It seems to be an acceptable alternate spelling. Compare c(a)esium, arch(a)eology, h(a)emorrhage, etc.Small typo. Manichaeism is spelled "Manichean" in game and not "Manichaean"
It seems to be an acceptable alternate spelling. Compare c(a)esium, arch(a)eology, h(a)emorrhage, etc.Small typo. Manichaeism is spelled "Manichean" in game and not "Manichaean"
Thanks a lot.Τake a look here.
The army window is now next to the province view when sieging, instead of above it and under the character portrait. Any way to move it?
I know this has been reported already, but since it hasn't been explained I will bring it up again. When you're the Khan of a horde, there's an option to plot to revoke the clans, similar to the revoke county plot. When your vassal refuses the revocation, if you choose to go to war, nothing happens and the plot remains active forever. I'm assuming the plot shouldn't exist in the first place.nothing happened when i chose to go to war with my subject after setting on motion the intrigue to revoke a clan title.
i dont know how to upload a screenshot, but it seems screenshots are not likely to be helpful since literally nothing happened.
[HIP Release 2016-11-25 (Hades6)]
EMF: Extended Mechanics & Flavor (v6.05 - 2016-11-25)
Arumba's Keyboard Shortcuts (2016-08-31)
ARKO Interface (2016-11-17)
SWMH (v2.972 - 2016-11-12)
MiniSWMH: Performance-Friendly SWMH (v1.2.7 - 2016-11-12)
ARKO Armoiries (2016-11-17)
LTM (C - 2016-09-24)
I know this has been reported already, but since it hasn't been explained I will bring it up again. When you're the Khan of a horde, there's an option to plot to revoke the clans, similar to the revoke county plot. When your vassal refuses the revocation, if you choose to go to war, nothing happens and the plot remains active forever. I'm assuming the plot shouldn't exist in the first place.
Edit: Also, there are 2 provinces with no owner in West Africa in 867. I think 1 of them doesn't have an owner in 1066 either.
I'll take this opportunity to report two more bugs. First, the Cumbric culture has no cultural retinues (this should be the case with other cultures too). Second, I have noticed it snows in some weird places, such as Socotra. Please look into that. Thanks in advance.
Sucks for the sub-mod.Not sure if a submod is interfering but the Fatimid history in my game is really weird in that a bunch of them are orthodox
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even the ismaili caliph is orthodox
EDIT:
Seems they're most likely to have specialized in the use of archery, owing to their Old Welsh origin.
I've changed their castle culture building away from using Housecarls (generic North Germanic heavy infantry) to using Longbow Ranges (used by the English and Welsh). Commit here:
https://github.com/EMFTeam/EMF/commit/9cc1361fc0fadfa1ca2a1e44748e9dec05ba0695
I've added their missing cultural retinue and added a cultural command combat tactic preference to Longbowmen and the Longbow Volley, respectively:
https://github.com/EMFTeam/EMF/commit/8a3141d989b2c0d4eb280635931fd103eb2e5665
gold_cost = 100
build_time = 365
knights = 30
light_cavalry = -15
pikemen = -15
light_infantry = -30
heavy_infantry = 15
archers = -20
knights_offensive = 0.1
retinuesize = 20
ai_creation_factor = 102
RETTYPE_CUL_CASTILLIAN =
{
first_type = 4
first_amount = 75
second_type = 1
second_amount = 175
potential = {
emf_core_retinue_hire_trigger = yes
OR = {
culture = castillan
culture = leonese
culture = aragonese
}
}
modifier = {
knights_offensive = 0.6
}
}
I'd recommand to verify/remake your HIP install, not running any other mod alonside HIP.Hey there.
My computer is a 1366*768's laptop and every time when I click a province. It goes like this:
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As you can see, a big chart basically blocks everything. I have no idea where prosperity goes.
When it comes to the extended province view, it goes like this:
![]()
Thanks for that, I can hardly bulid trade posts or hospitals now.
Is it a bug, or I just set some options wrongly or even a mods conflict? Thanks 谢谢
Version.txt:
[HIP Release 2016-08-22 (Zeus10)]
EMF: Extended Mechanics & Flavor (v5.09 - 2016-08-22)
SWMH (v2.934 - 2016-08-10)
Are you running the current version of CK2? Because Zeus10 is for CK2 2.5, and we're on CK 2.6 (and Hades7).
Since you're at it zijistark or Rylock could you please fix the Iberian (leonese,castillan,aragonese) culture buildings which give knights and heavy infantry and not light cavalry as they should. Their retinues are also wrong.
I'm using latest HIP's beta default version.
Please look here for example
and hereCode:gold_cost = 100 build_time = 365 knights = 30 light_cavalry = -15 pikemen = -15 light_infantry = -30 heavy_infantry = 15 archers = -20 knights_offensive = 0.1 retinuesize = 20 ai_creation_factor = 102
Code:RETTYPE_CUL_CASTILLIAN = { first_type = 4 first_amount = 75 second_type = 1 second_amount = 175 potential = { emf_core_retinue_hire_trigger = yes OR = { culture = castillan culture = leonese culture = aragonese } } modifier = { knights_offensive = 0.6 } }
Linking to a forum member's profile page doesn't send a notification to the member. You need to use the @ symbol, like this:greek strategos said:
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