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Everytime I start a new game there are for a day available three options: about ahistorical empires, gender equality and shattering world. I've once turned on gender equality on and now every vassal in the world has a negative opinion of his liege for changing succesion laws type (it reaches even -280 in Francia Occidentalis). IDK to which submod this relates, but can you, please, make it not game-destructible? I don't think it's made on purpose though...
Everytime I start a new game there are for a day available three options: about ahistorical empires, gender equality and shattering world. I've once turned on gender equality on and now every vassal in the world has a negative opinion of his liege for changing succesion laws type (it reaches even -280 in Francia Occidentalis). IDK to which submod this relates, but can you, please, make it not game-destructible? I don't think it's made on purpose though...
Good catch. This is due to a vanilla bug, but fortunately it's relatively easy to work around. It should be fixed in the next version of HIP. If you want to fix it for yourself right now, open the PB_gender_equality.txt file in your HIP installation directly and find every line which reads
Code:
who = liege
and change it to
Code:
who = PREV
You'll then need to start up a new game and take the Gender Equality option.
My character is deaf, but thankfully for him he recently learned to read lips, so he'll be fine. The event where he learned that could use some more love though
EDIT
seems my printscreen didn't work. But basically you only get what I imagine is the event ID for the description and the only option of the event. Sorry I can't give you those IDs, but I suppose if you get yourself a deaf character you should get it easily enough. I got the event a little before he reached 16, it probably always triggers there to determine whether or not the character can read lips.
I'm getting persistent CTDs at certain points. I'm running with HIP, CK2+ and a few other smaller mods. Here's what's in the error log:
[persistent.cpp:35]: Error: "Unexpected token: override, near line: 3
" in file: "mod/CK2+_VIET_Events.mod" near line: 3
[persistent.cpp:35]: Error: "Unexpected token: override, near line: 3
" in file: "mod/PB_VIET_Events.mod" near line: 3
[persistent.cpp:35]: Error: "Unexpected token: override, near line: 3
" in file: "mod/PB_VIET_Immersion.mod" near line: 3
[persistent.cpp:35]: Error: "Unexpected token: override, near line: 3
" in file: "mod/VIET_Events.mod" near line: 3
[persistent.cpp:35]: Error: "Unexpected token: override, near line: 3
" in file: "mod/VIET_Immersion.mod" near line: 3
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 73
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 90
I'm getting persistent CTDs at certain points. I'm running with HIP, CK2+ and a few other smaller mods. Here's what's in the error log:
[persistent.cpp:35]: Error: "Unexpected token: override, near line: 3
" in file: "mod/PB_VIET_Immersion.mod" near line: 3
[persistent.cpp:35]: Error: "Unexpected token: override, near line: 3
" in file: "mod/VIET_Immersion.mod" near line: 3
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 73
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 90
What version of HIP are you using? There is a file in the folder that lists versions of each mod but I don't recall it off the top of my head and I'm not at a computer.
But right offhand I do not think you should have any Immersion errors in the current version as it was removed.
If you are playing with an older version and CKII 2.1.6 - Immersion does not work at the moment (see the VIET thread for status and prognosis) with this version.
What version of HIP are you using? There is a file in the folder that lists versions of each mod but I don't recall it off the top of my head and I'm not at a computer.
But right offhand I do not think you should have any Immersion errors in the current version as it was removed.
If you are playing with an older version and CKII 2.1.6 - Immersion does not work at the moment (see the VIET thread for status and prognosis) with this version.
I am not sure whether it's a vanilla bug or not, but it seems like every non-allied county/duchy/kingdom etc. is hostile to every other state in the world. When I click neutral province on the map, I see red borders around holdings:
.
And the diplomacy view of every landed character:
I can also attack every army and the same works with the AI. I don't know what to do => restarting the game doesnt work. Can there be something to change in text files? Please dont say I need to stat new game ;(
Oh and sorry to double post, but I've noticed that since I've converted to Catholic my CoA (which is still pagan, as one of my sonds is Bulgarian Tsar so I can't change it) is constantly changing. Is it supposed to happen? Because it's annoying a bit.
