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zijistark

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I'm in the same boat as him and seeing the same problem with my female Catholic queen of Ravenna (titular title) She has claims to Brescia, Leukousia, and Prato. In every single case, she is listed as "not having a valid casus belli" for all of her strong claims. The only war she can pursue is tributary.

[HIP Release 2017-08-29 (Cacao4)]
EMF: Extended Mechanics & Flavor (v7.03 - 2017-08-29)
Arumba and Internal Tab Shortcuts (2017-05-04)
ARKO Interface (2017-04-25)
SWMH (v3.04 - 2017-08-28)
MiniSWMH: Performance-Friendly SWMH (v1.3.4 - 2017-08-28)
ARKO Armoiries (2017-04-25)
LTM (C - 2017-03-20)
CPRplus (v2.8.4 - 2017-08-28)

UPDATE:

I started a new game with a female ruler of Surrey in the 867 and used console to give her a strong claim to Kent. She couldn't press the claim at all as above and got the same "no valid casus belli" message with mouseover.

Game rules were all default except:

Fewer non epidemic diseases
Devil worshipers OFF
Secret religious cults OFF
Diplomatic range: OFF
Unrestricted grant independence
Aggressive historical outcome
Ahistorical dejure empires: ON

So this bug is confirmed. She was a female Catholic countess with a strong claim to Kent. No way to press it at all maybe except for calling in a favor from her liege lord (unlikely considering that the earl of Kent is related to him)

Further investigation of the "no casus belli" bug for female rulers with strong claims:

An independent female ruler is utterly incapable of pressing any of her own claims, even strong ones.

A female ruler can only press a strong claim against someone else in the SAME realm ONLY if it's pressed against the top tier liege - was able to verify it by creating a female ruler of Surrey in the 867 game start , gave her a strong claim to Kent. She couldn't press the claim against the lord of Kent who's of the same tier as her. But she can press it against her top liege of Wessex. I don't need to point out how problematic it really is. I was able to verify that the same thing is true for Cacao4 on a different computer and different female ruler (this time, the titular ruler of the kingdom of Ravenna. She simply couldn't press any strong claims of her own, period.

That said, I'd have to revert to Cacao3 if I want to progress with my games where I have a female ruler. It's a pretty major bug.

common/cb_types/00_cb_types.txt/claim:
Code:
can_use = {
  emf_cb_can_use = yes # common/scripted_triggers/emf_cb_triggers.txt: Not a Mongol with special war-declaration mechanics; not planning/holding a tournament or planning a coronation
  root = {
    or = {
      is_female = no
      and = {
        religion_group = muslim
        not = { has_game_rule = { name = gender value = all } }
      }
    }
  }
}
Maybe this is the culprit.

I'm no scripter so I wouldn't know how to "adjust" the above and see if that fixes the problem or not for testing on my own.

Judging from Hades7's version of this file, I think that the and = { ... } section is supposed to be enclosed in a not = { ... } section. I may be wrong, though.

Maybe try this:
Code:
can_use = {
  emf_cb_can_use = yes
  root = {
    not = {
      and = {
        is_female = yes
        religion_group = muslim
        not = { has_game_rule = { name = gender value = all } }
      }
    }
  }
}
not = { and = { A B C } } has the same meaning as or = { not = { A } not = { B } not = { C } }.
Code:
can_use = {
  emf_cb_can_use = yes
  root = {
    or = {
      is_female = no
      not = { religion_group = muslim }
      has_game_rule = { name = gender value = all }
    }
  }
}
Obviously, however, the shenanigan decreases the legibility of the code in this instance.

Hope this is fixed in a patch soon. Pretty big bug.

Toa

The code you provided allowed my female rulers to once more press their claims. Thank you!

I just deleted the old code via Notepad++ and copy pasted in the revised code. It worked.

Thanks Toa for this solution! Seems to have fixed the problem for me as well. My independent female duchess could not press her weak claim against the duchy of Savoy and the ruler was coming of age soon so the clock was ticking.

Ironically, she had the option to press for her two younger sisters who had the exact same claim.

Yes, it's the `claim` CB-- #1 basic, and I did it screw it up for female rulers with a solution that is precisely as @Toa Kraka says. I've just come back from a vacation, so I'm considering pushing a hotfix release soon. However, the question is what to include in the hotfix release: the EMF Alpha has been accruing some fairly major changes that are still not quite finished... so the timing is uncertain, but soon I guess.

Khanate of Nice has showed up again (reported here ). Again it's Nice and the timing is similar:


I also got an event for pagan holy wars featuring this guy:
Since East African has not reformed it's probably not intended.

