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RodriguesSting

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ScreenShot_20170930182245.png


I think it might be worth you guys check your faction system again. Other than that, playing as the Gall Goidel / Norsegael under a Goidel / Irish king, trying to put a claimant to the throne repeatedly ended inconclusively repeatedly.
 

zijistark

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[HIP Release 2017-08-29 (Cacao4)]
EMF (V7.03 - 2017-08-29)
ARKOpack Armoiries [COA] (2017-04-25)
ARKOpack Interface (2017-04-25)
Arumba and Internal Tab Shortcuts (2017-05-04)
CPRplus (v2.8.4 - 2017-08-28)
SWHM (v3.04 - 2017-08-28)
Lindbrook's Texture Map (C- 2017-03-20)

Started playing as Basil I, according to tiers of imperial reconquest at the start of the game I should only have reconquest on Anatolia. I don't know why but when I play at that start I immediately have imperial reconquest on every single tier.
What could be the cause of this ?

This is a known bug that is fixed in the EMF Beta and will of course no longer be a problem in upcoming Cacao5.

Regions shown in black are ''No Culture'' regions. German and Turkish cultures only appear after their respective melting pot cultures have appeared (late 13th cent). I have only shown the 867 start date here but the map would look the same in 1180. As soon as a liege with a culture appears over a no-culture region, that province immidiately converts to that culture. This isnt a major or a gamebreaking bug but one that leads to absurd results like irish and danish sub sahara, french germany, polish morroco and greek italy
View attachment 303249 View attachment 303250 View attachment 303251

Your installation and/or other mods that might be accidentally enabled -- it's clearly borked. We don't see any of that on our end. Try posting a version.txt next time and address any other mods you might even be accidentally running alongside HIP as a starter.

View attachment 303417

I think it might be worth you guys check your faction system again. Other than that, playing as the Gall Goidel / Norsegael under a Goidel / Irish king, trying to put a claimant to the throne repeatedly ended inconclusively repeatedly.

Which part is the problem? The fact that the Pope is apparently a vassal of the liege of the character from which that screenshot is viewed? That is weird but not impossible. However, how the hell am I supposed to replicate that to take a look at anything without far more information than you gave? Or does the Irish comment relate to it, which seems like nonsense so probably not yet this is a Bug Reports thread, so nonsense is kind of the name of the game. Please be more clear about what you expected to happen (or not happen) and what happened instead, in both cases (if indeed you're referring to two separate perceived problems).

Invalidation of scripted invocations of the CB used for the claimant faction CAN happen, but it ideally would almost never happen on the first game day of the war. Scanning through the "debug logs" (run the game with the -scriptlog command line parameter, and EMF will print information about all wars, their outcomes, and all sorts of other neat stuff in the <user dir>/logs/game.log file) of a recent observe of 175 years done for other purposes right now, I see literally over a hundred successful (in the sense that they did not invalidate -- fewer were actual wins for the rebels, of course) claimant faction wars and, at least from scanning, I don't see a single instance of a same-day invalidation of the CB. So it seems to be working fine from my POV, and I need details in order to be able to come to your viewpoint (i.e., there must be something fairly special about your Irish situation to be provoking such a bug, or you're just running some other mod alongside HIP that affects it somehow, or something like that).
 

RodriguesSting

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Invalidation of scripted invocations of the CB used for the claimant faction CAN happen, but it ideally would almost never happen on the first game day of the war. Scanning through the "debug logs" (run the game with the -scriptlog command line parameter, and EMF will print information about all wars, their outcomes, and all sorts of other neat stuff in the <user dir>/logs/game.log file) of a recent observe of 175 years done for other purposes right now, I see literally over a hundred successful (in the sense that they did not invalidate -- fewer were actual wins for the rebels, of course) claimant faction wars and, at least from scanning, I don't see a single instance of a same-day invalidation of the CB. So it seems to be working fine from my POV, and I need details in order to be able to come to your viewpoint (i.e., there must be something fairly special about your Irish situation to be provoking such a bug, or you're just running some other mod alongside HIP that affects it somehow, or something like that).

The Artifact one (HIP version, streamlined). Regardless, if I ever stumble upon this bug again, I will make sure to get you a save next time. No nonsense anymore.
 

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[HIP Release 2017-03-22 (Cacao1)]
EMF: Extended Mechanics & Flavor (v7.0 - 2017-03-22)
Arumba and Internal Tab Shortcuts (2017-03-22)
ARKO Interface (2017-03-20)
SWMH (v3.0 - 2017-03-22)
MiniSWMH: Performance-Friendly SWMH (v1.3.0 - 2017-03-22)
SED: English Localisation for SWMH (v2.2.11 - 2017-03-22)
ARKO Armoiries (2017-03-20)
LTM (C - 2017-03-20)
CPRplus (v2.8.1 - 2016-03-20)

I get a CTD whenever I try to play the game. I select a character and it seems to load fine, but as soon as the loading bar is full, the game crashes.
 

