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Toa Kraka

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G.Strategos

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The army window is now next to the province view when sieging, instead of above it and under the character portrait. Any way to move it?

Τake a look here.
 
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SeafoodSoup

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I recently switched my game from Hades6 to Hades7, and have been noticing a rather odd thing with my neighboring kingdoms. They all seem to be suddenly exploding into their constituent duchies and counties, destroying the title. At first I thought it was just a stroke of luck which would allow me to easily absorb Bulgaria (I'm playing as the Byzantines from 1205), but then I watched it happen to Aragon, Vladmir, and now the Ilkhanate over the course of a decade. When I look at the title history, it says that a character inherited and then some baron immediately was elected, followed by the destruction of the title. As fun as this has been to watch happen, it doesn't feel very accurate and it's making me worried that it's going to happen to every title soon including mine, so are there any fixes for this?

[HIP Release 2016-12-31 (Hades7)]
EMF: Extended Mechanics & Flavor (v6.06 - 2016-12-31)
SWMH (v2.973 - 2016-12-31)
LTM (C - 2016-09-24)

No other mods.
 
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theKing1988

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As with all bug reports we're going to have to know your the contents of your version.txt file. We will also need to know if you're running other submods or unaffiliated mods alongside your HIP install
 

Phalanx_

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nothing happened when i chose to go to war with my subject after setting on motion the intrigue to revoke a clan title.
i dont know how to upload a screenshot, but it seems screenshots are not likely to be helpful since literally nothing happened.

[HIP Release 2016-11-25 (Hades6)]
EMF: Extended Mechanics & Flavor (v6.05 - 2016-11-25)
Arumba's Keyboard Shortcuts (2016-08-31)
ARKO Interface (2016-11-17)
SWMH (v2.972 - 2016-11-12)
MiniSWMH: Performance-Friendly SWMH (v1.2.7 - 2016-11-12)
ARKO Armoiries (2016-11-17)
LTM (C - 2016-09-24)
I know this has been reported already, but since it hasn't been explained I will bring it up again. When you're the Khan of a horde, there's an option to plot to revoke the clans, similar to the revoke county plot. When your vassal refuses the revocation, if you choose to go to war, nothing happens and the plot remains active forever. I'm assuming the plot shouldn't exist in the first place.
I'll take this opportunity to report two more bugs. First, the Cumbric culture has no cultural retinues (this should be the case with other cultures too). Second, I have noticed it snows in some weird places, such as Socotra. Please look into that. Thanks in advance.
Edit: Also, there are 2 provinces with no owner in West Africa in 867. I think 1 of them doesn't have an owner in 1066 either.
 
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zijistark

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I know this has been reported already, but since it hasn't been explained I will bring it up again. When you're the Khan of a horde, there's an option to plot to revoke the clans, similar to the revoke county plot. When your vassal refuses the revocation, if you choose to go to war, nothing happens and the plot remains active forever. I'm assuming the plot shouldn't exist in the first place.

So you're trying to revoke their clan title? I'm not sure how this is being allowed, but I'm guessing it is and needs to be stopped. I'll look into it.

EDIT: Fix here:
https://github.com/EMFTeam/EMF/commit/26e11eb06ee3552a241786b61b8c6860d327e938

Edit: Also, there are 2 provinces with no owner in West Africa in 867. I think 1 of them doesn't have an owner in 1066 either.

They'll have an owner when you load into the game. No placeholder characters were created for those counties due to lack of sources. We'd eventually like to stick placeholders in there, though, so that they can be selected from the lobby.
 
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zijistark

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I'll take this opportunity to report two more bugs. First, the Cumbric culture has no cultural retinues (this should be the case with other cultures too). Second, I have noticed it snows in some weird places, such as Socotra. Please look into that. Thanks in advance.

I'm told the mismatched climate issues (e.g., snow in Socotra) have been fixed in the WIP version of SWMH. As far as a Cumbric cultural retinue, I'll fix it, but do you have any suggestions on composition (preferably a preexisting retinue type from the area such as Schiltrons or something)?

EDIT:

Seems they're most likely to have specialized in the use of archery, owing to their Old Welsh origin.

I've changed their castle culture building away from using Housecarls (generic North Germanic heavy infantry) to using Longbow Ranges (used by the English and Welsh). Commit here:

https://github.com/EMFTeam/EMF/commit/9cc1361fc0fadfa1ca2a1e44748e9dec05ba0695

I've added their missing cultural retinue and added a cultural command combat tactic preference to Longbowmen and the Longbow Volley, respectively:

https://github.com/EMFTeam/EMF/commit/8a3141d989b2c0d4eb280635931fd103eb2e5665

EDIT2:
These changes and others are now all available in the EMF Beta.
 
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zijistark

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Not sure if a submod is interfering but the Fatimid history in my game is really weird in that a bunch of them are orthodox

mBjbWoH.jpg


even the ismaili caliph is orthodox
Sucks for the sub-mod.
 

G.Strategos

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EDIT:
Seems they're most likely to have specialized in the use of archery, owing to their Old Welsh origin.

