• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.157
3.902
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Indeed. Ol' Temujin himself.

Do you remember approximately how long it took you to get to a CTD? (i.e. one week in, three months in, one year in, etc.) I've tried starting at the Mongol start date as Temujin and I've gone by one year without any CTDs.
 

Raineh Daze

General
39 Badges
Dec 7, 2013
1.933
10
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Stellaris - Path to Destruction bundle
Do you remember approximately how long it took you to get to a CTD? (i.e. one week in, three months in, one year in, etc.) I've tried starting at the Mongol start date as Temujin and I've gone by one year without any CTDs.

However long it takes to start marching your event troops to Esfahan and gather your levies together. Month or two, I guess?
 

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.157
3.902
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
However long it takes to start marching your event troops to Esfahan and gather your levies together. Month or two, I guess?

Hmm. I'm a few years in, won the war against the Khwarezm Shahs, and haven't seen any CTDs yet. It could be I've somehow already fixed the issue in my local build, but I doubt it. Have you tried the same start several times to make sure it wasn't just a random lone CTD? :/
 

ekorovin

Lt. General
6 Badges
Jun 30, 2013
1.537
29
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Victoria 2
  • Europa Universalis IV: Pre-order
Started playing with everything, exept SWMH, randomized rulers, then searched for characters - that happened, not outright though, but only when I sort by gender, nothing is clickable anymore:
jM3B8HA.jpg
 

HabemusZlatan

I hate video games
51 Badges
Feb 24, 2011
1.266
105
  • Crusader Kings II: Charlemagne
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III Complete
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Necroids
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Is it WAD for Magyars to retain claims on the lands they "migrate" from in lower Ukraine?
It kind of defies the point of having them discard them, also they tend to reconquer those if they can. At least they did for me 3 times on 4 tries, but just because the fourth time I was playing as them and noticed it.
 

Finarfin

General
69 Badges
May 7, 2003
2.079
47
  • Crusader Kings II: Way of Life
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Sword of the Stars
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
Is it intended in the duel module for your own army commander to charge you across the battlefield???

Does anyone know the answer to this? Since it resulted in the death of my ruler this is going to determine whether I load from a prior save or not. :) If it's WAD then I'm just going to go with what the gods (oh wait, God; I'm playing a Catholic) have dealt me.
 

Lord of Pain

Lt. General
4 Badges
Jul 13, 2004
1.615
176
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
I played a game with the 'no ahistorical empires' decision, but after reloading the game those empires came back, just like Raineh Daze reported. I followed the instruction to type "event meneth.512", the decision fired again and all was well again. Then when I reloaded a second time, everything has been removed. First I thought the save was corrupted so I just loaded an old save (prior to firing the event), played for a few years and saved twice to be sure it got saved properly, yet it still happened again to both of the saves. The save file themselves are proper size and look right on the inside as well, so I don't know what's going on.
 

Attachments

  • Untitled-1.png
    Untitled-1.png
    522 KB · Views: 12

DrewBledsoe

Second Lieutenant
1 Badges
Jan 9, 2014
143
7
  • Crusader Kings II
Does anyone know the answer to this? Since it resulted in the death of my ruler this is going to determine whether I load from a prior save or not. :) If it's WAD then I'm just going to go with what the gods (oh wait, God; I'm playing a Catholic) have dealt me.
I have had quite a few family members [often the commanders controlling the flanks] die in this way. it gets reported as `died in personal combat to x`. As I often have my sons commanding the flanks...well its an honorable death.
 

cybrxkhan

Going to Scarborough Fair
57 Badges
Jul 14, 2012
8.157
3.902
  • Crusader Kings II: Charlemagne
  • Age of Wonders III
  • Stellaris
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris Sign-up
  • Warlock: Master of the Arcane
  • 500k Club
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Surviving Mars
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Is it WAD for Magyars to retain claims on the lands they "migrate" from in lower Ukraine?
It kind of defies the point of having them discard them, also they tend to reconquer those if they can. At least they did for me 3 times on 4 tries, but just because the fourth time I was playing as them and noticed it.

You play with VIET Immersion, right? Might be a leftover from vanilla, particularly the vanilla version, I'll see what I can do with it.

Seems to have just been a one-off thing.

I'll be on the lookout in case something is around.

I played a game with the 'no ahistorical empires' decision, but after reloading the game those empires came back, just like Raineh Daze reported. I followed the instruction to type "event meneth.512", the decision fired again and all was well again. Then when I reloaded a second time, everything has been removed. First I thought the save was corrupted so I just loaded an old save (prior to firing the event), played for a few years and saved twice to be sure it got saved properly, yet it still happened again to both of the saves. The save file themselves are proper size and look right on the inside as well, so I don't know what's going on.

Frankly to be honest I dunno how that could happen due to the no ahistorical empires decision (maybe one of the other HIP guys knows better than me). I know you tried two, but did you try that with another game or a few just to be sure?
 

Abaia

Second Lieutenant
22 Badges
Sep 29, 2004
120
70
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II
  • 500k Club
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Playing as a Jewish ruler, after I request at least some courtiers to convert to Judaism, I find that they convert but then turn Sunni after a few days. I can keep demanding that they convert to Judaism, and they keep converting back to Sunni. Landing the character keeps them Jewish.