zijistark

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[HIP Release 2017-03-22 (Cacao1)]
EMF: Extended Mechanics & Flavor (v7.0 - 2017-03-22)
Arumba and Internal Tab Shortcuts (2017-03-22)
ARKO Interface (2017-03-20)
SWMH (v3.0 - 2017-03-22)
MiniSWMH: Performance-Friendly SWMH (v1.3.0 - 2017-03-22)
SED: English Localisation for SWMH (v2.2.11 - 2017-03-22)
ARKO Armoiries (2017-03-20)
LTM (C - 2017-03-20)
CPRplus (v2.8.1 - 2016-03-20)

I get a CTD whenever I try to play the game. I select a character and it seems to load fine, but as soon as the loading bar is full, the game crashes.
Why are you running Cacao1? That's for CKII v2.7.0.2. The current version of CKII is 2.7.2, and 2.7.1 came before that and after 2.7.0.2. In 2.7.1, the way secret religion stuff works was completely changed in hard-code, so Cacao1 won't work with the current version of CKII, and that is your problem.

^-- This is why posting your version.txt can seriously save us all a lot of time.
 

MeroFromVero

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version.txt said:
[HIP Release 2017-08-29 (Cacao4)]
EMF: Extended Mechanics & Flavor (v7.03 - 2017-08-29)
Arumba and Internal Tab Shortcuts (2017-05-04)
ARKO Interface (2017-04-25)
SWMH (v3.04 - 2017-08-28)
ARKO Armoiries (2017-04-25)
LTM (C - 2017-03-20)
CPRplus (v2.8.4 - 2017-08-28)

I am getting a persistent CTD on 30 August 1058 while playing as the Seljuks. It appears to be happening at the same time my vassal in Mosul completes a siege against his vassal in Sinjar (he is revoking the county), but that may be a coincidence. I've attached a save file. Can you see what is causing the CTD?
 

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[HIP Release 2017-08-29 (Cacao4)]
EMF: Extended Mechanics & Flavor (v7.03 - 2017-08-29)
Arumba and Internal Tab Shortcuts (2017-05-04)
ARKO Interface (2017-04-25)
SWMH (v3.04 - 2017-08-28)
LTM (C - 2017-03-20)



Hi, im getting a persistent CTD around 3 months after the save loads, i cant even begin to venture a guess as to whats causing it due to all the different things happening. If you can suggest any way of fixing it that would be great, its a fantastic game, i just used the mongols to spread the fraticelli faith than caused them all to fragment leaving my kingdom fit and ready to do the clean up job!

EDIT: these are the only to lines in the error log;
[title.cpp:10313]: Removed non-potential building from province! building: "ct_port_1", province: "b_st_peter_port"
[title.cpp:10313]: Removed non-potential building from province! building: "tb_shipyard_1", province: "b_dunboy"

Could this be the cause? i even changed the date in the save file to by pass the few months or so in which it crashes but to no avail.

Further edit: Fast forwarding the game and keeping an eye on the ingame message log it looks as if two characters are being appointed as commanders of the Il khanate, these are the last two entries in the log each time it crashes. This however seems coincidental as when i take control of the Ilkhanate and do nothing it still happens :(

EDIT: Upon further testing it does crash when the ilkhanate appoints two commanders at the same time (im not suggesting appointing two commanders is causing the crash this is just whats happening) consistently. Furthermore this time around when i played the ilkhanate and sat around doing nothing i got two years out out of it before i decided to test it again.

Something odd to, when i resigned as the leader of the ilkhanate it said he had been ruling for 170 years he was 30 years old... (im thinking this may be some stuff you guys do under the hood but who knows).

Further edit: the above mentioned appointment of commanders dosnt seem to be the factor as after killing the ilkhanate leader and letting time go forward, it still crashes but with no appointment of commanders. The fact i got 2 years out of it when i played as the ilkhanate leader with out doing anything is perplexing since the first time i attempted that it crashed anyway.

im stumped
 

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Last edited:

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Cacao4:
EMF
SMWH
Better Looking Garbs
BLG for EMF
BLG for SMWH

I'm getting pretty persistent CTDs about 6 months to a year after my save is loaded. Not sure what is causing it.
 

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Looking at the above bug report, and my log, it looks like we have a very similar log.

[title.cpp:10313]: Removed non-potential building from province! building: "ca_shipyard_1", province: "b_conisbrough"
[title.cpp:10313]: Removed non-potential building from province! building: "ct_port_1", province: "b_st_peter_port"
[title.cpp:10313]: Removed non-potential building from province! building: "tb_shipyard_1", province: "b_dunboy"
[eu3idler.cpp:13357]: Attempting to interface texture on inexistent sprite type: GFX_ally_orders_bg
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/pagan_interface/laws_inheritance_bg
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/pagan_interface/laws_currentlaws_bg
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/pagan_interface/laws_entry_bg4
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/pagan_interface/laws_currentlaws_bg
[eu3idler.cpp:13345]: Failed to find a re-skinned texture: gfx/interface/pagan_interface/council_laws_entry_bg
 
Last edited:

zijistark

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Our saves are only 5 years apart as well.
Both of you are using ARKO Interface as well (which explains the logs but not your problem).
 

