ROOT = { ai = no }
				}
				hidden_tooltip = { ROOT = { add_character_modifier = { name = "county_conquest_timer" duration = 3650 } } }
			}
			if = {
				limit = {
					NOT = { has_global_flag = hardcore_mode }
				}
				hidden_tooltip = { ROOT = { add_character_modifier = { name = "county_conquest_timer" duration = 1825 } } }
			}
			transfer_scaled_wealth = {
				to = FROM
				value = 4.0
			}
		}
		any_defender = {
			limit = { character = FROM }
			participation_scaled_prestige = 100
		}
		any_defender = {
			limit = { NOT = { character = FROM } }
			hidden_tooltip = { participation_scaled_prestige = 100 }
		}
	}

	attacker_ai_victory_worth = {
		factor = -1 # always accept
	}

	attacker_ai_defeat_worth = {
		factor = 100
	}

	defender_ai_victory_worth = {
		factor = -1 # always accept
	}

	defender_ai_defeat_worth = {
		factor = 100
	}
	
	ai_will_do = {
		factor = 1
		modifier = {
			factor = 0
			FROM = {
				has_landed_title = k_magyar
				has_global_flag = magyar_1066_invasion
			}
		}
	}
}
 
Last edited:

zeress

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I'm (guessing?) this is the code in question:

Code:
	ROOT = { #Allow county conquest if ROOT is an unreformed Pagan, a muslim (and FROM is the same school of islam)
				 #or if ROOT and FROM are both an Indian religion and culture
			[B][COLOR="#FF0000"]religion_group = FROM #ROOT and FROM must be in the same religion group[/COLOR][/B]

Delete that line in red in the aforementioned code. Not sure why it was there in the first place since there are other checks for that anyways
 

Beastro

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Created an Empire, then Holy Warred for Tunisia and now my guys title is Duke. Remains the same when he dies.

How do ya fix this? It's annoying being a Duke leading other Dukes and soon to lead kings when my next guy divides up my kingdoms. :/

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