I don't know if this is a HIP issue, but is there an event firing somewhere that turns unlanded courtiers Sunni?
 

supersoulty

Corporal
47 Badges
Oct 23, 2011
43
0
  • Crusader Kings II: Sword of Islam
  • Semper Fi
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • For the Motherland
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Snowfall
Sorry if this one has already been fixed, or if there might just be something I am missing with the install, and if I did, please feel free to mock me openly, but...

I just installed the latest version of HIP on Friday. The game was loading a bit slowly, but nothing really unusual for a none vanilla... anyway, I'm playing my game, and I start saving... again, it is taking a while for the save screen to load, but at least from my experience, nothing odd. I manually save once. Fine. I manually save the game again... I get a runtime error notification. It happened again a few other times. I figured, fine I have auto save, and I'll make sure to only do one manual save each time I load the game. Played like that for a hundred years. Soon, it starts to crash any time I do a manual save, otherwise the game is working fine otherwise, no problems. But then around the year 970 AD, the game crashed when it goes to autosave into the next year. I reload. Same thing happens. I reload again same thing happens. I reload a third time... and I star tot notice something odd, all my old autosaves are disappearing, and I am on my last one for the game I am playing (my last manual save from several decades ago, because of the issue). I reload the game, it crashes... reboot... all my autosaves are gone.

Anyone have this issue before? Is there a known fix?

Edit: Sorry, should have said, it is always a C++ Runtime Error.
 

Lord of Pain

Lt. General
4 Badges
Jul 13, 2004
1.615
176
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
Frankly to be honest I dunno how that could happen due to the no ahistorical empires decision (maybe one of the other HIP guys knows better than me). I know you tried two, but did you try that with another game or a few just to be sure?

I went over to techsupport and read that another guy is having the same problem in vanilla, might be connected to c++ runtime library. So you can ignore my post.


Sorry if this one has already been fixed, or if there might just be something I am missing with the install, and if I did, please feel free to mock me openly, but...

I just installed the latest version of HIP on Friday. The game was loading a bit slowly, but nothing really unusual for a none vanilla... anyway, I'm playing my game, and I start saving... again, it is taking a while for the save screen to load, but at least from my experience, nothing odd. I manually save once. Fine. I manually save the game again... I get a runtime error notification. It happened again a few other times. I figured, fine I have auto save, and I'll make sure to only do one manual save each time I load the game. Played like that for a hundred years. Soon, it starts to crash any time I do a manual save, otherwise the game is working fine otherwise, no problems. But then around the year 970 AD, the game crashed when it goes to autosave into the next year. I reload. Same thing happens. I reload again same thing happens. I reload a third time... and I star tot notice something odd, all my old autosaves are disappearing, and I am on my last one for the game I am playing (my last manual save from several decades ago, because of the issue). I reload the game, it crashes... reboot... all my autosaves are gone.

Anyone have this issue before? Is there a known fix?

Edit: Sorry, should have said, it is always a C++ Runtime Error.

How much ram do you have?
 

Finarfin

General
69 Badges
May 7, 2003
2.079
47
  • Crusader Kings II: Way of Life
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Sword of the Stars
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
I have had quite a few family members [often the commanders controlling the flanks] die in this way. it gets reported as `died in personal combat to x`. As I often have my sons commanding the flanks...well its an honorable death.

That's not what I'm referring to. My concern is that the person I got into personal combat with was the leader of my own army. I'm wondering if that is an error in the duel engine code or if that's supposed to happen. I've never seen you end up fighting your own soldiers before.
 

kdonovan

Captain
22 Badges
Oct 29, 2011
394
65
  • Crusader Kings II: Charlemagne
  • Sword of the Stars II
  • Sword of the Stars
  • For The Glory
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Europa Universalis IV: Call to arms event
Fighting your own side sounds like a bug.

Though it would be cool to allow assassination attempts if you are both in the same combat on the same side - disguising it as a "friendly fire" incident or just stabbing the guy during all the confusion.
 

Finarfin

General
69 Badges
May 7, 2003
2.079
47
  • Crusader Kings II: Way of Life
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Sword of the Stars
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Victoria 3 Sign Up
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Cities in Motion
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
Fighting your own side sounds like a bug.

Though it would be cool to allow assassination attempts if you are both in the same combat on the same side - disguising it as a "friendly fire" incident or just stabbing the guy during all the confusion.

Though it sounds unintended to me I suppose that it could be working. The guy didn't like me very much. That's why I asked here because I wouldn't even know where to begin to see if it's intended that someone on your own side could fight you. It sucks because this was a new king with 3 kingdoms who had for some reason before he came under my control chosen to be Celibate, and he had no children. His titles would be split up on his death so I was scurrying to get a son or change the inheritance laws or create an empire. He never got the chance to do any of that because of his army commander attacking him on the battlefield. Just another challenge to overcome, I guess!
 

supersoulty

Corporal
47 Badges
Oct 23, 2011
43
0
  • Crusader Kings II: Sword of Islam
  • Semper Fi
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • For the Motherland
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings III
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Snowfall

Lord of Pain

Lt. General
4 Badges
Jul 13, 2004
1.615
176
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • 500k Club
There's a thread in Tech Support regarding a C++ Runtime error while starting the game and appears to be connected with ram, so maybe it has the same cause? Their fix was to turn off some DLCs to lower the demand for ram. Go read it and hopefully you'll find a solution.