Yearly, roughly [sometimes up to 2 years, in theory, as the engine will rebalance its amortization of characters' yearly pulses once every couple decades or so]. So it'd take a maximum of a year (assuming the last maintenance pulse had hit the day before the war ended) and as little as a day for the maintenance pulse to hit relative to the war's completion.I figured it was something like that and would self-resolve, but I wanted to mention it in case it was an issue. It had definitely switched by succession soon after and now I can annex the son.
Just out of curiosity, how often are these maintenance passes?
We've added a change that will immediately (or within 1 day) validate attacker and defender imperial government status as the final completion step for every successful CB outcome to make this a little more airtight.
Note that we have a few different types of maintenance pulses. E.g., there is also one with very precise timing that is quarterly (for the regional seasonal weather system), there is one with precise timing yearly that does a lot of random stuff & also initiates a wave of 4i-faction mood recalculation for the next 30 days (mood recalculation also happens immediately or within a day of various game events/actions that would definitely be likely to affect faction moods), there are the many more specific issue-oriented events registered to the game's official yearly pulse (incl. the imperial government validation maintenance), and there's also stuff on the biyearly pulse and immediate-MTTH every 30 days. Ah, the joys of pulses.
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