I've changed their castle culture building away from using Housecarls (generic North Germanic heavy infantry) to using Longbow Ranges (used by the English and Welsh). Commit here:

https://github.com/EMFTeam/EMF/commit/9cc1361fc0fadfa1ca2a1e44748e9dec05ba0695

I've added their missing cultural retinue and added a cultural command combat tactic preference to Longbowmen and the Longbow Volley, respectively:

https://github.com/EMFTeam/EMF/commit/8a3141d989b2c0d4eb280635931fd103eb2e5665

Since you're at it zijistark or Rylock could you please fix the Iberian (leonese,castillan,aragonese) culture buildings which give knights and heavy infantry and not light cavalry as they should. Their retinues are also wrong.

I'm using latest HIP's beta default version.

Please look here for example
Code:
gold_cost = 100
        build_time = 365
        knights = 30
        light_cavalry = -15
        pikemen = -15
        light_infantry = -30
        heavy_infantry = 15
        archers = -20
        knights_offensive = 0.1
        retinuesize = 20
        ai_creation_factor = 102
and here
Code:
RETTYPE_CUL_CASTILLIAN =
{
    first_type = 4
    first_amount = 75
    second_type = 1
    second_amount = 175
 
    potential = {
        emf_core_retinue_hire_trigger = yes
        OR = {
            culture = castillan
            culture = leonese
            culture = aragonese
        }
    }
 
    modifier = {
        knights_offensive = 0.6
    }
}

Cheers
 
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王灼华

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Hey there.
My computer is a 1366*768's laptop and every time when I click a province. It goes like this:
aa975b36acaf2eddc1b85d80841001e9380193a8.jpg

As you can see, a big chart basically blocks everything. I have no idea where prosperity goes.
When it comes to the extended province view, it goes like this:
d3ba52a7d933c89504e58c12d81373f08302005a.jpg

Thanks for that, I can hardly bulid trade posts or hospitals now.
Is it a bug, or I just set some options wrongly or even a mods conflict? Thanks 谢谢
 

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Hey there.
My computer is a 1366*768's laptop and every time when I click a province. It goes like this:
aa975b36acaf2eddc1b85d80841001e9380193a8.jpg

As you can see, a big chart basically blocks everything. I have no idea where prosperity goes.
When it comes to the extended province view, it goes like this:
d3ba52a7d933c89504e58c12d81373f08302005a.jpg

Thanks for that, I can hardly bulid trade posts or hospitals now.
Is it a bug, or I just set some options wrongly or even a mods conflict? Thanks 谢谢
I'd recommand to verify/remake your HIP install, not running any other mod alonside HIP.
Also make sure the version of HIP your are using mathches your current game version.
 
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After hearing so much good things about the mod, I decided to try it out. I however am unable to start a game as right after I select a character and click start, the game crashes. Thinking I just bit off more than my computer could chew (which is weird as I have a strong computer. GTX 970, i7 3.6ghz processor, 16gb ram) I decided to just go with EMF and SWMH (two main parts that got me interested). Same problem. Is my computer too weak or did I botch the installation some how?

Version.txt:
[HIP Release 2016-08-22 (Zeus10)]
EMF: Extended Mechanics & Flavor (v5.09 - 2016-08-22)
SWMH (v2.934 - 2016-08-10)
 

zijistark

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Version.txt:
[HIP Release 2016-08-22 (Zeus10)]
EMF: Extended Mechanics & Flavor (v5.09 - 2016-08-22)
SWMH (v2.934 - 2016-08-10)

Are you running the current version of CK2? Because Zeus10 is for CK2 2.5, and we're on CK 2.6 (and Hades7).
 
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G.Strategos

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Since you're at it zijistark or Rylock could you please fix the Iberian (leonese,castillan,aragonese) culture buildings which give knights and heavy infantry and not light cavalry as they should. Their retinues are also wrong.

I'm using latest HIP's beta default version.

Please look here for example
Code:
gold_cost = 100
        build_time = 365
        knights = 30
        light_cavalry = -15
        pikemen = -15
        light_infantry = -30
        heavy_infantry = 15
        archers = -20
        knights_offensive = 0.1
        retinuesize = 20
        ai_creation_factor = 102
and here
Code:
RETTYPE_CUL_CASTILLIAN =
{
    first_type = 4
    first_amount = 75
    second_type = 1
    second_amount = 175
 
    potential = {
        emf_core_retinue_hire_trigger = yes
        OR = {
            culture = castillan
            culture = leonese
            culture = aragonese
        }
    }
 
    modifier = {
        knights_offensive = 0.6
    }
}

Ι'll quote myself here guys to make sure you'll see it, since this bug is around for a long tim
@zijistark
@Rylock
@theKing1988
if you could add it to the beta that would be nice.

Cheers
 
Last edited:

Toa Kraka

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The yazidis seem to be broken. When you take the pilgrimage decision, the game thinks you are busy even after you return (cant hold a feast, cant hold coronation)
Also, taking the unique feast decision they have doesnt do anything.