While it might not be a bug I also noticed that when using "Change council position" action it's not possible to switch somebody to advisor, would it be possible to add that option?

[HIP Release 2017-08-29 (Cacao4)]
EMF: Extended Mechanics & Flavor (v7.03 - 2017-08-29)
Arumba and Internal Tab Shortcuts (2017-05-04)
ARKO Interface (2017-04-25)
SWMH (v3.04 - 2017-08-28)
ARKO Armoiries (2017-04-25)
LTM (C - 2017-03-20)
CPRplus (v2.8.4 - 2017-08-28)
+ revolutionary map

This -- except for the East African Reformed part -- continues to haunt us with its overall strange. The reformed East Africans will be fixed in the next release.

Gall Goidel cultural retinue is Gallowglass, but their building is Huskarls.

Not my area of expertise, but I think this may just be a case of wanting heavy infantry and not having an irish name for it.
 

RodriguesSting

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Not my area of expertise, but I think this may just be a case of wanting heavy infantry and not having an irish name for it.

Well, Gallowglass are heavy infantry (in game) too, except with defensive bonuses rather than offensive. So I guess you could either change their cultural building to Gallowglass or change their retinue name to Huskarls, for consistency sake?

Edit: Assuming it was a mistake, of course.
 
Last edited:

zijistark

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Well, Gallowglass are heavy infantry (in game) too, except with defensive bonuses rather than offensive. So I guess you could either change their cultural building to Gallowglass or change their retinue name to Huskarls, for consistency sake?

Edit: Assuming it was a mistake, of course.
Hmm, on further inspection, I see both Gallowglass cultural buildings and retinues for the irish (both heavy infantry defensive) -- that is, that's how they should be localised in game w/ EMF+SWMH. I can't actually test to see what happens ATM, but I suspect that perhaps some SWMH localisation is bleeding through EMF's on the levels 1-4 inclusive (not levels 0 and 5) of this cultural building. I'll make sure it says Gallowglass.
 

zijistark

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Hmm, on further inspection, I see both Gallowglass cultural buildings and retinues for the irish (both heavy infantry defensive) -- that is, that's how they should be localised in game w/ EMF+SWMH. I can't actually test to see what happens ATM, but I suspect that perhaps some SWMH localisation is bleeding through EMF's on the levels 1-4 inclusive (not levels 0 and 5) of this cultural building. I'll make sure it says Gallowglass.
Ah, you're referring to Norsegael culture. That confused me a bit. Insofar as their actual troops and bonuses, it's all in good shape, but yes, the retinue is called Gallowglass, and while I don't really see that as a bug, it's easy for me to change it, so I did (the save-compatible change was to just make their special retinue called Huscarl like North Germanic counterparts from which they melting-potted).
 

RodriguesSting

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Ah, you're referring to Norsegael culture. That confused me a bit. Insofar as their actual troops and bonuses, it's all in good shape, but yes, the retinue is called Gallowglass, and while I don't really see that as a bug, it's easy for me to change it, so I did (the save-compatible change was to just make their special retinue called Huscarl like North Germanic counterparts from which they melting-potted).

Indeed. A very minor thing of course, just something I stumbled upon, found odd, and decided to expose here. I do find them quite interesting, as they bring some freshness to the Ireland start (being able to raid even as feudal). Regardless, they are meant to have a melting pot event in-game? I tried a Old Gods start with them and noticed their culture was there, even though the province occupies were Norse. Also, despite having absolutely nothing against Huscarls, maybe the troops should be Gallowglass, considering they were completely Celticized? Unless you guys want to give them this something else to differentiate them from the regular Irish.
 

zijistark

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Indeed. A very minor thing of course, just something I stumbled upon, found odd, and decided to expose here. I do find them quite interesting, as they bring some freshness to the Ireland start (being able to raid even as feudal). Regardless, they are meant to have a melting pot event in-game? I tried a Old Gods start with them and noticed their culture was there, even though the province occupies were Norse. Also, despite having absolutely nothing against Huscarls, maybe the troops should be Gallowglass, considering they were completely Celticized? Unless you guys want to give them this something else to differentiate them from the regular Irish.
You're right; Gallowglass across the board for them is better. I can't recall specifics (hectic day), but the reason I went with Huscarls was related to avoiding destroying any cultural buildings in the next save-compatible release [WE TAKE THAT SAVE-COMPAT VERY SERIOUSLY!]. I might've been wrong, though, so I'll take a good look at it again when I can.

