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    Real Strategy Requires Cunning

ravachij

Recruit
Oct 5, 2020
3
0
Hello, I'll give some background before explaining my bug in order to provide some context. I've been playing ck2 for a while now and my favorite time period to start are as William the Conqueror and Robert Guiscard in 1066. Since they are norman, I downloaded a mod called 'Raiding Normans' because I wanted to be able to raid if I wanted to. Fast forward a month ago, I started playing with the HIP mod and today I wanted to start a new campaign without the HIP interface module because its too big for my 13" Macbook Pro and when I have more than one army in an enemy county, the siege window moves the army's interfaces up and outside my screen so I can't combine them or organize it anyway I want to but that's okay, that not why I'm here. Another thing I want to do was to remove the 'Raiding Normans' mod since I don't use it anymore and I don't want the AI using it as well. So I did two things, 1. install the HIP mod again via the terminal to uninstall the interface module and 2. unsubscribed from the 'Raiding Normans' mod from steam (and deleted the files). But now, anytime I try to launch the game it crashes anytime I don't have that mod active. Now, I never would have thought that mod would be the problem but I tested it out and the only time the game crashes at launch is if the HIP mod is active and the Raiding Normans isn't. But this is not the only issue I'm having. While I was trying to figure out what was going on, I uninstalled and installed the game again to 'reset' the game files but no, the crash still occurs so I said fine, I'll just play with the mod, it's weird but no big deal. But now, there is a new bug. When the game successfully launches, many cultures are bugged and it says noculture instead. I can confirm this happens to the Anglo-saxons and some African cultures and ONLY when I play with the HIP mod active. I really do not want to play while this occurs but I CAN'T play without HIP, especially without the EMF and map modules so that is why I'm reporting this bug. I believe it has something to do with a game file relating to cultures and most probably localisation as well. I'm not very tech/systems savy so it's just a guess as both problems are related to cultures. Something worth mentioning is that I don't have any DLC nor any save game file since I uninstalled the game like a previously stated. It is really weird that a small standalone mod will be dependent to another mod in order to work.

This is my version.txt:
[ HIP Release: 2020-07-10 (Frosty3) ]
EMF: Extended Mechanics & Flavor (v11.2 - 2020-07-09)
Arumba and Internal Tab Shortcuts (2020-05-12)
ARKO Interface (2020-06-28)
SWMH (v3.42 - 2020-07-08)
MiniSWMH: Performance-Friendly SWMH (v1.7.2 - 2020-05-18)
SED: English Localisation for SWMH (v2.2.30 - 2020-06-05)
ARKO Armoiries (2020-06-28)
LTM (C - 2019-12-02)

And here is my mod list: I know they are a lot but I was playing with all of them without the noculture bug before re-installing the HIP modules.

Artifact Acquisition and Overhaul


Better Christian CB (not active)


Caesar’s Books


Claim All de Jure Titles


Colored Buttons


Destroy Holdings


Expanded Traits


Great Works Models (not active)


Great Works Models - HIP


HIP - Historical Immersion Project


Hip - Improved Genetics Stable


Historic Buildings


Historic Buildings - HIP compact


Historical and Fantastical Artifacts


Improved Genetics 2.0 (Not active)


Less Random Deadly Duels


Lulu Events


MTA - New Artifacts


MTA - Vice and Virtue


Merciless Ruler


More Buildable Wonders


More realistic Crime and Punishment


Nicknames +++


No Great Work Construction Penalty


No Interreligious Defensive Pacts


Orange Ransom Button


Principalities, Margraviates & Grand Duchies (doesn’t seem to work but active)


