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zijistark

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I figured it was something like that and would self-resolve, but I wanted to mention it in case it was an issue. It had definitely switched by succession soon after and now I can annex the son. :D
Just out of curiosity, how often are these maintenance passes?
Yearly, roughly [sometimes up to 2 years, in theory, as the engine will rebalance its amortization of characters' yearly pulses once every couple decades or so]. So it'd take a maximum of a year (assuming the last maintenance pulse had hit the day before the war ended) and as little as a day for the maintenance pulse to hit relative to the war's completion.

We've added a change that will immediately (or within 1 day) validate attacker and defender imperial government status as the final completion step for every successful CB outcome to make this a little more airtight.

Note that we have a few different types of maintenance pulses. E.g., there is also one with very precise timing that is quarterly (for the regional seasonal weather system), there is one with precise timing yearly that does a lot of random stuff & also initiates a wave of 4i-faction mood recalculation for the next 30 days (mood recalculation also happens immediately or within a day of various game events/actions that would definitely be likely to affect faction moods), there are the many more specific issue-oriented events registered to the game's official yearly pulse (incl. the imperial government validation maintenance), and there's also stuff on the biyearly pulse and immediate-MTTH every 30 days. Ah, the joys of pulses.
 
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hackdirt

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I'd been playing a pagan tribal game with the version released May 28 and noticed some tribals would convert to castles even though there was no reformation or laws allowing feudalism. Some counties ended up with 3 castles and no other buildings as well. Is this fixed in the latest version?
 

zijistark

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I'd been playing a pagan tribal game with the version released May 28 and noticed some tribals would convert to castles even though there was no reformation or laws allowing feudalism. Some counties ended up with 3 castles and no other buildings as well. Is this fixed in the latest version?
First I've heard of this. Not terribly convinced anything's non-WAD, though, TBH.
 

Kangaraptor

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Rather than make a new thread for it, I figured I'd drop it here because it seems like it'd classify as a "bug".

Basically, my Byzantine game runs pretty smoothly right up until I click the coronate button. Afterwards, any attempt at using the intrigue screen causes a VERY long hang and if I progress time with the intrigue menu open, it causes very bad lag. This has been triggered by other things in the past, although I couldn't rightly tell you exactly what they were, I only noticed that the coronation caused it in this particular case. Unlike previous occurrences, however, I cannot avoid it by going back to a previous save. No matter what, once I hit the request coronation button and the invitations are sent out, the game becomes impossibly laggy with the intrigue screen.

Additionally, after this happens, trying to start a plot causes a long hang as well.

I tried to upload the save game, but it didn't give me a link I could post here, so yeah. :V

EDIT: After passing a few years in game, it seems that the issue corrected itself, although I suspect the cause may linger. I believe it has something to do with sending out diplomatic messages/invites/etc.
 

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Westysnipes

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Is your heir born in the purple? As the Byzantine Empire, children with that trait are favoured over those that don't (unless you give them the Despot title).

Does the current version of HIP have the Despot honourary title? Or any honoury title for the Byzantines to override my heir being the kid with the "born in the purple" trait?
 
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2ndPorphyry

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Does the current version of HIP have the Despot honourary title? Or any honoury title for the Byzantines to override my heir being the kid with the "born in the purple" trait?
It's a council position now, which also confers the honorary title opinion bonus and overrides porphyrogenitos.
 
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Westysnipes

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It's a council position now, which also confers the honorary title opinion bonus and overrides porphyrogenitos.

I see. Do I need the conclave dlc for this to work? I'm not seeing it in my current game.

Here's a screenshot of my council overview: http://steamcommunity.com/sharedfiles/filedetails/?id=726640633

The three positions that aren't seen in pic but are there are Designated Regent, Dwarf, and Jester. Theodoros is my character's son.

[HIP Release [DEV: 2016-06-26 13:28]]
EMF: Extended Mechanics & Flavor (v5.07 - 2016-06-26)
SWMH (v2.932 - 2016-06-26)
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LTM (C - 2016-04-10)
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CPRplus (v2.5.5 - 2016-06-02)
 
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Toa Kraka

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All the titles except d_qarluq in the file common/landed_titles/new tribes.txt include the line allow = { always = no }. Is this discrepancy intentional or accidental?
[HIP Release 2016-07-17 (Zeus9)]
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What? I just encountered this glitch in the new patch. Apparently the Paulicians found a gold mine!
 

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m n

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Wtf? I was raiding this kid when i think a byzantine army which is at war with win came to the province, and suddently the church i was raiding got raided... every single day until i hit 1066 gold, i was in a gold deficit before. heuheuheuehuehueheuheueh, anyway the mod is great, thank you very much for all your work.
 

zijistark

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I see. Do I need the conclave dlc for this to work? I'm not seeing it in my current game.

Here's a screenshot of my council overview: http://steamcommunity.com/sharedfiles/filedetails/?id=726640633

The three positions that aren't seen in pic but are there are Designated Regent, Dwarf, and Jester. Theodoros is my character's son.