And thanks.
 

zijistark

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Indeed. A very minor thing of course, just something I stumbled upon, found odd, and decided to expose here. I do find them quite interesting, as they bring some freshness to the Ireland start (being able to raid even as feudal). Regardless, they are meant to have a melting pot event in-game? I tried a Old Gods start with them and noticed their culture was there, even though the province occupies were Norse. Also, despite having absolutely nothing against Huscarls, maybe the troops should be Gallowglass, considering they were completely Celticized? Unless you guys want to give them this something else to differentiate them from the regular Irish.
Oh, and, yes, the Norsegael culture is actually pretty cool despite me never paying it much attention-- it is present in 867 on SWMH already, but otherwise (and primarily, re: its spread) it is a melting pot between the Irish and the Norse, which I believe is "top-down" (like the Normans, rulers began integration before peasants, so that Norse province upon which a Norsegael is sitting isn't weird).

Considering I just wrote a brand new Neapolitan as well as Sicilian melting pot and they have similar properties in terms of spread (particularly the top-down aspect), I may look at overhauling this melting pot too. @Erilaz probably has something to say about that, eh?
 

RodriguesSting

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Oh, and, yes, the Norsegael culture is actually pretty cool despite me never paying it much attention-- it is present in 867 on SWMH already, but otherwise (and primarily, re: its spread) it is a melting pot between the Irish and the Norse, which I believe is "top-down" (like the Normans, rulers began integration before peasants, so that Norse province upon which a Norsegael is sitting isn't weird).
ScreenShot_20170925235853.png

Actually it is the opposite. I meant to say, the provinces are Norsegaelic, while the occupiers are Norse. Just to clarify.
 

zijistark

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Actually it is the opposite. I meant to say, the provinces are Norsegaelic, while the occupiers are Norse. Just to clarify.
It should probably be the other way around, but yeah, minutiae.

I've decided to take a look at incorporating the English/Danish/Anglonorse and Irish/Norse melting pots into the newer structure used for the new Neapolitan and Sicilian melting pots since their goals are ultimately very close and the melts work in very similar ways, so when I get to Norsegaelic, I'll evaluate their actual historical setup too.
 

Urzhail64

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Is there any chance you could change the female French portraits to the Langobard portraits? The skins are frankly too dark to fit the French (while it's perfect for Occitan) plus the Langobard hairstyles?
 

Erilaz

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Actually it is the opposite. I meant to say, the provinces are Norsegaelic, while the occupiers are Norse. Just to clarify.

I can't remember whether this is in the old Norsegaelic melting-pot (made by Meneth I believe), or if it's just how it starts in the bookmark, but in NHO I've made it so Norse provinces bordering Celtic ones tend to drift towards Norsegaelic (but with other effects when it happens in Wales, Brittany, and Lothian - as well as an exemption of the Northern Isles). In effect this means the melting-pot is both top-down and bottom-up, and quite powerful. I also did that for the Anglonorse one. The reason I did this, really, is that I wanted to get rid of the enforced Norse provinces you get upon prepared invasions and such.

EDIT: Looked at it now, again, and the melting-pot does have the Celtic provinces turn Norsegaelic when the owner is North Germanic, so that could happen. My addition here is that any Norse provinces that pop up in these areas will turn Norsegaelic rather quickly so you won't get the little enclaves of Norse culture holding on for centuries.


I've decided to take a look at incorporating the English/Danish/Anglonorse and Irish/Norse melting pots into the newer structure used for the new Neapolitan and Sicilian melting pots since their goals are ultimately very close and the melts work in very similar ways, so when I get to Norsegaelic, I'll evaluate their actual historical setup too.

Interesting. What's the biggest difference between the old structure and the new?
 
Last edited:

Windlife

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Despot title for the Byz is messed up. Shows up like: title_despot_nonconclave
 

zijistark

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I can't remember whether this is in the old Norsegaelic melting-pot (made by Meneth I believe), or if it's just how it starts in the bookmark, but in NHO I've made it so Norse provinces bordering Celtic ones tend to drift towards Norsegaelic (but with other effects when it happens in Wales, Brittany, and Lothian - as well as an exemption of the Northern Isles). In effect this means the melting-pot is both top-down and bottom-up, and quite powerful. I also did that for the Anglonorse one. The reason I did this, really, is that I wanted to get rid of the enforced Norse provinces you get upon prepared invasions and such.

EDIT: Looked at it now, again, and the melting-pot does have the Celtic provinces turn Norsegaelic when the owner is North Germanic, so that could happen. My addition here is that any Norse provinces that pop up in these areas will turn Norsegaelic rather quickly so you won't get the little enclaves of Norse culture holding on for centuries.