Raiding Normans


Rename Anyone


Rename Titles v.1.0


Rich Childhood


Sarc’s Tweak Series: High Stat Councilors


Sarc’s Ward Attribute Teaching


Scandinavian Raiders


Sketchy Traits


Stop vassals’s external wars


Succession Astronomia


The Orders of Chivalry


Title Manager


Trais Softcap Exterminated


University


VIET Events Reborn


Visit Chambers TD


Your Personal Castle


LMM Councillor XP


LMM Immersive Title Grant


LMM Invite With Promises


LMM Spouse Empowerment


VS Army Leader Dynamic trait
 

ravachij

Recruit
Oct 5, 2020
3
0
Hello, I'll give some background before explaining my bug in order to provide some context. I've been playing ck2 for a while now and my favorite time period to start are as William the Conqueror and Robert Guiscard in 1066. Since they are norman, I downloaded a mod called 'Raiding Normans' because I wanted to be able to raid if I wanted to. Fast forward a month ago, I started playing with the HIP mod and today I wanted to start a new campaign without the HIP interface module because its too big for my 13" Macbook Pro and when I have more than one army in an enemy county, the siege window moves the army's interfaces up and outside my screen so I can't combine them or organize it anyway I want to but that's okay, that not why I'm here. Another thing I want to do was to remove the 'Raiding Normans' mod since I don't use it anymore and I don't want the AI using it as well. So I did two things, 1. install the HIP mod again via the terminal to uninstall the interface module and 2. unsubscribed from the 'Raiding Normans' mod from steam (and deleted the files). But now, anytime I try to launch the game it crashes anytime I don't have that mod active. Now, I never would have thought that mod would be the problem but I tested it out and the only time the game crashes at launch is if the HIP mod is active and the Raiding Normans isn't. But this is not the only issue I'm having. While I was trying to figure out what was going on, I uninstalled and installed the game again to 'reset' the game files but no, the crash still occurs so I said fine, I'll just play with the mod, it's weird but no big deal. But now, there is a new bug. When the game successfully launches, many cultures are bugged and it says noculture instead. I can confirm this happens to the Anglo-saxons and some African cultures and ONLY when I play with the HIP mod active. I really do not want to play while this occurs but I CAN'T play without HIP, especially without the EMF and map modules so that is why I'm reporting this bug. I believe it has something to do with a game file relating to cultures and most probably localisation as well. I'm not very tech/systems savy so it's just a guess as both problems are related to cultures. Something worth mentioning is that I don't have any DLC nor any save game file since I uninstalled the game like a previously stated. It is really weird that a small standalone mod will be dependent to another mod in order to work.

This is my version.txt:
[ HIP Release: 2020-07-10 (Frosty3) ]
EMF: Extended Mechanics & Flavor (v11.2 - 2020-07-09)
Arumba and Internal Tab Shortcuts (2020-05-12)
ARKO Interface (2020-06-28)
SWMH (v3.42 - 2020-07-08)
MiniSWMH: Performance-Friendly SWMH (v1.7.2 - 2020-05-18)
SED: English Localisation for SWMH (v2.2.30 - 2020-06-05)
ARKO Armoiries (2020-06-28)
LTM (C - 2019-12-02)

And here is my mod list: I know they are a lot but I was playing with all of them without the noculture bug before re-installing the HIP modules.

Artifact Acquisition and Overhaul


Better Christian CB (not active)


Caesar’s Books


Claim All de Jure Titles


Colored Buttons


Destroy Holdings


Expanded Traits


Great Works Models (not active)


Great Works Models - HIP


HIP - Historical Immersion Project


Hip - Improved Genetics Stable


Historic Buildings


Historic Buildings - HIP compact


Historical and Fantastical Artifacts


Improved Genetics 2.0 (Not active)


Less Random Deadly Duels


Lulu Events


MTA - New Artifacts


MTA - Vice and Virtue


Merciless Ruler


More Buildable Wonders


More realistic Crime and Punishment


Nicknames +++


No Great Work Construction Penalty


No Interreligious Defensive Pacts


Orange Ransom Button


Principalities, Margraviates & Grand Duchies (doesn’t seem to work but active)


Raiding Normans


Rename Anyone


Rename Titles v.1.0


Rich Childhood


Sarc’s Tweak Series: High Stat Councilors


Sarc’s Ward Attribute Teaching


Scandinavian Raiders


Sketchy Traits


Stop vassals’s external wars


Succession Astronomia


The Orders of Chivalry


Title Manager


Trais Softcap Exterminated


University


VIET Events Reborn


Visit Chambers TD


Your Personal Castle


LMM Councillor XP


LMM Immersive Title Grant


LMM Invite With Promises


LMM Spouse Empowerment


VS Army Leader Dynamic trait
OK, I've been testing a bit and it varies the people who have the 'noculture' culture depending on which exact date you start the game. Easily to identify them in the game setup screen before starting a campaign. Sometimes that same ruler at one period does have the 'noculture' culture but in another it has the Breton one. Same is happening not only to people, but to provinces as well in the same fashion! Please HELP!
 

