I actually have no idea what is going on here, but it's go to be a bug. In the list of patriarchs Tariku of Abbysinia is listed twice, plus some random guy named Abiasalom, who isn't even a bishop:
Is Cavalry their cultural retinue? If not, then there's nothing we do with retinue logic. Retinue logic, FYI, is REALLY DUMB, and will generally pick the first one they qualify for.
I wanted to start a new game with the recent release of HIP, playing as a count of vestisland which is a vasall to the republic of Iceland. The problem comes with a greyed out play button, informing me of my inability to play republics. Naturaly I checked the DLC and it was still activated. I tried other vasalized counts in Pisa and Genua and never came across the same problem.
I used every module besides SWMH.
So a magic Egyptian Republic owns ALL of the trade posts on Earth and when I click on the trade post icon, the game crashed.
Using the first EMF release.
And 5 minutes later, said Republic and its flags dissapear.
Also, I'm not sure if this is a vanilla issue, or something that was changed for the mod, but I seem to remember that in vanilla prisoners were moved to the captors court. This does not appear to be the case with this mod, which causes issues with "too distant to interact with". I noticed this when I could not educate a prisoner I took in a raid. (I sometimes like to raise prisoners to be my characters' concubines. Something to add to the "this game makes you evil" list.)
As far as I can tell, she's still located at the court she was in when I took her prisoner.What court did the prisoners end up in?
Historical Immersion Project (2014-08-30)
Enabled modules:
ARKO Armoiries (2014-08-03)
Project Balance (v3.5.12 - 2014-08-30)
SWMH - Native localisation (v2.854 - 2014-07-14)
NBRT+ (v2.1 - 2014-03-28)
VIET Events (v1.7.0 - 2014-08-30)
Cultures and Portaits Revamp (v2.0.4 - 2014-08-30)
Historical Immersion Project (2014-09-13)
Enabled modules:
ARKO Armoiries (2014-08-03)
Project Balance (v3.5.13 - 2014-09-13)
SWMH - Native localisation (v2.854 - 2014-07-14)
NBRT+ (v2.1 - 2014-03-28)
VIET Events (v1.7.1 - 2014-09-13)
Extended Mechanics & Flavor [EMF] (v1.0 - 2014-09-13)
Cultures and Portaits Revamp (v2.0.5 - 2014-09-13)
Well, just did a bit of testing and I found the cause of the bug. The entry RETINUE_CONSTANT_COST in defines.lua seems to mess with the "Projected Monthly Cost" of retinue units (when it's not 0.0) which in turn messes up AI's selection of retinue.