Ah, the new melting pot structure (which works best for top-down historical models, which happen to be by far the most common when the pot is actually due to cultural integration rather than cultural homogenization as in the Nordic split, in contrast), is basically a hybrid. It allows the player to prevent the melting pot from taking hold in their subrealm, should they wish to RP their current thing (AI obviously always melts); it is also a slight hybrid in that local/peasant culture will begin to spread independently (under the right conditions) of liege decisions above them; it is geographically limited to small areas but gracefully handles situations where liege(s) are uninvolved in the melt and thus the conversion of courts (well, starting to convert them) can still proceed where it should when it should without violating that top-down model.

My main focus was just making a decent template for these things, as it seems like we churn them out like butter, and the more there are, the more the fun. I'd like to improve all the major top-down / hybrid top-down melting pots at once this way and add more (as I've done for Italy).

Any special considerations for Norsegael that make them different than, say, how the English melting pot works?

Are there any specific provinces / duchies on SWMH and/or vanilla that should be excluded from a Norsegaelic region, and aside from Mann and the Isles and Ireland, is there anywhere else that should ever really flip to Norsegael [as part of a melting pot event rather than the standard cultural conversion]?

EDIT: We can toss some PMs back and forth if you want. Bug Reports thread ain't the best place for this.
 

Urzhail64

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Norse-Gael is definitely tied to the gallowglass retainers - in fact it's an outgrowth of the Norse-Irish merger, but it wasn't limited to just Ireland..it occured in Scotland too as well as in the islands in between, like Man, etc.

In the book "The Twilight Lords" covering the Elizabethan wars in Ireland between the English and the Irish, the structure of the gallowglass is remarkably similar to the huscarl, and the sparth axe of the gallowglass is clearly inspired by the dreaded Danish axe of the Norse.

"The Twilight Lords" is a pretty fascinating read..it shows how the Irish still clung to the social structures of the past (not to mention they were still a herding culture rather than farming one) much like the Welsh were during Edward I's time which made it easy for the English to cut off their sustenance in both cases.
 

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There is a problem with emf_core.80 event.
Code:
# emf_core.80
# Handle mercenary companies gaining non-mercenary titles -- on_new_holder and on_new_holder_usurpation
character_event = {
    id = emf_core.80
    
    hide_window = yes
    is_triggered_only = yes
    
    only_rulers = yes
    ai = yes
    
    trigger = {
        NOT = { has_character_flag = skip_titular_duchy }
        any_demesne_title = { mercenary = yes }
        FROM = {
            mercenary = no
            NOT = { has_title_flag = emf_check_mercenary_titles }
        }
    }
    
    immediate = {
        add_trait = adventurer
        primary_title = {
            save_event_target_as = mercenary_title
            set_title_flag = emf_check_mercenary_titles
        }
        # They have 5 years before they must surrender the mercenary title
        isis = {
            character_event = { id = emf_core.81 days = 1825 }
        }
    }
}

When mercenary company gains king- or empire-tier title it is saved as event_target:mercenary_title instead of real mercenary title. This causes said kingdom to implode.

I think this block
Code:
        primary_title = {
            save_event_target_as = mercenary_title
            set_title_flag = emf_check_mercenary_titles
        }
should look something like this
Code:
        random_demesne_title = {
            limit = {
                mercenary = yes
            }
            save_event_target_as = mercenary_title
            set_title_flag = emf_check_mercenary_titles
        }
 

Toa Kraka

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EMF: Extended Mechanics & Flavor (v7.03 - 2017-08-29)
emf_crusades.3 doesn't check whether the crusade-target kingdom is held by a third party before destroying and re-creating it. Maybe, in such cases, the winner should just get a random duchy in the conquered lands instead.

In the instance screenshotted below:
- 1051: The Catholic Crusade for Andalusia ends in success. The Sunni target, King Hamid al-Umayyí, loses all holdings under the Kingdom of Andalusia to Emperor Antoine of the West (cb_crusade). These titles, in addition to the Kingdom of Andalusia, are granted by Antoine to his kinsman Herbert Karling (emf_crusades.3).
- (Time passes.)
- 1179–1218: Kings Qays I, Sa'id, and Qays II of the Maghreb reconquer most of three duchies in southern Andalusia for the Sunni faith.
- 1215: Godefroy d'Hautpoul, an Orthodox Frenchman, is installed by faction demand to the Andalusian throne.
- 1225: The Second Catholic Crusade for Andalusia ends in success. The Sunni target, King Sulayman of the Maghreb, loses all holdings under the Kingdom of Andalusia to Emperor Yves of the West (cb_crusade). These titles, in addition to the Kingdom of Andalusia--which last is held, not by the Sunni target, but by an Orthodox ruler who didn't participate in the war--are granted by Yves to his brother Adalbert Karling (emf_crusades.3).
blah.png

In this particular situation, it makes some sense: by pure coincidence, I was in the middle of a war against Godefroy when Pope John XV called the crusade, and my armies reduced Godefroy's capital on their way south to kill Moors, so it's a Fourth Crusade kind of scenario. In general, though, I don't think it makes much sense.
 