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Hi. First time using the mod, been really impressed with it and having a great time so far. Ran into an issue of getting an unavoidable freeze/crash around 1143/1144 I've loaded back to saves a few years earlier to try and dodge it but I keep hitting it like a brick wall. Not running any other mods.

The save I've included is the latest date I've been able to reach, and the crash seems to come in March at the latest but often as early as the first few days.

version.txt said:
[HIP Release 2017-08-29 (Cacao4)]
EMF: Extended Mechanics & Flavor (v7.03 - 2017-08-29)
Arumba and Internal Tab Shortcuts (2017-05-04)
ARKO Interface (2017-04-25)
SWMH (v3.04 - 2017-08-28)
MiniSWMH: Performance-Friendly SWMH (v1.3.4 - 2017-08-28)
SED: English Localisation for SWMH (v2.2.15 - 2017-08-29)
ARKO Armoiries (2017-04-25)
LTM (C - 2017-03-20)
CPRplus (v2.8.4 - 2017-08-28)

error said:
[title.cpp:10313]: Removed non-potential building from province! building: "ct_port_1", province: "b_st_peter_port"
[title.cpp:10313]: Removed non-potential building from province! building: "tb_shipyard_1", province: "b_dunboy"
[militarycomposition.cpp:146]: Military composition has reference to invalid troop type! type: none, location: file: save games/Crash Bug 1144_01_01.ck2 line: 593052
[militarycomposition.cpp:146]: Military composition has reference to invalid troop type! type: none, location: file: save games/Crash Bug 1144_01_01.ck2 line: 593078
[militarycomposition.cpp:146]: Military composition has reference to invalid troop type! type: none, location: file: save games/Crash Bug 1144_01_01.ck2 line: 593104
 

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Arko

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Penmin

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[HIP Release 2017-03-22 (Cacao1)]
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I think mercenaries are really bugged out for me. The weakest of the starting ones I can find had something like 11K soldiers in it, all one troop type. It still only costs 100 gold up-front, but costs 71 per month. The AI does not seem to be handling this well, Rum (at -150 gold, with lucky ruler trait) is bankrupting itself because the AI thought it found a great deal (Tens of thousands of men for only a few hundred bucks), but didn't factor in the ongoing costs. I'm guessing it stopped working not long ago, because I haven't seen any mercenary invasions pop-up, but it's annoying, because I can't hire any mercenaries for any length of time, and any large enemy will just end up bankrupting itself by trying to get some mercenaries. Checksum is not the same, I changed the defines for start date, and messed around with some of the Kesranid history files. Using beta version 2.7.0 of CK2, with the right HIP version (Cacao1).
 

Saboteur100

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[HIP Release 2017-08-29 (Cacao4)]
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Getting persistent CTD less than a month out from this save, always mid June 899 (I've had June 11, 14, 15, and other dates around those).
 

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zijistark

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[HIP Release 2017-03-22 (Cacao1)]
EMF: Extended Mechanics & Flavor (v7.0 - 2017-03-22)
Arumba and Internal Tab Shortcuts (2017-03-22)
ARKO Interface (2017-03-20)
SWMH (v3.0 - 2017-03-22)
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ARKO Armoiries (2017-03-20)
LTM (C - 2017-03-20)
CPRplus (v2.8.1 - 2016-03-20)

I think mercenaries are really bugged out for me. The weakest of the starting ones I can find had something like 11K soldiers in it, all one troop type. It still only costs 100 gold up-front, but costs 71 per month. The AI does not seem to be handling this well, Rum (at -150 gold, with lucky ruler trait) is bankrupting itself because the AI thought it found a great deal (Tens of thousands of men for only a few hundred bucks), but didn't factor in the ongoing costs. I'm guessing it stopped working not long ago, because I haven't seen any mercenary invasions pop-up, but it's annoying, because I can't hire any mercenaries for any length of time, and any large enemy will just end up bankrupting itself by trying to get some mercenaries. Checksum is not the same, I changed the defines for start date, and messed around with some of the Kesranid history files. Using beta version 2.7.0 of CK2, with the right HIP version (Cacao1).
There's a lot that's broken with that release of CKII. Perhaps you'd have better luck on the most recent version of the game.
 

Hadhod

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Not really a bug report per se, so I am not sure if it should go here or somewhere else; apologies if it is the wrong place.

The Duchy of Savoy was only elevated into a Duchy in the 15th century. Therefore the d_savoie should be called County of Savoy instead.
 

sk19972

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I've just reinstalled HIP, with all the trimmings, and all the coat of arms have disappeared.

I have all the DLCs, too, if that is pertinent information, and I was running only HIP as a mod.
 

zijistark

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I've just reinstalled HIP, with all the trimmings, and all the coat of arms have disappeared.

I have all the DLCs, too, if that is pertinent information, and I was running only HIP as a mod.
version.txt (see OP)?