I'm having a constantly occuring CTD around 7-8 game months after loading a save. i'm using HIP 2.1.6 (PB+SMWH+CPR+ARKO+VIET events module) with several sub-mods/minimods:
- AO for HIP
-CDPI & CC remix (still CTD even after i deactivated it)
- dorimi music pack v2
- firenze submod v2.0 (latest)
- pledge mod (updated by other user in hooni's thread)
- missing CoA
- no hassles vassal split
- subtle sounds
and for the CK2's error log:
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 73
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 90
[persistent.cpp:35]: Error: "Unexpected token: format, near line: 116
" in file: "interface/province.gui" near line: 116
[texturehandler.cpp:181]: Couldn't find texture file: .
[spritetype.cpp:606]: Texture gfx\interface\minimap_area.tga have forbidden compression, have you tried DXT3?
I am not sure whether it's a vanilla bug or not, but it seems like every non-allied county/duchy/kingdom etc. is hostile to every other state in the world. When I click neutral province on the map, I see red borders around holdings
Oh and sorry to double post, but I've noticed that since I've converted to Catholic my CoA (which is still pagan, as one of my sonds is Bulgarian Tsar so I can't change it) is constantly changing. Is it supposed to happen? Because it's annoying a bit.
I'm having a constantly occuring CTD around 7-8 game months after loading a save. i'm using HIP 2.1.6 (PB+SMWH+CPR+ARKO+VIET events module) with several sub-mods/minimods:
- AO for HIP
can anyone help me? thank you.
Aahhh... i see...
after i edited out lead armies ambition and battle ambition events as stated in the thread (AO thread), it seems that the issues is fixed. thanks for pointing that out
Aahhh... i see...
after i edited out lead armies ambition and battle ambition events as stated in the thread (AO thread), it seems that the issues is fixed. thanks for pointing that out
I'm getting CTDs every few months, I'm running CKII 2.1.6 with HIP 2.854 according to the version number text files.
The modules I have running are:
ARKO Armoiries
ARKO Interface
Project Balance 3.5.11
SWMH - Native Localisation 2.854
NBRT+ 2.1
VIET events 1.6.2
I'm not sure the event logs would be useful, I didn't see much in them, but here's the ones that did have something:
Code:
[systemsettings.cpp:202]: System memory: 0MB
[systemsettings.cpp:209]: Number of processors: 4
[systemsettings.cpp:220]: CPU type: x86
[systemsettings.cpp:252]: OS: Unknown Service Pack 1 Build: 7601
[gfx_settings.cpp:22]: Loading settings for adapter 0, fullscreen=1, multisample=15
[gfx_settings.cpp:50]: Graphic Adapters:
[gfx_settings.cpp:55]: 0: Intel(R) HD Graphics 3000
[gfx_settings.cpp:69]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:80]: 2 samples supported.
[gfx_settings.cpp:80]: 4 samples supported.
[gfx_settings.cpp:95]: Using Adapter [0]:
[gfx_settings.cpp:101]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:145]: Graphics device: Intel(R) HD Graphics 3000
[gfx_settings.cpp:146]: Graphics driver: igdumd32.dll
[gfx_settings.cpp:147]: Driver version: 3517
[gfx_settings.cpp:162]:
Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4266-11CF-4E7E-6D34B7C2C435}
VendorId: 32902
DeviceId: 294
SubSysId: 342298691
Revision: 9
DriverVersion.HighPart: 589841
DriverVersion.LowPart: 658877
[gfx_settings.cpp:182]: Instancing supported.
[gfx_settings.cpp:197]: Video memory amount: 1696MB
[gfx_settings.cpp:198]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:199]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:200]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:201]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:202]: MaxTextureBlendStages: 8
[gfx_settings.cpp:203]: Support for Anisotropic filtering found.
[gfx_settings.cpp:206]: Max Anisotropic filtering: 16
[gfx_settings.cpp:207]: Anisotropic filtering set to: 0
[gfx_settings.cpp:211]: Vertex Shader version: 3.0
[gfx_settings.cpp:216]: Pixel Shader version: 3.0
[gfx_settings.cpp:22]: Loading settings for adapter 0, fullscreen=0, multisample=15
[gfx_settings.cpp:50]: Graphic Adapters:
[gfx_settings.cpp:55]: 0: Intel(R) HD Graphics 3000
[gfx_settings.cpp:69]: Using Adapter [0] to check for multi-sampling support:
[gfx_settings.cpp:80]: 2 samples supported.