ravachij

Recruit
Oct 5, 2020
3
0
Hello, I'll give some background before explaining my bug in order to provide some context. I've been playing ck2 for a while now and my favorite time period to start are as William the Conqueror and Robert Guiscard in 1066. Since they are norman, I downloaded a mod called 'Raiding Normans' because I wanted to be able to raid if I wanted to. Fast forward a month ago, I started playing with the HIP mod and today I wanted to start a new campaign without the HIP interface module because its too big for my 13" Macbook Pro and when I have more than one army in an enemy county, the siege window moves the army's interfaces up and outside my screen so I can't combine them or organize it anyway I want to but that's okay, that not why I'm here. Another thing I want to do was to remove the 'Raiding Normans' mod since I don't use it anymore and I don't want the AI using it as well. So I did two things, 1. install the HIP mod again via the terminal to uninstall the interface module and 2. unsubscribed from the 'Raiding Normans' mod from steam (and deleted the files). But now, anytime I try to launch the game it crashes anytime I don't have that mod active. Now, I never would have thought that mod would be the problem but I tested it out and the only time the game crashes at launch is if the HIP mod is active and the Raiding Normans isn't. But this is not the only issue I'm having. While I was trying to figure out what was going on, I uninstalled and installed the game again to 'reset' the game files but no, the crash still occurs so I said fine, I'll just play with the mod, it's weird but no big deal. But now, there is a new bug. When the game successfully launches, many cultures are bugged and it says noculture instead. I can confirm this happens to the Anglo-saxons and some African cultures and ONLY when I play with the HIP mod active. I really do not want to play while this occurs but I CAN'T play without HIP, especially without the EMF and map modules so that is why I'm reporting this bug. I believe it has something to do with a game file relating to cultures and most probably localisation as well. I'm not very tech/systems savy so it's just a guess as both problems are related to cultures. Something worth mentioning is that I don't have any DLC nor any save game file since I uninstalled the game like a previously stated. It is really weird that a small standalone mod will be dependent to another mod in order to work.

This is my version.txt:
[ HIP Release: 2020-07-10 (Frosty3) ]
EMF: Extended Mechanics & Flavor (v11.2 - 2020-07-09)
Arumba and Internal Tab Shortcuts (2020-05-12)
ARKO Interface (2020-06-28)
SWMH (v3.42 - 2020-07-08)
MiniSWMH: Performance-Friendly SWMH (v1.7.2 - 2020-05-18)
SED: English Localisation for SWMH (v2.2.30 - 2020-06-05)
ARKO Armoiries (2020-06-28)
LTM (C - 2019-12-02)

And here is my mod list: I know they are a lot but I was playing with all of them without the noculture bug before re-installing the HIP modules.

Artifact Acquisition and Overhaul


Better Christian CB (not active)


Caesar’s Books


Claim All de Jure Titles


Colored Buttons


Destroy Holdings


Expanded Traits


Great Works Models (not active)


Great Works Models - HIP


HIP - Historical Immersion Project


Hip - Improved Genetics Stable


Historic Buildings


Historic Buildings - HIP compact


Historical and Fantastical Artifacts


Improved Genetics 2.0 (Not active)


Less Random Deadly Duels


Lulu Events


MTA - New Artifacts


MTA - Vice and Virtue


Merciless Ruler


More Buildable Wonders


More realistic Crime and Punishment


Nicknames +++


No Great Work Construction Penalty


No Interreligious Defensive Pacts


Orange Ransom Button


Principalities, Margraviates & Grand Duchies (doesn’t seem to work but active)


Raiding Normans


Rename Anyone


Rename Titles v.1.0


Rich Childhood


Sarc’s Tweak Series: High Stat Councilors


Sarc’s Ward Attribute Teaching


Scandinavian Raiders


Sketchy Traits


Stop vassals’s external wars


Succession Astronomia


The Orders of Chivalry


Title Manager


Trais Softcap Exterminated


University


VIET Events Reborn


Visit Chambers TD


Your Personal Castle


LMM Councillor XP


LMM Immersive Title Grant


LMM Invite With Promises


LMM Spouse Empowerment


VS Army Leader Dynamic trait
Ok, I did a few more test. It is definitely the HIP's MAP module that is causing both the 'nonculture' bug and the crash if I don't have the 'Raiding Normans' mod.