Last edited:

Urzhail64

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Yes, it's the `claim` CB-- #1 basic, and I did it screw it up for female rulers with a solution that is precisely as @Toa Kraka says. I've just come back from a vacation, so I'm considering pushing a hotfix release soon. However, the question is what to include in the hotfix release: the EMF Alpha has been accruing some fairly major changes that are still not quite finished... so the timing is uncertain, but soon I guess.

The claim CB fix for female rulers is extremely easy (again, thanks Toa) so it's not a pressing issue so you may want to wait for the EMF changes to finish up first. IMHO though.
 

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EMF: Extended Mechanics & Flavor (v7.03 - 2017-08-29)
emf_crusades.3 doesn't check whether the crusade-target kingdom is held by a third party before destroying and re-creating it. Maybe, in such cases, the winner should just get a random duchy in the conquered lands instead.

In the instance screenshotted below:
- 1051: The Catholic Crusade for Andalusia ends in success. The Sunni target, King Hamid al-Umayyí, loses all holdings under the Kingdom of Andalusia to Emperor Antoine of the West (cb_crusade). These titles, in addition to the Kingdom of Andalusia, are granted by Antoine to his kinsman Herbert Karling (emf_crusades.3).
- (Time passes.)
- 1179–1218: Kings Qays I, Sa'id, and Qays II of the Maghreb reconquer most of three duchies in southern Andalusia for the Sunni faith.
- 1215: Godefroy d'Hautpoul, an Orthodox Frenchman, is installed by faction demand to the Andalusian throne.
- 1225: The Second Catholic Crusade for Andalusia ends in success. The Sunni target, King Sulayman of the Maghreb, loses all holdings under the Kingdom of Andalusia to Emperor Yves of the West (cb_crusade). These titles, in addition to the Kingdom of Andalusia--which last is held, not by the Sunni target, but by an Orthodox ruler who didn't participate in the war--are granted by Yves to his brother Adalbert Karling (emf_crusades.3).

In this particular situation, it makes some sense: by pure coincidence, I was in the middle of a war against Godefroy when Pope John XV called the crusade, and my armies reduced Godefroy's capital on their way south to kill Moors, so it's a Fourth Crusade kind of scenario. In general, though, I don't think it makes much sense.

Honestly, I'm not investing any more time (unless for bugfixes -- what you describe is, to you, undesirable behavior but cannot be rectified by a 'bugfix') in the current crusade system. The future crusade system, which we'll see in one of the EMF 8.X point releases (after Jade Dragon is released plus compatch time plus a fair chunk of more time working on tools -- an extension language upon which I'm working upon, in particular, that will make CK2 scripting more powerful & elegant, especially in cases where you need complex and yet very well-behaved AI decision-making such as would be needed with organic and realistic crusade targeting when no longer using de jure titles as targets), has a fairly revolutionary design, and all of the old code will be tossed completely.

The claim CB fix for female rulers is extremely easy (again, thanks Toa) so it's not a pressing issue so you may want to wait for the EMF changes to finish up first. IMHO though.

Yeah, but most of the people that actually play HIP (at least a few thousand weekly active players) don't even read these forums let alone should they be trusted to edit 00_cb_types.txt. So getting the fix out is important. But yeah, I'll never purposefully rush features all the way to release when they're simply not ready, so the update / next HIP release isn't going to be quite as quick as thought.
 

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[HIP Release 2017-08-29 (Cacao4)]
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Started playing as Basil I, according to tiers of imperial reconquest at the start of the game I should only have reconquest on Anatolia. I don't know why but when I play at that start I immediately have imperial reconquest on every single tier.
What could be the cause of this ?
 

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Regions shown in black are ''No Culture'' regions. German and Turkish cultures only appear after their respective melting pot cultures have appeared (late 13th cent). I have only shown the 867 start date here but the map would look the same in 1180. As soon as a liege with a culture appears over a no-culture region, that province immidiately converts to that culture. This isnt a major or a gamebreaking bug but one that leads to absurd results like irish and danish sub sahara, french germany, polish morroco and greek italy
ck2_1.png
ck2_2.png
ck2_3.png