[HIP Release [DEV: 2016-06-26 13:28]]
EMF: Extended Mechanics & Flavor (v5.07 - 2016-06-26)
SWMH (v2.932 - 2016-06-26)
SED: English Localisation for SWMH (v2.2.3 - 2016-06-19)
ARKO Armoiries (2016-03-03)
LTM (C - 2016-04-10)
VIET Events (v2.0.0 - 2016-05-28)
CPRplus (v2.5.5 - 2016-06-02)

Hmm, TBH, I haven't tested whether the Despot title being an is_voter = yes title (makes the minor title also a voting council position) is a problem for non-Conclave. It's possible that without Conclave enabled, it discards the whole minor title. This would be most unfortunate, and hopefully I can find a workaround if it is the case. Will update later, as I need to queue investigation of that for the moment.

EDIT: To be clear, though, one other change occurred when we made it a voter title as well: only adults can be given the title. However, it seems the title just isn't appearing as a potential minor title at all for you, so I doubt this is your issue.
 
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zijistark

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What? I just encountered this glitch in the new patch. Apparently the Paulicians found a gold mine!

Wtf? I was raiding this kid when i think a byzantine army which is at war with win came to the province, and suddently the church i was raiding got raided... every single day until i hit 1066 gold, i was in a gold deficit before. heuheuheuehuehueheuheueh, anyway the mod is great, thank you very much for all your work.

Also i forgot the image:

Well, that all seems very crazy, but I don't think that this could possibly have anything to do with HIP. We couldn't intentionally control this if we wanted, and there have been zero changes of which I know in the latest release that even touched raiding or economy like that in any way whatsoever.
 

Westysnipes

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Hmm, TBH, I haven't tested whether the Despot title being an is_voter = yes title (makes the minor title also a voting council position) is a problem for non-Conclave. It's possible that without Conclave enabled, it discards the whole minor title. This would be most unfortunate, and hopefully I can find a workaround if it is the case. Will update later, as I need to queue investigation of that for the moment.

EDIT: To be clear, though, one other change occurred when we made it a voter title as well: only adults can be given the title. However, it seems the title just isn't appearing as a potential minor title at all for you, so I doubt this is your issue.

Thanks. I ended up fixing it by changing it to is_voter = no. That seemed to do the trick and I can now award the honorary title.
 

zijistark

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Thanks. I ended up fixing it by changing it to is_voter = no. That seemed to do the trick and I can now award the honorary title.
OK, will see about coding a workaround (basically a version of the Despot title that is enabled only for Conclave and a version enabled only for non-Conclave). Thanks for the update.
 
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dskod1

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@zijistark
After Latest update am not able to hand out kingdom titles as the byzantine emperor.
Version.txt:
[HIP Release 2016-07-17 (Zeus9)]
EMF: Extended Mechanics & Flavor (v5.08 - 2016-07-17)
Arumba's Keyboard Shortcuts (2016-03-02)
ARKO Interface (2016-03-03)
SWMH (v2.933 - 2016-07-17)
MiniSWMH: Performance-Friendly SWMH (v1.2.3 - 2016-07-07)
ARKO Armoiries (2016-03-03)
LTM (C - 2016-04-10)
CPRplus (v2.5.6 - 2016-07-13)


Game Steps:
  1. Started a new game as paulican
  2. Eventually got the byzantine empire to fall after I took constantinople
  3. At this point I had 4 kingdom titles (Aragon, Wallachia, Bulgaria, Thessaloskia)
  4. Formed the byzantine empire via decision
  5. Changed law to allow "anyone" to form kingdoms
  6. Formed Epirus and thessaloskia kingdom
  7. At this point I had 4 kingdom titles (Aragon, Epirus, Wallachia, Thessalokia)
  8. Click on "grant landed titles" to any of my vassals

Expected: Can grant kingdom titles
Actual: Kingdom titles do not appear in the list and thus cannot grant kingdom titles

I @ you ziji because I suspect, no idea though, the problem has to do with the kingdom creation laws. Before the last update I had no problem handing out kingdom titles as the byzantine empire.

Hope this helps.
 

GiantEnemyCrab

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Hello, I don't know if it's a bug but I get opinion malus from having vassals levy raised when waging holy war as Kharijite but not for the "conquest" "claim" or "de jure" cbs. I find this odd but perhaps it's for balance? It's my first game with HIP.
 

Toa Kraka

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The event to switch council positions (event ZE.6021 in file ze_ambition_events.txt) doesn't work if I attempt to switch a councilor into job_treasurer. It works for any other council position.
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[HIP Release 2016-07-17 (Zeus9)]
EMF: Extended Mechanics & Flavor (v5.08 - 2016-07-17)
ARKO Interface (2016-03-03)
SWMH (v2.933 - 2016-07-17)
SED: English Localisation for SWMH (v2.2.4 - 2016-07-17)
ARKO Armoiries (2016-03-03)
LTM (C - 2016-04-10)
 

historiasdeosos

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Not sure whether it's from this mod or a vanilla issue, but there's an event where your spouse tries to sweet-talk you into putting one of her friends on the council. Even if you tell her no, she still receives the "Grateful" opinion bonus.