However, after like an hour of testing each individual mod with only the HIP mod and by adding one by one I learned that the one that was causing the bugs was 'Lulu Events'. I don't know why that mod would affect the game files so drastically, especially the ones regarding culture if this another mod intended to add more flavorful events. Well, I finally can pay with the SWMH map and without the 'nonculture' bug nor the Raiding Normans' mod. I will leave these three replies here in case it helps anyone.
 

Isewein

Corporal
5 Badges
Jan 7, 2017
41
10
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I've repeatedly encountered the situation where a powerful vassal's peronal faction declared war (to "oust foreigners" or some such) while realm peace was being enforced, then got annoyed for it being immediately ended (hefty -40 Tyrant modifier). I understand the opinion penalty when realm peace is specifically introduced to thwart them, but are they supposed to still start faction wars knowing that nothing can come of it? Seems a bit odd, considering they don't start regular wars during realm peace.
 

inertiatic

Sergeant
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Mar 24, 2011
99
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Playing as a Republic, it is somehow possible to 'inherit' another Patrician's house, possessing both your original house as well as the new one under your list of titles.

20201116132458_1.jpg

In the graphic above you can see both listed during my recent Republic of Wales game. My dynasty is Ap Oslyn, the new/second house is Siencyns. During a civil war, I'd managed to wipe out most of House Siencyns. I engaged their last surviving heir in a duel, in which both their heir and my guy both died. Suddenly my character's successor finds themselves in possession of their household as you can see.

20201116132444_1.jpg

This wouldn't be so much of an issue, except that their house holding has now superceded mine. Whereas I'd invested tonnes of money on upgrading my house (basically maxxed out with upgrades), I'm now left with the comparatively much weaker household above. I can neither destroy their house title nor seemingly access my older / far superior one.

Game breaking bug for me. I'd advise anyone considering playing Republics to avoid until this can be fixed!

[ HIP Release: 2020-07-10 (Frosty3) ]
EMF: Extended Mechanics & Flavor (v11.2 - 2020-07-09)
Arumba and Internal Tab Shortcuts (2020-05-12)
ARKO Interface (2020-06-28)
SWMH (v3.42 - 2020-07-08)
MiniSWMH: Performance-Friendly SWMH (v1.7.2 - 2020-05-18)
SED: English Localisation for SWMH (v2.2.30 - 2020-06-05)
ARKO Armoiries (2020-06-28)
LTM (C - 2019-12-02)
CPRplus (v3.1.4 - 2020-01-06)
 

sigeena

Major
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Nov 13, 2013
667
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Started as the Muslim Duke of Sicily under the Fatimids in the Age of Kings bookmark.

Byzantine DoW us with either a Holy War or Imperial Reconquest. Can't remember.

Fatimids lost and I was given 3 options at the end.
1. Convert
2. Convert falsely
3. Do not convert, game over.

I chose #1 and war was over but I remained under the Fatimids as a Christian vassal.
 

Shawanga

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Jul 25, 2018
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Hello. I opened my game today and something seemed off while loading the save files. Then I realised that the mod was showing the vanilla save game files from the vanilla save games folder instead of the ones from the HIP folder.

Here is everything from the version.txt file:

[ HIP Release: 2020-07-10 (Frosty3) ]
EMF: Extended Mechanics & Flavor (v11.2 - 2020-07-09)
Arumba and Internal Tab Shortcuts (2020-05-12)
ARKO Interface (2020-06-28)
SWMH (v3.42 - 2020-07-08)
ARKO Armoiries (2020-06-28)
LTM (C - 2019-12-02)

and here is a list of other mods that I was playing with:
Cultural cities remix
early units shield flags
Patrum Scuta
Unique Buildings ( Updated, ...)
Your Personal Castle