[gfx_settings.cpp:80]: 4 samples supported.
[gfx_settings.cpp:95]: Using Adapter [0]:
[gfx_settings.cpp:101]: Succeeded to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING].
[gfx_settings.cpp:145]: Graphics device: Intel(R) HD Graphics 3000
[gfx_settings.cpp:146]: Graphics driver: igdumd32.dll
[gfx_settings.cpp:147]: Driver version: 3517
[gfx_settings.cpp:162]:
Dumping all gfx info:
DeviceIdentifier: {D7B78E66-4266-11CF-4E7E-6D34B7C2C435}
VendorId: 32902
DeviceId: 294
SubSysId: 342298691
Revision: 9
DriverVersion.HighPart: 589841
DriverVersion.LowPart: 658877
[gfx_settings.cpp:182]: Instancing supported.
[gfx_settings.cpp:197]: Video memory amount: 1696MB
[gfx_settings.cpp:198]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:199]: MaxVertexBlendMatrices: 4
[gfx_settings.cpp:200]: MaxVertexBlendMatrixIndex: 8
[gfx_settings.cpp:201]: MaxSimultaneousTextures: 8
[gfx_settings.cpp:202]: MaxTextureBlendStages: 8
[gfx_settings.cpp:203]: Support for Anisotropic filtering found.
[gfx_settings.cpp:206]: Max Anisotropic filtering: 16
[gfx_settings.cpp:207]: Anisotropic filtering set to: 0
[gfx_settings.cpp:211]: Vertex Shader version: 3.0
[gfx_settings.cpp:216]: Pixel Shader version: 3.0
[graphicssettings.cpp:444]: Not using multisampling.
[graphics.cpp:169]: Creating device with: HARDWARE_VERTEXPROCESSING
Fullscreen=no
Resolution=1000x600
[graphicssettings.cpp:409]: Usable res: 1024 768 60
[graphicssettings.cpp:409]: Usable res: 1280 720 60
[graphicssettings.cpp:409]: Usable res: 1280 768 60
[graphicssettings.cpp:409]: Usable res: 1360 768 60
[graphicssettings.cpp:409]: Usable res: 1366 768 60
[graphics.cpp:210]: Done creating device.
And
Code:
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 73
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 90
EDIT: While I have this post, I may as well mention this:
My current game is as the Byzantine Emperor in a 13th century bookmark, and I have a giant faction sitting at 180%, and they won't go away even though several of the members are at 100; they also won't send me an ultimatum, they're just sitting there, like a big, giant, ferocious sedated lion.
EDIT 2:
New error log with a more thorough error message:
Code:
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 73
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 90
[persistent.cpp:35]: Error: "Unexpected token: format, near line: 116
" in file: "interface/province.gui" near line: 116
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties2.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.
[texturehandler.cpp:181]: Couldn't find texture file: .
[spritetype.cpp:606]: Texture gfx\interface\minimap_area.tga have forbidden compression, have you tried DXT3?
Again problem with PB decisions when starting a new game. Removing ahistorical empires works... for a day. The next day everything is on its place :/ And I wanted to combine Pomerania-Poland-Bohemia into one big empire ;(.
Is it just my version of the game, or does the War of the Two Eriks (or whatever the Swedish civil war in 1066 with Erik the Heathen is called) auto-white peace after the first day if you start in the William the Conquerer bookmark.
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 73
[instanttextboxtype.cpp:92]: Not used, use maxWidth and maxHeight file: launcher/interface/main.gui line: 90
[persistent.cpp:35]: Error: "Unexpected token: format, near line: 116
" in file: "interface/province.gui" near line: 116
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties2.tga.
[texturehandler.cpp:181]: Couldn't find texture file: gfx//coats_of_arms//dynasties3.tga.
[texturehandler.cpp:181]: Couldn't find texture file: .
[spritetype.cpp:606]: Texture gfx\interface\minimap_area.tga have forbidden compression, have you tried DXT3?